Call of Pripyat - Modders Resource List

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Revision as of 17:42, 5 August 2010 (edit)
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Current revision (00:30, 12 August 2010) (edit) (undo)
Gannebamm (Talk | contribs)

 
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 +For modding tools look in here: [http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=2&thm_id=3591&sec_id=18 GSC-forum_thread]
 +
This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know so I can fix it or add to it. This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know so I can fix it or add to it.
Line 378: Line 380:
''Individual NPC's'' ''Individual NPC's''
-<pre>"sim_default_stalker_0" = "Stalker (Beginner)"+<pre>"sim_default_stalker_0" = "Stalker (novice)"
-"sim_default_stalker_1" = "Stalker (Stalker)"+"sim_default_stalker_1" = "Stalker (regular)"
-"sim_default_stalker_2" = "Stalker (Pro)"+"sim_default_stalker_2" = "Stalker (experienced)"
-"sim_default_stalker_3" = "Stalker (Veteran)"+"sim_default_stalker_3" = "Stalker (veteran)"
-"sim_default_stalker_4" = "Stalker (Master)"+"sim_default_stalker_4" = "Stalker (master)"
-"sim_default_duty_0" = "Duty (Beginner)"+"sim_default_duty_0" = "Duty (novice)"
-"sim_default_duty_1" = "Duty (Stalker)"+"sim_default_duty_1" = "Duty (regular)"
-"sim_default_duty_2" = "Duty (Pro)"+"sim_default_duty_2" = "Duty (experienced)"
-"sim_default_duty_3" = "Duty (Veteran)"+"sim_default_duty_3" = "Duty (veteran)"
-"sim_default_duty_4" = "Duty (Master)"+"sim_default_duty_4" = "Duty (master)"
-"sim_default_freedom_0" = "Freedom (Beginner)"+"sim_default_freedom_0" = "Freedom (novice)"
-"sim_default_freedom_1" = "Freedom (Stalker)"+"sim_default_freedom_1" = "Freedom (regular)"
-"sim_default_freedom_2" = "Freedom (Pro)"+"sim_default_freedom_2" = "Freedom (experienced)"
-"sim_default_freedom_3" = "Freedom (Veteran)"+"sim_default_freedom_3" = "Freedom (veteran)"
-"sim_default_freedom_4" = "Freedom (Master)"+"sim_default_freedom_4" = "Freedom (master)"
-"sim_default_monolith_0" = "Monolith (Beginner)"+"sim_default_monolith_0" = "Monolith (novice)"
-"sim_default_monolith_1" = "Monolith (Stalker)"+"sim_default_monolith_1" = "Monolith (regular)"
-"sim_default_monolith_2" = "monolith (Pro)"+"sim_default_monolith_2" = "monolith (experienced)"
-"sim_default_monolith_3" = "monolith (Veteran)"+"sim_default_monolith_3" = "monolith (veteran)"
-"sim_default_monolith_4" = "monolith (Master)"+"sim_default_monolith_4" = "monolith (master)"
-"sim_default_bandit_0" = "Bandit (Beginner)"+"sim_default_bandit_0" = "Bandit (novice)"
-"sim_default_bandit_1" = "Bandit (Stalker)"+"sim_default_bandit_1" = "Bandit (regular)"
-"sim_default_bandit_2" = "Bandit (Pro)"+"sim_default_bandit_2" = "Bandit (experienced)"
-"sim_default_bandit_3" = "Bandit (Veteran)"+"sim_default_bandit_3" = "Bandit (veteran)"
-"sim_default_bandit_4" = "Bandit (Master)"+"sim_default_bandit_4" = "Bandit (master)"
-"sim_default_military_0" = "Military (Beginner)"+"sim_default_military_0" = "Military (novice)"
-"sim_default_military_1" = "Military (Stalker)"+"sim_default_military_1" = "Military (regular)"
-"sim_default_military_2" = "Military (Pro)"+"sim_default_military_2" = "Military (experienced)"
-"sim_default_military_3" = "Military (Veteran)"+"sim_default_military_3" = "Military (veteran)"
-"sim_default_military_3_sniper" = "Military (Sniper)"+"sim_default_military_3_sniper" = "Military (veteran-sniper)"
-"sim_default_military_4" = "Military (Master)"+"sim_default_military_4" = "Military (master)"
-"sim_default_killer_0" = "Merc (Beginner)"+"sim_default_killer_0" = "Merc (novice)"
-"sim_default_killer_1" = "Merc (Stalker)"+"sim_default_killer_1" = "Merc (regular)"
-"sim_default_killer_2" = "Merc (Pro)"+"sim_default_killer_2" = "Merc (experienced)"
-"sim_default_killer_3" = "Merc (Veteran)"+"sim_default_killer_3" = "Merc (veteran)"
-"sim_default_killer_4" = "Merc (Master)"+"sim_default_killer_4" = "Merc (master)"
-"sim_default_zombied_1" = "Zombified (Stalker)"+"sim_default_zombied_1" = "Zombified (regular)"
-"sim_default_zombied_2" = "Zombified (Pro)"+"sim_default_zombied_2" = "Zombified (experienced)"
-"sim_default_zombied_3" = "Zombified (Veteran)"+"sim_default_zombied_3" = "Zombified (veteran)"
-"sim_default_zombied_4" = "Zombified (Master)"+"sim_default_zombied_4" = "Zombified (master)"
"sci_1" = "Scientist 1" "sci_1" = "Scientist 1"
"sci_2" = "Scientist 2" "sci_2" = "Scientist 2"
Line 496: Line 498:
'''''-----Smart Terrain List-----''''' '''''-----Smart Terrain List-----'''''
- +''-- only the story ones!''
<pre>"zat_b55" <pre>"zat_b55"
"zat_b100" "zat_b100"
Line 657: Line 659:
Jamie Jamie
--[[User:Jamie1992|Jamie1992]] 17:36, 5 August 2010 (EEST) --[[User:Jamie1992|Jamie1992]] 17:36, 5 August 2010 (EEST)
 +edited by
 +--[[User:Gannebamm|Gannebamm]] 02:30, 12 August 2010 (EEST)
[[Category:Articles]] [[Category:Articles]]

