Call of Pripyat - Modders Resource List

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For modding tools look in here: GSC-forum_thread

This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know so I can fix it or add to it.

There are 11 sections:

1) Quest + Standard Artifacts
2) Misc Items & Quest Items
3) Weapons + Addons + Ammo & Outfits
4) Medicine and Food
5) Stalkers & Mutants
6) Seperate NPC's/Mutants
7) Community/Faction Sections
8) Anomalies
9) Weather Types
10) Smart Terrain List
11) World Items

These lists will be pretty much useful in any modding you are proceeding to do. (Spawning, editing etc)

Hope this helps.

And heres my list.

-----Quest + Standard Artifacts-----

--Standard

"af_medusa"
"af_cristall_flower"
"af_night_star"
"af_vyvert"
"af_gravi"
"af_gold_fish"
"af_cristall"
"af_fireball"
"af_dummy_glassbeads"
"af_eye"
"af_fire"
"af_blood"
"af_mincer_meat"
"af_soul"
"af_fuzz_kolobok"
"af_baloon"
"af_glass"
"af_electra_sparkler"
"af_electra_flash"
"af_electra_moonlight"
"af_dummy_battery"
"af_dummy_dummy"
"af_ice"
"af_compass"

--Quest

"af_oasis_heart"
"jup_b1_half_artifact"
"af_quest_b14_twisted"


-----Misc Items & Quest Items-----

--Detectors

"device_torch"
"detector_simple"
"detector_advanced"
"detector_elite"
"detector_scientific"

--Toolkits

"toolkit_1"
"toolkit_2"
"toolkit_3"

--Quest Items + Misc

"jup_a9_conservation_info"
"jup_a9_power_info"
"jup_a9_way_info"
"jup_a9_evacuation_info"
"jup_a9_meeting_info"
"jup_a9_losses_info"
"jup_a9_delivery_info"
"jup_b10_ufo_memory"
"jup_b10_ufo_memory_2"
"jup_b10_notes_01"
"jup_b10_notes_02"
"jup_b10_notes_03"
"jup_b205_sokolov_note"
"jup_b206_plant"
"jup_b209_monster_scanner"
"jup_b200_tech_materials_wire"
"jup_b200_tech_materials_acetone"
"jup_b200_tech_materials_textolite"
"jup_b200_tech_materials_transistor"
"jup_b200_tech_materials_capacitor"
"jup_b202_bandit_pda"
"device_flash_snag"
"jup_b9_blackbox"
"jup_b32_scanner_device"
"jup_b46_duty_founder_pda"
"jup_b207_merc_pda_with_contract"
"jup_b47_jupiter_products_info"
"jup_b47_merc_pda"
"zat_b33_safe_container"
"zat_b57_gas"
"zat_b12_key_1"
"zat_b12_key_2"
"zat_b12_documents_1"
"zat_b12_documents_2"
"device_pda_port_bandit_leader"
"zat_b40_notebook"
"zat_b40_pda_1"
"zat_b40_pda_2"
"device_pda_zat_b5_dealer"
"zat_b20_noah_pda"
"zat_a23_access_card"
"zat_a23_gauss_rifle_docs"
"zat_b44_barge_pda"
"zat_b39_joker_pda"
"zat_b22_medic_pda"
"pri_b35_lab_x8_key"
"pri_b306_envoy_pda"
"pri_b36_monolith_hiding_place_pda"
"pri_a25_explosive_charge_item"
"pri_a19_american_experiment_info"
"pri_a19_lab_x16_info"
"pri_a19_lab_x10_info"
"pri_a19_lab_x7_info"
"pri_a19_lab_x18_info"
"zat_a23_labx8_key"
"lx8_service_instruction"


