Custom Meshes and Linking Skins

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Revision as of 02:41, 30 July 2010 (edit)
ManIK (Talk | contribs)
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(Work In Progress)
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-For more information see: Associating_Multiple_Textures[]+For more information see: Associating Multiple Textures[]

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Work In Progress

Take the meshes you wish to use as the new mesh and make sure you have your skin to go along with it and rename the skin but make sure the characters are the same size otherwise this won't work.

For example:

stalker_do_mask mesh if you want to use it for clearsky name it to something like stalker_cs_mask and then rename the skin do the same procedure as the mesh just change 1 or 2 of the charecters, now open the meshe in Hex workshop and look for the line referring to the skin change it to the name of your new skin and then save it and then close put the files in the folders they need to be in and then test it.

For more information see: Associating Multiple Textures[1]

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