Current revision

For modding tools look in here: GSC-forum_thread

This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know so I can fix it or add to it.

There are 11 sections:

1) Quest + Standard Artifacts
2) Misc Items & Quest Items
3) Weapons + Addons + Ammo & Outfits
4) Medicine and Food
5) Stalkers & Mutants
6) Seperate NPC's/Mutants
7) Community/Faction Sections
8) Anomalies
9) Weather Types
10) Smart Terrain List
11) World Items

These lists will be pretty much useful in any modding you are proceeding to do. (Spawning, editing etc)

Hope this helps.

And heres my list.

-----Quest + Standard Artifacts-----

--Standard

"af_medusa"
"af_cristall_flower"
"af_night_star"
"af_vyvert"
"af_gravi"
"af_gold_fish"
"af_cristall"
"af_fireball"
"af_dummy_glassbeads"
"af_eye"
"af_fire"
"af_blood"
"af_mincer_meat"
"af_soul"
"af_fuzz_kolobok"
"af_baloon"
"af_glass"
"af_electra_sparkler"
"af_electra_flash"
"af_electra_moonlight"
"af_dummy_battery"
"af_dummy_dummy"
"af_ice"
"af_compass"

--Quest

"af_oasis_heart"
"jup_b1_half_artifact"
"af_quest_b14_twisted"


-----Misc Items & Quest Items-----

--Detectors

"device_torch"
"detector_simple"
"detector_advanced"
"detector_elite"
"detector_scientific"

--Toolkits

"toolkit_1"
"toolkit_2"
"toolkit_3"

