Docs:Level editor overview

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(New page: __TOC__ ==Интерфейс== LevelEditor interface #Main view window. #Main Toolbar. #Log window. #Technical i...)
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__TOC__ __TOC__
-==Интерфейс==+==Interface==
[[image:Docs_leveleditor_main_view.jpg|LevelEditor interface|center|frame|LevelEditor interface]] [[image:Docs_leveleditor_main_view.jpg|LevelEditor interface|center|frame|LevelEditor interface]]
#Main view window. #Main view window.
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#Status Bar. #Status Bar.
-Любая работа с камерой происходит при нажатой клавише Shift, перемещением мыши с нажатой левой (LMB), правой (RMB) или обоими клавишами (LMB+RMB). <br />+The work with the camera is performed with Shift button held pressed, by moving the mouse with left (LMB), right (RMB) or both buttons (LMB+RMB) pressed. <br />
-Переключение режимов камеры осуществляется при помощи кнопок на Main Bar меню.+You can switch the modes by pressing the corresponding buttons on Main Bar menu
-==Кнопки==+==Buttons==
{| border="1" style="border-collapse:collapse; border-color:#ccc;" {| border="1" style="border-collapse:collapse; border-color:#ccc;"
|- |-
|style="width:60px;" align="center" | [[image:Docs_edb_p.gif|p]] |style="width:60px;" align="center" | [[image:Docs_edb_p.gif|p]]
- |обычный режим работы.+ |General mode.
-*<code>Shift+LMB</code> - перемещение камеры в плоскости zx.+*<code>Shift+LMB</code> - moving camera in ZX plane.
-*<code>Shift+RMB</code> - перемещение камеры вдоль оси y.+*<code>Shift+RMB</code> - moving camera along Y axis.
-*<code>Shift+LMB+RMB</code> - вращение камеры относительно своей оси.+*<code>Shift+LMB+RMB</code> - rotating camera relative to its axis.
|- |-
|align="center" | [[image:Docs_edb_a.gif|a]] |align="center" | [[image:Docs_edb_a.gif|a]]
- |режим осмотра объекта.+ |Object view mode.
-*<code>Shift+LMB</code> - перемещение камеры вокруг объекта.+*<code>Shift+LMB</code> - moving camera around the object.
-*<code>Shift+RMB</code> - приближение/отдаление камеры от объекта.+*<code>Shift+RMB</code> - zooming camera in/out the object.
-*<code>Shift+LMB+RMB</code> - приближение/отдаление камеры от объекта.+*<code>Shift+LMB+RMB</code> - zooming camera in/out the object.
|- |-
|align="center" | [[image:Docs_edb_f.gif|f]] |align="center" | [[image:Docs_edb_f.gif|f]]
- |режим хождения (''для перемещения по коллижену вместе с Shift нужно удерживать Control'' (<code>Ctrl+Shift</code>)).+ |Movement mode (''press and hold <code>Control and Shift</code> to move along the collision'').
-*<code>Shift+LMB</code> - движение вперёд с поворотом камеры.+*<code>Shift+LMB</code> - movement forward with camera rotation.
-*<code>Shift+RMB</code> - движение назад с поворотом камеры.+*<code>Shift+RMB</code> - movement backwards with camera rotation.
-*<code>Shift+LMB+RMB</code> - поворот камеры.+*<code>Shift+LMB+RMB</code> - camera rotation.
|- |-
|align="center" | [[image:Docs_edb_ff.gif|f]] |align="center" | [[image:Docs_edb_ff.gif|f]]
- |вид спереди.+ |Front view.
|- |-
|align="center" | [[image:Docs_edb_bb.gif|b]] |align="center" | [[image:Docs_edb_bb.gif|b]]
- |вид сзади.+ |Back view.
|- |-
|align="center" | [[image:Docs_edb_ll.gif|l]] |align="center" | [[image:Docs_edb_ll.gif|l]]
- |вид слева.+ |Left-side view.
|- |-
|align="center" | [[image:Docs_edb_rr.gif|r]] |align="center" | [[image:Docs_edb_rr.gif|r]]
- |вид справа.+ |Right-side view.
|- |-
|align="center" | [[image:Docs_edb_tt.gif|t]] |align="center" | [[image:Docs_edb_tt.gif|t]]
- |вид сверху.+ |Top view.
|- |-
|align="center" | [[image:Docs_edb_bb.gif|b]] |align="center" | [[image:Docs_edb_bb.gif|b]]
- |вид снизу.+ |Bottom view.
|- |-
|align="center" | [[image:Docs_edb_xx.gif|x]] |align="center" | [[image:Docs_edb_xx.gif|x]]
- |сброс вида.+ |Reset view.
|- |-
|align="center" | [[image:Docs_edb_Undo.gif|undo]] |align="center" | [[image:Docs_edb_Undo.gif|undo]]
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|- |-
|align="center" | [[image:Docs_edb_scale.gif|scale]] |align="center" | [[image:Docs_edb_scale.gif|scale]]
- |Uniform scale.+ |Constrain proportions.
|- |-
|align="center" | [[image:Docs_edb_X.gif|X]] |align="center" | [[image:Docs_edb_X.gif|X]]
- |Движение объекта по оси x.+ |Moving object along X axis.
|- |-