-----Weapons + Addons + Ammo & Outfits-----

--Standard

"wpn_pm"
"wpn_pb"
"wpn_fort"
"wpn_hpsa"
"wpn_beretta"
"wpn_walther"
"wpn_sig220"
"wpn_colt1911"
"wpn_usp"
"wpn_desert_eagle"
"wpn_bm16"
"wpn_toz34"
"wpn_wincheaster1300"
"wpn_spas12"
"wpn_protecta"
"wpn_ak74u"
"wpn_mp5"
"wpn_ak74"
"wpn_abakan"
"wpn_l85"
"wpn_lr300"
"wpn_sig550"
"wpn_groza"
"wpn_val"
"wpn_vintorez"
"wpn_svu"
"wpn_svd"
"wpn_rg-6"
"wpn_rpg7"
"wpn_g36"
"wpn_fn2000"
"wpn_pkm"
"wpn_gauss"

--Unique Weapons

"wpn_pm_actor"
"wpn_fort_snag"
"wpn_sig220_nimble"
"wpn_usp_nimble"
"wpn_desert_eagle_nimble"
"wpn_wincheaster1300_trapper"
"wpn_spas12_nimble"
"wpn_protecta_nimble"
"wpn_ak74u_snag"
"wpn_mp5_nimble"
"wpn_sig550_luckygun"
"wpn_groza_nimble"
"wpn_vintorez_nimble"
"wpn_svu_nimble"
"wpn_svd_nimble"
"wpn_g36_nimble"
"wpn_fn2000_nimble"
"wpn_pkm_zulus"
"pri_a17_gauss_rifle"

--Explosives

"grenade_f1"
"grenade_rgd5"
"grenade_gd-05"

--Weapon Addons

"wpn_addon_scope"
"wpn_addon_scope_x2.7"
"wpn_addon_scope_detector"
"wpn_addon_scope_night"
"wpn_addon_scope_susat"
"wpn_addon_scope_susat_x1.6"
"wpn_addon_scope_susat_custom"
"wpn_addon_scope_susat_dusk"
"wpn_addon_scope_susat_night"
"wpn_addon_silencer"
"wpn_addon_grenade_launcher"
"wpn_addon_grenade_launcher_m203"

--Ammo

"ammo_9x18_fmj"
"ammo_9x18_pmm"
"ammo_9x19_fmj"
"ammo_9x19_pbp"
"ammo_11.43x23_fmj"
"ammo_11.43x23_hydro"
"ammo_5.45x39_fmj"
"ammo_5.45x39_ap"
"ammo_5.56x45_ss190"
"ammo_5.56x45_ap"
"ammo_pkm_100"
"ammo_7.62x54_7h1"
"ammo_gauss"
"ammo_gauss_cardan"
"ammo_9x39_pab9"
"ammo_9x39_ap"
"ammo_12x70_buck"
"ammo_12x76_zhekan"
"ammo_og-7b"
"ammo_vog-25"
"ammo_m209"

Outfits

--Helmets

"helm_respirator"
"helm_hardhat"
"helm_protective"
"helm_tactic"
"helm_battle"
"helm_respirator_joker"
"helm_hardhat_snag"

--Suits

"novice_outfit"
"stalker_outfit"
"svoboda_light_outfit"
"dolg_outfit"
"scientific_outfit"
"cs_heavy_outfit"
"svoboda_heavy_outfit"
"specops_outfit"
"military_outfit"
"dolg_heavy_outfit"
"exo_outfit"
"stalker_outfit_barge"


-----Medicine and Food-----

--Medicine

"bandage"
"antirad"
"medkit"
"medkit_army"
"medkit_scientic"
"drug_booster"
"drug_coagulant"
"drug_psy_blockade"
"drug_antidot"
"drug_radioprotector"
"drug_anabiotic"

--Food

"bread"
"kolbasa"
"conserva"
"vodka"
"energy_drink"