--Quest Items + Misc

"jup_a9_conservation_info"
"jup_a9_power_info"
"jup_a9_way_info"
"jup_a9_evacuation_info"
"jup_a9_meeting_info"
"jup_a9_losses_info"
"jup_a9_delivery_info"
"jup_b10_ufo_memory"
"jup_b10_ufo_memory_2"
"jup_b10_notes_01"
"jup_b10_notes_02"
"jup_b10_notes_03"
"jup_b205_sokolov_note"
"jup_b206_plant"
"jup_b209_monster_scanner"
"jup_b200_tech_materials_wire"
"jup_b200_tech_materials_acetone"
"jup_b200_tech_materials_textolite"
"jup_b200_tech_materials_transistor"
"jup_b200_tech_materials_capacitor"
"jup_b202_bandit_pda"
"device_flash_snag"
"jup_b9_blackbox"
"jup_b32_scanner_device"
"jup_b46_duty_founder_pda"
"jup_b207_merc_pda_with_contract"
"jup_b47_jupiter_products_info"
"jup_b47_merc_pda"
"zat_b33_safe_container"
"zat_b57_gas"
"zat_b12_key_1"
"zat_b12_key_2"
"zat_b12_documents_1"
"zat_b12_documents_2"
"device_pda_port_bandit_leader"
"zat_b40_notebook"
"zat_b40_pda_1"
"zat_b40_pda_2"
"device_pda_zat_b5_dealer"
"zat_b20_noah_pda"
"zat_a23_access_card"
"zat_a23_gauss_rifle_docs"
"zat_b44_barge_pda"
"zat_b39_joker_pda"
"zat_b22_medic_pda"
"pri_b35_lab_x8_key"
"pri_b306_envoy_pda"
"pri_b36_monolith_hiding_place_pda"
"pri_a25_explosive_charge_item"
"pri_a19_american_experiment_info"
"pri_a19_lab_x16_info"
"pri_a19_lab_x10_info"
"pri_a19_lab_x7_info"
"pri_a19_lab_x18_info"
"zat_a23_labx8_key"
"lx8_service_instruction"


-----Weapons + Addons + Ammo & Outfits-----

--Standard

"wpn_pm"
"wpn_pb"
"wpn_fort"
"wpn_hpsa"
"wpn_beretta"
"wpn_walther"
"wpn_sig220"
"wpn_colt1911"
"wpn_usp"
"wpn_desert_eagle"
"wpn_bm16"
"wpn_toz34"
"wpn_wincheaster1300"
"wpn_spas12"
"wpn_protecta"
"wpn_ak74u"
"wpn_mp5"
"wpn_ak74"
"wpn_abakan"
"wpn_l85"
"wpn_lr300"
"wpn_sig550"
"wpn_groza"
"wpn_val"
"wpn_vintorez"
"wpn_svu"
"wpn_svd"
"wpn_rg-6"
"wpn_rpg7"
"wpn_g36"
"wpn_fn2000"
"wpn_pkm"
"wpn_gauss"

--Unique Weapons

"wpn_pm_actor"
"wpn_fort_snag"
"wpn_sig220_nimble"
"wpn_usp_nimble"
"wpn_desert_eagle_nimble"
"wpn_wincheaster1300_trapper"
"wpn_spas12_nimble"
"wpn_protecta_nimble"
"wpn_ak74u_snag"
"wpn_mp5_nimble"
"wpn_sig550_luckygun"
"wpn_groza_nimble"
"wpn_vintorez_nimble"
"wpn_svu_nimble"
"wpn_svd_nimble"
"wpn_g36_nimble"
"wpn_fn2000_nimble"
"wpn_pkm_zulus"
"pri_a17_gauss_rifle"

--Explosives

"grenade_f1"
"grenade_rgd5"
"grenade_gd-05"

--Weapon Addons

"wpn_addon_scope"
"wpn_addon_scope_x2.7"
"wpn_addon_scope_detector"
"wpn_addon_scope_night"
"wpn_addon_scope_susat"
"wpn_addon_scope_susat_x1.6"
"wpn_addon_scope_susat_custom"
"wpn_addon_scope_susat_dusk"
"wpn_addon_scope_susat_night"
"wpn_addon_silencer"
"wpn_addon_grenade_launcher"
"wpn_addon_grenade_launcher_m203"

--Ammo

"ammo_9x18_fmj"
"ammo_9x18_pmm"
"ammo_9x19_fmj"
"ammo_9x19_pbp"
"ammo_11.43x23_fmj"
"ammo_11.43x23_hydro"
"ammo_5.45x39_fmj"
"ammo_5.45x39_ap"
"ammo_5.56x45_ss190"
"ammo_5.56x45_ap"
"ammo_pkm_100"
"ammo_7.62x54_7h1"
"ammo_gauss"
"ammo_gauss_cardan"
"ammo_9x39_pab9"
"ammo_9x39_ap"
"ammo_12x70_buck"
"ammo_12x76_zhekan"
"ammo_og-7b"
"ammo_vog-25"
"ammo_m209"