|align="center" | [[image:Docs_edb_Y.gif|Y]] |align="center" | [[image:Docs_edb_Y.gif|Y]]
- |Движение объекта по оси y.+ |Moving object along Y axis.
|- |-
|align="center" | [[image:Docs_edb_Z.gif|Z]] |align="center" | [[image:Docs_edb_Z.gif|Z]]
- |Движение объекта по оси z.+ |Moving object along Z axis.
|- |-
|align="center" | [[image:Docs_edb_ZX.gif|Z]] |align="center" | [[image:Docs_edb_ZX.gif|Z]]
- |Движение объекта в плоскости zx.+ |Moving object in ZX plane.
|- |-
|align="center" | [[image:Docs_edb_CSLocal.gif|Z]] |align="center" | [[image:Docs_edb_CSLocal.gif|Z]]
- |Временно не работает.+ |Temporarily not functioning.
|- |-
|align="center" | [[image:Docs_edb_NUScale.gif|non-uniform scale]] |align="center" | [[image:Docs_edb_NUScale.gif|non-uniform scale]]
- |Non-uniform scale.+ |Ignore proportions.
|- |-
|align="center" | [[image:Docs_edb_GSnap.gif|Snap]] |align="center" | [[image:Docs_edb_GSnap.gif|Snap]]
- |Snap объекта к сетке при создании или при <code>Move + Ctrl + LMB</code>.+ |Snap the object to the grid upon creating the object or in <code>Move + Ctrl + LMB</code> mode.
|- |-
|align="center" | [[image:Docs_edb_OSnap.gif|Snap-object]] |align="center" | [[image:Docs_edb_OSnap.gif|Snap-object]]
- |Snap объекта к объекту при создании или при <code>Move + Ctrl + LMB</code>.+ |Snap the object to the object upon creating or in <code>Move + Ctrl + LMB</code> mode.
|- |-
|align="center" | [[image:Docs_edb_MoveToSnap.gif|Snap-move]] |align="center" | [[image:Docs_edb_MoveToSnap.gif|Snap-move]]
- |Snap объекта к объекту в режиме Move.+ |Snap the object to the object in Move mode.
|- |-
|align="center" | [[image:Docs_edb_NSnap.gif|Snap-normal]] |align="center" | [[image:Docs_edb_NSnap.gif|Snap-normal]]
- |Учитывать нормаль во время Snap объекта.+ |Include normal during object's snap.
|- |-
|align="center" | [[image:Docs_edb_VSnap.gif|Snap-vertex]] |align="center" | [[image:Docs_edb_VSnap.gif|Snap-vertex]]
- |Snap объекта к вершинам объекта при создании или при <code>Move + Ctrl + LMB</code>.+ |Snap the object to the vertices of the object upon creating the object or in <code>Move + Ctrl + LMB</code> mode.
|- |-
|align="center" | [[image:Docs_edb_ASnap.gif|Snap-A]] |align="center" | [[image:Docs_edb_ASnap.gif|Snap-A]]
- |Дискретный поворот (работает в нажатой кнопкой <code>Rotate</code>).+ |Discrete turn (works in <code>Rotate</code> mode).
|- |-
|align="center" | [[image:Docs_edb_MSnap.gif|Snap-Move]] |align="center" | [[image:Docs_edb_MSnap.gif|Snap-Move]]
- |Дискретное движение (работает в нажатой кнопкой <code>Move</code>).+ |Discrete movement (works in <code>Move</code> mode).
|- |-
|align="center" | [[image:Docs_edb_zoom.gif|zoom]] |align="center" | [[image:Docs_edb_zoom.gif|zoom]]
- |Zoom Extent.+ |General zoom.
|- |-
|align="center" | [[image:Docs_edb_zoom_sel.gif|zoom-sel]] |align="center" | [[image:Docs_edb_zoom_sel.gif|zoom-sel]]
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|} |}
-==Выделение объектов==+==Selecting objects==
-Объекты выделяются нажатием на них левой кнопки мыши (<code>LMB</code>). +The objects are selected by pressing left mouse button (<code>LMB</code>) on them.
-Также, перемещая мышь при нажатой левой кнопке мыши, можно выделять несколько объектов рамкой. +Also by moving the mouse arrow with the left mouse button pressed, you can select several objects with the frame.
-Добавить или убрать объект из выделения можно щелчком мыши с нажатой клавишей Control (<code>Ctrl+LMB</code>). +You can add or remove the object from selection by pressing the left mouse button with Control button held pressed (<code>Ctrl+LMB</code>).
-Выделить объект можно только в том случае, если его тип соответствует выбранному режиму редактирования. +You can select the object only if its type corresponds to the selected editing mode.
-Сменить режим можно, выбрав необходимый '''Edit Mode''' на основном Toolbar.+Select the necessary '''Edit Mode''' in the main Toolbar to change the editing mode.
-[[image:Docs_leveleditor_editmode.jpg|Режим редактирование - object|center|frame|Режим редактирование - object]]+[[image:Docs_leveleditor_editmode.jpg|Editing mode - object|center|frame|Editing mode - object]]
[[Category:MOD SDK official help|{{PAGENAME}}]] [[Category:MOD SDK official help|{{PAGENAME}}]]
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[[ru:Docs:Обзор редактора уровней]] [[ru:Docs:Обзор редактора уровней]]