-----Stalkers & Mutants-----

--Stalker & Mutant Squad--

--Mutant

"simulation_bloodsucker" = "Bloodsucker"
"simulation_boar" = "Wild boar"
"simulation_burer" = "Burer"
"simulation_dog" = "Dog"
"simulation_pseudodog" = "Pseudodog"
"simulation_flesh" = "Flesh"
"simulation_snork" = "Snork"
"simulation_mix_dogs" = "Dog Pack"
"simulation_mix_boar_flesh" = "Flesh Pack"
"simulation_poltergeist_tele" = "Poltergeist (Tele)"
"simulation_chimera" = "Chimera"
"simulation_psy_dog" = "Psy-Dog"
"simulation_tushkano" = "Rat"
"simulation_gigant" = "PseudoGiant"

--Stalker

"simulation_stalker", "Stalkers"
"stalker_sim_squad_novice" = "Stalkers (Beginners)"
"stalker_sim_squad_advanced" = "Stalkers (Advanced)"
"stalker_sim_squad_veteran" = "Stalkers (Veterans)"
"simulation_bandit" = "Bandits"
"bandit_sim_squad_novice" = "Bandits (Beginners)"
"bandit_sim_squad_advanced" = "Bandits (Advanced)"
"bandit_sim_squad_veteran" = "Bandits (Veterans)"
"simulation_killer" = "Mercs"
"merc_sim_squad_novice" = "Mercs (Beginners)"
"merc_sim_squad_advanced" = "Mercs (Advanced)"
"merc_sim_squad_veteran" = "Mercs (Veterans)"
"simulation_duty" = "Duty"
"duty_sim_squad_novice" = "Duty (Beginners)"
"duty_sim_squad_advanced" = "Duty (Advanced)"
"duty_sim_squad_veteran" = "Duty (Veterans)"
"simulation_freedom" = "Freedom"
"freedom_sim_squad_novice" = "Freedom (Beginners)"
"freedom_sim_squad_advanced" = "Freedom (Advanced)"
"freedom_sim_squad_veteran" = "Freedom (Veterans)"
"simulation_monolith_squad" = "Monolith"
"monolith_sim_squad_novice" = "Monolith (Beginners)"
"monolith_sim_squad_advanced" = "Monolith (Advanced)"
"monolith_sim_squad_veteran" = "Monolith (Veterans)"
"simulation_zombied_1" = "Zombified"
"zombied_sim_squad_novice" = "Zombified (Beginners)"
"zombied_sim_squad_advanced" = "Zombified (Advanced)"
"zombied_sim_squad_veteran" = "Zombified (Veterans)"

-----Seperate NPC's/Mutants-----

--Mutants

"bloodsucker_weak" = "bloodsucker (Weak)"
"bloodsucker_normal" = "bloodsucker (Normal)"
"bloodsucker_strong" = "bloodsucker (Strong)"
"boar_weak" = "Boar (Weak)"
"boar_normal" = "Boar (Normal)"
"boar_strong" = "Boar (Strong)"
"m_controller_normal" = "Controller"
"controller_tubeman" = "Controller (Tubeman)"
"burer_normal" = "Burer"
"chimera_normal" = "Chimera"
"m_crow" = "Crow"
"dog_weak" = "Dog (Weak)"
"dog_normal" = "Dog (Normal)"
"dog_strong" = "Dog (Strong)"
"flesh_normal" = "Flesh (Normal)"
"flesh_strong" = "Flesh (Strong)"
"gigant_normal" = "PseudoGiant"
"m_poltergeist_normal_flame" = "Poltergeist (Flame)"
"m_poltergeist_normal_tele" = "Poltergeist (Tele)"
"pseudodog_normal" = "Pseudodog (Normal)"
"psy_dog" = "PsyDog"
"psy_dog_phantom" = "Psydog (Phantom)"
"snork_indoor" = "Snork (Indoor)"
"snork_outdoor" = "Snork (Outdoor)"
"snork_jumper" = "Snork (Jumper)"
"snork_indoor_weak" = "Snork (Weak)"
"snork_indoor_normal" = "Snork (Normal)"
"snork_indoor_strong" = "Snork (Strong)"
"tushkano_normal" = "Rat (Normal)"