Outfits

--Helmets

"helm_respirator"
"helm_hardhat"
"helm_protective"
"helm_tactic"
"helm_battle"
"helm_respirator_joker"
"helm_hardhat_snag"

--Suits

"novice_outfit"
"stalker_outfit"
"svoboda_light_outfit"
"dolg_outfit"
"scientific_outfit"
"cs_heavy_outfit"
"svoboda_heavy_outfit"
"specops_outfit"
"military_outfit"
"dolg_heavy_outfit"
"exo_outfit"
"stalker_outfit_barge"


-----Medicine and Food-----

--Medicine

"bandage"
"antirad"
"medkit"
"medkit_army"
"medkit_scientic"
"drug_booster"
"drug_coagulant"
"drug_psy_blockade"
"drug_antidot"
"drug_radioprotector"
"drug_anabiotic"

--Food

"bread"
"kolbasa"
"conserva"
"vodka"
"energy_drink"


-----Stalkers & Mutants-----

--Stalker & Mutant Squad--

--Mutant

"simulation_bloodsucker" = "Bloodsucker"
"simulation_boar" = "Wild boar"
"simulation_burer" = "Burer"
"simulation_dog" = "Dog"
"simulation_pseudodog" = "Pseudodog"
"simulation_flesh" = "Flesh"
"simulation_snork" = "Snork"
"simulation_mix_dogs" = "Dog Pack"
"simulation_mix_boar_flesh" = "Flesh Pack"
"simulation_poltergeist_tele" = "Poltergeist (Tele)"
"simulation_chimera" = "Chimera"
"simulation_psy_dog" = "Psy-Dog"
"simulation_tushkano" = "Rat"
"simulation_gigant" = "PseudoGiant"

--Stalker

"simulation_stalker", "Stalkers"
"stalker_sim_squad_novice" = "Stalkers (Beginners)"
"stalker_sim_squad_advanced" = "Stalkers (Advanced)"
"stalker_sim_squad_veteran" = "Stalkers (Veterans)"
"simulation_bandit" = "Bandits"
"bandit_sim_squad_novice" = "Bandits (Beginners)"
"bandit_sim_squad_advanced" = "Bandits (Advanced)"
"bandit_sim_squad_veteran" = "Bandits (Veterans)"
"simulation_killer" = "Mercs"
"merc_sim_squad_novice" = "Mercs (Beginners)"
"merc_sim_squad_advanced" = "Mercs (Advanced)"
"merc_sim_squad_veteran" = "Mercs (Veterans)"
"simulation_duty" = "Duty"
"duty_sim_squad_novice" = "Duty (Beginners)"
"duty_sim_squad_advanced" = "Duty (Advanced)"
"duty_sim_squad_veteran" = "Duty (Veterans)"
"simulation_freedom" = "Freedom"
"freedom_sim_squad_novice" = "Freedom (Beginners)"
"freedom_sim_squad_advanced" = "Freedom (Advanced)"
"freedom_sim_squad_veteran" = "Freedom (Veterans)"
"simulation_monolith_squad" = "Monolith"
"monolith_sim_squad_novice" = "Monolith (Beginners)"
"monolith_sim_squad_advanced" = "Monolith (Advanced)"
"monolith_sim_squad_veteran" = "Monolith (Veterans)"
"simulation_zombied_1" = "Zombified"
"zombied_sim_squad_novice" = "Zombified (Beginners)"
"zombied_sim_squad_advanced" = "Zombified (Advanced)"
"zombied_sim_squad_veteran" = "Zombified (Veterans)"

