Docs:Create level map

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(New page: __TOC__ ==Edit level map bounds == # Open level in <code>LevelEditor'е</code> (<code>File -> Open -></code> for example, <code>mp_test</code>) # Change type on <code>Shape</code>in menu <...)
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Revision as of 15:23, 6 February 2009

Contents

Edit level map bounds

  1. Open level in LevelEditor'е (File -> Open -> for example, mp_test)
  2. Change type on Shapein menu Edit Mode
  3. Press Edit Level Bound
  4. Choose grey Box Shape of level map
  5. Edit it of necessity(for example, Scale endwise X,Y)
  6. Compile -> Make Game and save the level.
The process of editing Box Shape of level map
The process of editing Box Shape of level map

Make screenshot of map in the game

To make screenshoot of map in the game you need to do:

1. In the folder "C:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky" create diractory "gamedata\levels"

2. Copy mp_test to it which is in : "X:\gamedata\levels\mp_test"

Copy testing level to make screenshot of level map
Copy testing level to make screenshot of level map

3. From SDK copy file runCreateMap.cmd ("C:\Program Files\X-Ray SDK\scripts_plugins\runCreateMap.cmd") to root forlder of the game "C:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky"

4. Start level : runCreateMap.cmd mp_test

Start test level
Start test level

5. Open console by key "~", and write there demo_record 1. Press Enter. Close console.

Write command in console
Write command in console

6. Press F11. Quit the game.

7. Copy file map_mp_test.tga ("C:\Documents and Settings\All Users\Documents\STALKER-STCS\screenshots") to folder X:\import

8. Open LevelEditor

9. Images -> Check New Textures -> OK

10. Delete folder "C:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\gamedata"

Add map to project

1. from folder X:\gamedata\textures\map copy two files map_mp_test.thm and map_mp_test.dds tp folder "C:\Program Files\X-Ray SDK\map_compressor\for_levels\levels\mp_test\map"

Copy level map to map_compressor
Copy level map to map_compressor

2. Go to Level packing.

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