Individual NPC's

"sim_default_stalker_0" = "Stalker (novice)"
"sim_default_stalker_1" = "Stalker (regular)"
"sim_default_stalker_2" = "Stalker (experienced)"
"sim_default_stalker_3" = "Stalker (veteran)"
"sim_default_stalker_4" = "Stalker (master)"
"sim_default_duty_0" = "Duty (novice)"
"sim_default_duty_1" = "Duty (regular)"
"sim_default_duty_2" = "Duty (experienced)"
"sim_default_duty_3" = "Duty (veteran)"
"sim_default_duty_4" = "Duty (master)"
"sim_default_freedom_0" = "Freedom (novice)"
"sim_default_freedom_1" = "Freedom (regular)"
"sim_default_freedom_2" = "Freedom (experienced)"
"sim_default_freedom_3" = "Freedom (veteran)"
"sim_default_freedom_4" = "Freedom (master)"
"sim_default_monolith_0" = "Monolith (novice)"
"sim_default_monolith_1" = "Monolith (regular)"
"sim_default_monolith_2" = "monolith (experienced)"
"sim_default_monolith_3" = "monolith (veteran)"
"sim_default_monolith_4" = "monolith (master)"
"sim_default_bandit_0" = "Bandit (novice)"
"sim_default_bandit_1" = "Bandit (regular)"
"sim_default_bandit_2" = "Bandit (experienced)"
"sim_default_bandit_3" = "Bandit (veteran)"
"sim_default_bandit_4" = "Bandit (master)"
"sim_default_military_0" = "Military (novice)"
"sim_default_military_1" = "Military (regular)"
"sim_default_military_2" = "Military (experienced)"
"sim_default_military_3" = "Military (veteran)"
"sim_default_military_3_sniper" = "Military (veteran-sniper)"
"sim_default_military_4" = "Military (master)"
"sim_default_killer_0" = "Merc (novice)"
"sim_default_killer_1" = "Merc (regular)"
"sim_default_killer_2" = "Merc (experienced)"
"sim_default_killer_3" = "Merc (veteran)"
"sim_default_killer_4" = "Merc (master)"
"sim_default_zombied_1" = "Zombified (regular)"
"sim_default_zombied_2" = "Zombified (experienced)"
"sim_default_zombied_3" = "Zombified (veteran)"
"sim_default_zombied_4" = "Zombified (master)"
"sci_1" = "Scientist 1"
"sci_2" = "Scientist 2"
"sci_3" = "Scientist 3"

-----Community/Faction Sections-----

"actor" = "Actor"
"bandit" = "Bandit"
"dolg" = "Duty"
"ecolog" = "Scientist"
"freedom" = "Freedom"
"killer" = "Merc"
"army" = "Military"
"monolith" = "Monolith"
"monster" = "Mutant"
"stalker" = "Stalker"
"zombied" = "Zombified"

-----Anomalies-----

"campfire" = "Campfire"
"zone_buzz_weak" = "Buzz (Weak)"
"zone_buzz_average" = "Buzz (Normal)"
"zone_buzz_strong" = "Buzz (Strong)"
"zone_field_acidic_weak" = "Acid (Weak)"
"zone_field_acidic_average" = "Acid (Normal)"
"zone_field_acidic_strong" = "Acid (Strong)"
"zone_field_psychic_weak" = "Psychic (Weak)"
"zone_field_psychic_average" = "Psychic (Normal)"
"zone_field_psychic_strong" = "Psychic (Strong)"
"zone_radioactive_weak" = "Radioactive (Weak)"
"zone_radioactive_average" = "Radioactive (Normal)"
"zone_radioactive_strong" = "Radioactive (Strong)"
"zone_field_thermal_weak" = "Thermal (Weak)"
"zone_field_thermal_average" = "Thermal (Normal)"
"zone_field_thermal_strong" = "Thermal (Strong)"
"zone_zharka_static_weak" = "Zharka (Weak)"
"zone_zharka_static_average" = "Zharka (Normal)"
"zone_zharka_static_strong" = "Zharka (Strong)"
"zone_mine_electric_weak" = "Electric(Weak)"
"zone_mine_electric_average" = "Electric(Normal)"
"zone_mine_electric_strong" = "Electric(Strong)"
"zone_mine_static_weak" = "Static(Weak)"
"zone_mine_static_average" = "Static (Normal)"
"zone_mine_static_strong" = "Static (Strong)"
"zone_mine_gravitational_weak" = "Gravitational (Weak)"
"zone_mine_gravitational_average" = "Gravitational(Normal)"
"zone_mine_gravitational_strong" = "Gravitational(Strong)"
"zone_mine_field" = "Mine"
"zone_mine_steam_weak" = "Steam (Weak)"
"zone_mine_steam_average" = "Steam (Normal)"
"zone_mine_steam_strong" = "Steam (Strong)"
"zone_teleport" = "Teleport"