-----Seperate NPC's/Mutants-----

--Mutants

"bloodsucker_weak" = "bloodsucker (Weak)"
"bloodsucker_normal" = "bloodsucker (Normal)"
"bloodsucker_strong" = "bloodsucker (Strong)"
"boar_weak" = "Boar (Weak)"
"boar_normal" = "Boar (Normal)"
"boar_strong" = "Boar (Strong)"
"m_controller_normal" = "Controller"
"controller_tubeman" = "Controller (Tubeman)"
"burer_normal" = "Burer"
"chimera_normal" = "Chimera"
"m_crow" = "Crow"
"dog_weak" = "Dog (Weak)"
"dog_normal" = "Dog (Normal)"
"dog_strong" = "Dog (Strong)"
"flesh_normal" = "Flesh (Normal)"
"flesh_strong" = "Flesh (Strong)"
"gigant_normal" = "PseudoGiant"
"m_poltergeist_normal_flame" = "Poltergeist (Flame)"
"m_poltergeist_normal_tele" = "Poltergeist (Tele)"
"pseudodog_normal" = "Pseudodog (Normal)"
"psy_dog" = "PsyDog"
"psy_dog_phantom" = "Psydog (Phantom)"
"snork_indoor" = "Snork (Indoor)"
"snork_outdoor" = "Snork (Outdoor)"
"snork_jumper" = "Snork (Jumper)"
"snork_indoor_weak" = "Snork (Weak)"
"snork_indoor_normal" = "Snork (Normal)"
"snork_indoor_strong" = "Snork (Strong)"
"tushkano_normal" = "Rat (Normal)"

Individual NPC's

"sim_default_stalker_0" = "Stalker (novice)"
"sim_default_stalker_1" = "Stalker (regular)"
"sim_default_stalker_2" = "Stalker (experienced)"
"sim_default_stalker_3" = "Stalker (veteran)"
"sim_default_stalker_4" = "Stalker (master)"
"sim_default_duty_0" = "Duty (novice)"
"sim_default_duty_1" = "Duty (regular)"
"sim_default_duty_2" = "Duty (experienced)"
"sim_default_duty_3" = "Duty (veteran)"
"sim_default_duty_4" = "Duty (master)"
"sim_default_freedom_0" = "Freedom (novice)"
"sim_default_freedom_1" = "Freedom (regular)"
"sim_default_freedom_2" = "Freedom (experienced)"
"sim_default_freedom_3" = "Freedom (veteran)"
"sim_default_freedom_4" = "Freedom (master)"
"sim_default_monolith_0" = "Monolith (novice)"
"sim_default_monolith_1" = "Monolith (regular)"
"sim_default_monolith_2" = "monolith (experienced)"
"sim_default_monolith_3" = "monolith (veteran)"
"sim_default_monolith_4" = "monolith (master)"
"sim_default_bandit_0" = "Bandit (novice)"
"sim_default_bandit_1" = "Bandit (regular)"
"sim_default_bandit_2" = "Bandit (experienced)"
"sim_default_bandit_3" = "Bandit (veteran)"
"sim_default_bandit_4" = "Bandit (master)"
"sim_default_military_0" = "Military (novice)"
"sim_default_military_1" = "Military (regular)"
"sim_default_military_2" = "Military (experienced)"
"sim_default_military_3" = "Military (veteran)"
"sim_default_military_3_sniper" = "Military (veteran-sniper)"
"sim_default_military_4" = "Military (master)"
"sim_default_killer_0" = "Merc (novice)"
"sim_default_killer_1" = "Merc (regular)"
"sim_default_killer_2" = "Merc (experienced)"
"sim_default_killer_3" = "Merc (veteran)"
"sim_default_killer_4" = "Merc (master)"
"sim_default_zombied_1" = "Zombified (regular)"
"sim_default_zombied_2" = "Zombified (experienced)"
"sim_default_zombied_3" = "Zombified (veteran)"
"sim_default_zombied_4" = "Zombified (master)"
"sci_1" = "Scientist 1"
"sci_2" = "Scientist 2"
"sci_3" = "Scientist 3"

-----Community/Faction Sections-----

"actor" = "Actor"
"bandit" = "Bandit"
"dolg" = "Duty"
"ecolog" = "Scientist"
"freedom" = "Freedom"
"killer" = "Merc"
"army" = "Military"
"monolith" = "Monolith"
"monster" = "Mutant"
"stalker" = "Stalker"
"zombied" = "Zombified"