Current revision

Contents

Interface

LevelEditor interface
LevelEditor interface
  1. Main view window.
  2. Main Toolbar.
  3. Log window.
  4. Technical information.
  5. Main Bar.
  6. Status Bar.

The work with the camera is performed with Shift button held pressed, by moving the mouse with left (LMB), right (RMB) or both buttons (LMB+RMB) pressed.
You can switch the modes by pressing the corresponding buttons on Main Bar menu

Buttons

p General mode.
  • Shift+LMB - moving camera in ZX plane.
  • Shift+RMB - moving camera along Y axis.
  • Shift+LMB+RMB - rotating camera relative to its axis.
a Object view mode.
  • Shift+LMB - moving camera around the object.
  • Shift+RMB - zooming camera in/out the object.
  • Shift+LMB+RMB - zooming camera in/out the object.
f Movement mode (press and hold Control and Shift to move along the collision).
  • Shift+LMB - movement forward with camera rotation.
  • Shift+RMB - movement backwards with camera rotation.
  • Shift+LMB+RMB - camera rotation.
f Front view.
b Back view.
l Left-side view.
r Right-side view.
t Top view.
b Bottom view.
x Reset view.
undo Undo.
redo Redo.
select Select.
add Add new object.
move Move.
rotate Rotate.
scale Constrain proportions.
X Moving object along X axis.
Y Moving object along Y axis.
Z Moving object along Z axis.
Z Moving object in ZX plane.
Z Temporarily not functioning.
non-uniform scale Ignore proportions.
Snap Snap the object to the grid upon creating the object or in Move + Ctrl + LMB mode.
Snap-object Snap the object to the object upon creating or in Move + Ctrl + LMB mode.
Snap-move Snap the object to the object in Move mode.
Snap-normal Include normal during object's snap.
Snap-vertex Snap the object to the vertices of the object upon creating the object or in Move + Ctrl + LMB mode.
Snap-A Discrete turn (works in Rotate mode).
Snap-Move Discrete movement (works in Move mode).
zoom General zoom.
zoom-sel Zoom Extents Selected.

Selecting objects

The objects are selected by pressing left mouse button (LMB) on them.

Also by moving the mouse arrow with the left mouse button pressed, you can select several objects with the frame.

You can add or remove the object from selection by pressing the left mouse button with Control button held pressed (Ctrl+LMB).

You can select the object only if its type corresponds to the selected editing mode. Select the necessary Edit Mode in the main Toolbar to change the editing mode.

Editing mode - object
Editing mode - object
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