-----Weather Types-----

"[default]" = "Default (Default)"
"default_clear" = "Default (Clear)"
"default_cloudy" = "Default (Cloudy)"
"default_rain" = "Default (Rain)"
"default_thunder" = "Default (Thunder)"
"indoor" = "Indoor (1)"
"indoor_ambient" = "Indoor Ambient (2)"
"map" = "?"
"night" = "Night"
"stancia2" = "NPP"
"sun_shafts" = "Sunny + Shafts"
"old_version_weather" = "Old Weather"
"full_fx_surge_day" = "Daytime Surge"
"fx_surge_day_1" = "Surge Day (1)"
"fx_surge_day_2" = "Surge Day (2)"
"fx_surge_day_3" = "Surge Day (3)"
"fx_surge_day_3_stancia" = "Surge Day (NPP)"
"fx_surge_day_stancia_demo_1" = "Surge Day (NPP) Demo 1"
"fx_surge_day_stancia_demo_2" = "Surge Day (NPP) Demo 2"
"marsh_fx_surge_day_1" = "Surge Day (Surge)

-----Smart Terrain List----- -- only the story ones!

"zat_b55"
"zat_b100"
"zat_b104"
"zat_b38"
"zat_b40"
"zat_b56"
"zat_b5"
"zat_a2"
"zat_b20"
"zat_b53"
"zat_b101"
"zat_b106"
"zat_b7"
"zat_b14"
"zat_b52"
"zat_b39"
"zat_b33"
"zat_b18"
"zat_b54"
"zat_b12"
"zat_b28"
"zat_b103"
"jup_b1"
"jup_b46"
"jup_b202"
"jup_b211"
"jup_b200"
"jup_b19"
"jup_a6"
"jup_b25"
"jup_b6"
"jup_b205"
"jup_b206"
"jup_b32"
"jup_a10"
"jup_b209"
"jup_b208"
"jup_a12"
"jup_b212"
"jup_b9"
"jup_b201"
"jup_a9"
"pri_a28"
"pri_b36"
"pri_b303"
"pri_b301"
"pri_a17"
"pri_b306"
"pri_a16"
"pri_a25"
"pri_b35"
"pri_a21"
"pri_b304"
"pri_a18"