-----Anomalies-----

"campfire" = "Campfire"
"zone_buzz_weak" = "Buzz (Weak)"
"zone_buzz_average" = "Buzz (Normal)"
"zone_buzz_strong" = "Buzz (Strong)"
"zone_field_acidic_weak" = "Acid (Weak)"
"zone_field_acidic_average" = "Acid (Normal)"
"zone_field_acidic_strong" = "Acid (Strong)"
"zone_field_psychic_weak" = "Psychic (Weak)"
"zone_field_psychic_average" = "Psychic (Normal)"
"zone_field_psychic_strong" = "Psychic (Strong)"
"zone_radioactive_weak" = "Radioactive (Weak)"
"zone_radioactive_average" = "Radioactive (Normal)"
"zone_radioactive_strong" = "Radioactive (Strong)"
"zone_field_thermal_weak" = "Thermal (Weak)"
"zone_field_thermal_average" = "Thermal (Normal)"
"zone_field_thermal_strong" = "Thermal (Strong)"
"zone_zharka_static_weak" = "Zharka (Weak)"
"zone_zharka_static_average" = "Zharka (Normal)"
"zone_zharka_static_strong" = "Zharka (Strong)"
"zone_mine_electric_weak" = "Electric(Weak)"
"zone_mine_electric_average" = "Electric(Normal)"
"zone_mine_electric_strong" = "Electric(Strong)"
"zone_mine_static_weak" = "Static(Weak)"
"zone_mine_static_average" = "Static (Normal)"
"zone_mine_static_strong" = "Static (Strong)"
"zone_mine_gravitational_weak" = "Gravitational (Weak)"
"zone_mine_gravitational_average" = "Gravitational(Normal)"
"zone_mine_gravitational_strong" = "Gravitational(Strong)"
"zone_mine_field" = "Mine"
"zone_mine_steam_weak" = "Steam (Weak)"
"zone_mine_steam_average" = "Steam (Normal)"
"zone_mine_steam_strong" = "Steam (Strong)"
"zone_teleport" = "Teleport"

-----Weather Types-----

"[default]" = "Default (Default)"
"default_clear" = "Default (Clear)"
"default_cloudy" = "Default (Cloudy)"
"default_rain" = "Default (Rain)"
"default_thunder" = "Default (Thunder)"
"indoor" = "Indoor (1)"
"indoor_ambient" = "Indoor Ambient (2)"
"map" = "?"
"night" = "Night"
"stancia2" = "NPP"
"sun_shafts" = "Sunny + Shafts"
"old_version_weather" = "Old Weather"
"full_fx_surge_day" = "Daytime Surge"
"fx_surge_day_1" = "Surge Day (1)"
"fx_surge_day_2" = "Surge Day (2)"
"fx_surge_day_3" = "Surge Day (3)"
"fx_surge_day_3_stancia" = "Surge Day (NPP)"
"fx_surge_day_stancia_demo_1" = "Surge Day (NPP) Demo 1"
"fx_surge_day_stancia_demo_2" = "Surge Day (NPP) Demo 2"
"marsh_fx_surge_day_1" = "Surge Day (Surge)

-----Smart Terrain List----- -- only the story ones!

"zat_b55"
"zat_b100"
"zat_b104"
"zat_b38"
"zat_b40"
"zat_b56"
"zat_b5"
"zat_a2"
"zat_b20"
"zat_b53"
"zat_b101"
"zat_b106"
"zat_b7"
"zat_b14"
"zat_b52"
"zat_b39"
"zat_b33"
"zat_b18"
"zat_b54"
"zat_b12"
"zat_b28"
"zat_b103"
"jup_b1"
"jup_b46"
"jup_b202"
"jup_b211"
"jup_b200"
"jup_b19"
"jup_a6"
"jup_b25"
"jup_b6"
"jup_b205"
"jup_b206"
"jup_b32"
"jup_a10"
"jup_b209"
"jup_b208"
"jup_a12"
"jup_b212"
"jup_b9"
"jup_b201"
"jup_a9"
"pri_a28"
"pri_b36"
"pri_b303"
"pri_b301"
"pri_a17"
"pri_b306"
"pri_a16"
"pri_a25"
"pri_b35"
"pri_a21"
"pri_b304"
"pri_a18"