-----World Items-----

"explosive_barrel_low" = "Barrel (Weak)"
"explosive_barrel" = "Barrel"
"explosive_mobiltank" = "MobilTank"
"explosive_fuelcan" = "Fuelcan"
"god_heli" = "Cutscene helicopter (Static)"
"jup_b43_af_fuzz_kolobok" = "Kolobok (Static)"
"jup_b43_af_mincer_meat" = "Mincer (Static)"
"jup_b41_af_oasis_heart" = "Heart of the Oasis"
"jup_b41_af_half_artifact" = "Half Artifact"
"jup_b32_ph_scanner" = "Field Scanner (1)"
"jup_b209_ph_scanner" = "Field Scanner (2)"
"pri_a28_actor_hideout" = "Actor Hideout"
"shooting_target_1" = "Shooting Target"
"balon_01" = "Balon (1)"
"balon_02" = "Balon (2)"
"balon_02link" = "Balon (2 Link)"
"balon_02a" = "Balon (2à)"
"bidon" = "Bidon"
"bochka_close_1" = "Close? (1)"
"bochka_close_2" = "Close? (2)"
"bochka_close_3" = "Close? (3)"
"bochka_close_4" = "Close? (4)"
"gaz_balon" = "Gaz Balon"
"disel_generator" = "Generator"
"krisagenerator" = "Generator 2"
"ventilator_01" = "Ventilator (1)"
"ventilator_02" = "Ventilator (2)"
"ventilator_03" = "Ventilator (3)"
"ventilator_04" = "Ventilator (4)"
"ventilator_05" = "Ventilator (5)"
"speakerphone" = "Speakerphone"
"notebook" = "Notebook"
"priemnik_gorizont" = "Receiver"
"rupor" = "?"
"tv_1" = "TV"
"table_lamp_01" = "Lamp (Static)"
"god_table_lamp_01" = "Lamp (Dynamics)"
"komp_monitor" = "Monitor"
"komp_klava" = "Keyboard"
"komp_block" = "PC Tower"
"debris_01" = "Debris (1)"
"wood_fence_1" = "Wooden Fence (1) Static)"
"wood_fence_2" = "Wooden Fence (2) Static)"
"wood_fence_3" = "Wooden Fence (3) Static)"
"wood_fence_4" = "Wooden Fence (4) Static)"
"god_wood_fence_1" = "Wooden Fence (1)"
"god_wood_fence_2" = "Wooden Fence (2)"
"god_wood_fence_3" = "Wooden Fence (3)"
"god_wood_fence_4" = "Wooden Fence (4)"
"banka_kraski_1" = "Paint (1)"
"tiski" = "Vice"
"vedro_01" = "Bucket"
"axe" = "Axe"
"hammer" = "Hammer"
"hatch_01" = "Hatch"
"keyga" = "Wrench"
"lopata" = "Shovel"
"molot" = "?"
"pick" = "Pickaxe"
"riffler" = "File"
"saw" = "Saw"
"freezer" = "Freezer"
"bludo" = "?"
"kastrula" = "Saucepan (1)"
"kastrula_up" = "Saucepan (2)"
"krujka" = "Mug"
"lojka" = "Spoon"
"miska" = "Bowl"
"tarelka1" = "Plate (1)"
"tarelka2" = "Plate (2)"
"teapot_1" = "Teapot"
"gaz_plita" = "Gas cooker"
"gaz_plita_small" = "Small gas cooker"
"box_1a" = "Box (1)"
"box_1b" = "Box (2)"
"box_1c" = "Box (3)"
"box_bottle_1" = "Box With bottles"
"box_metall_01" = "Metal Box"
"box_wood_01" = "Wooden box (1)"
"box_wood_02" = "Wooden box (2)"
"box_paper" = "Cardboard box"
"kolyaska_01" = "Carriage"
"kolyaska_01_braked" = "Carriage (Broken)"
"kolyaska_wheel_01_braked" = "Carriage (Wheel)"
"med_stolik_01" = "?"
"ognetushitel" = "Fire extinguisher"
"fire_vedro" = "Fire bucket"
"stul_wood_01" = "Chair"
"child_bench" = "Bench"
"stul_child_01" = "Chair (Child)"
"stul_school_01" = "School Chair (1)"
"stul_school_01_br" = "School Chair (2)"
"taburet_village" = "Stool (1)"
"taburet_wood_01" = "Stool (2)"

Hope you found/find this useful.

http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=3750&sec_id=18

Here you can find the Original thread.

Jamie --Jamie1992 17:36, 5 August 2010 (EEST) edited by --Gannebamm 02:30, 12 August 2010 (EEST)

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