-----World Items-----

"explosive_barrel_low" = "Barrel (Weak)"
"explosive_barrel" = "Barrel"
"explosive_mobiltank" = "MobilTank"
"explosive_fuelcan" = "Fuelcan"
"god_heli" = "Cutscene helicopter (Static)"
"jup_b43_af_fuzz_kolobok" = "Kolobok (Static)"
"jup_b43_af_mincer_meat" = "Mincer (Static)"
"jup_b41_af_oasis_heart" = "Heart of the Oasis"
"jup_b41_af_half_artifact" = "Half Artifact"
"jup_b32_ph_scanner" = "Field Scanner (1)"
"jup_b209_ph_scanner" = "Field Scanner (2)"
"pri_a28_actor_hideout" = "Actor Hideout"
"shooting_target_1" = "Shooting Target"
"balon_01" = "Balon (1)"
"balon_02" = "Balon (2)"
"balon_02link" = "Balon (2 Link)"
"balon_02a" = "Balon (2à)"
"bidon" = "Bidon"
"bochka_close_1" = "Close? (1)"
"bochka_close_2" = "Close? (2)"
"bochka_close_3" = "Close? (3)"
"bochka_close_4" = "Close? (4)"
"gaz_balon" = "Gaz Balon"
"disel_generator" = "Generator"
"krisagenerator" = "Generator 2"
"ventilator_01" = "Ventilator (1)"
"ventilator_02" = "Ventilator (2)"
"ventilator_03" = "Ventilator (3)"
"ventilator_04" = "Ventilator (4)"
"ventilator_05" = "Ventilator (5)"
"speakerphone" = "Speakerphone"
"notebook" = "Notebook"
"priemnik_gorizont" = "Receiver"
"rupor" = "?"
"tv_1" = "TV"
"table_lamp_01" = "Lamp (Static)"
"god_table_lamp_01" = "Lamp (Dynamics)"
"komp_monitor" = "Monitor"
"komp_klava" = "Keyboard"
"komp_block" = "PC Tower"
"debris_01" = "Debris (1)"
"wood_fence_1" = "Wooden Fence (1) Static)"
"wood_fence_2" = "Wooden Fence (2) Static)"
"wood_fence_3" = "Wooden Fence (3) Static)"
"wood_fence_4" = "Wooden Fence (4) Static)"
"god_wood_fence_1" = "Wooden Fence (1)"
"god_wood_fence_2" = "Wooden Fence (2)"
"god_wood_fence_3" = "Wooden Fence (3)"
"god_wood_fence_4" = "Wooden Fence (4)"
"banka_kraski_1" = "Paint (1)"
"tiski" = "Vice"
"vedro_01" = "Bucket"
"axe" = "Axe"
"hammer" = "Hammer"
"hatch_01" = "Hatch"
"keyga" = "Wrench"
"lopata" = "Shovel"
"molot" = "?"
"pick" = "Pickaxe"
"riffler" = "File"
"saw" = "Saw"
"freezer" = "Freezer"
"bludo" = "?"
"kastrula" = "Saucepan (1)"
"kastrula_up" = "Saucepan (2)"
"krujka" = "Mug"
"lojka" = "Spoon"
"miska" = "Bowl"
"tarelka1" = "Plate (1)"
"tarelka2" = "Plate (2)"
"teapot_1" = "Teapot"
"gaz_plita" = "Gas cooker"
"gaz_plita_small" = "Small gas cooker"
"box_1a" = "Box (1)"
"box_1b" = "Box (2)"
"box_1c" = "Box (3)"
"box_bottle_1" = "Box With bottles"
"box_metall_01" = "Metal Box"
"box_wood_01" = "Wooden box (1)"
"box_wood_02" = "Wooden box (2)"
"box_paper" = "Cardboard box"
"kolyaska_01" = "Carriage"
"kolyaska_01_braked" = "Carriage (Broken)"
"kolyaska_wheel_01_braked" = "Carriage (Wheel)"
"med_stolik_01" = "?"
"ognetushitel" = "Fire extinguisher"
"fire_vedro" = "Fire bucket"
"stul_wood_01" = "Chair"
"child_bench" = "Bench"
"stul_child_01" = "Chair (Child)"
"stul_school_01" = "School Chair (1)"
"stul_school_01_br" = "School Chair (2)"
"taburet_village" = "Stool (1)"
"taburet_wood_01" = "Stool (2)"

Hope you found/find this useful.

http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=3750&sec_id=18

Here you can find the Original thread.

Jamie --Jamie1992 17:36, 5 August 2010 (EEST) edited by --Gannebamm 02:30, 12 August 2010 (EEST)

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