Editing all.spawn file with xrSpawner

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"all.spawn is a rather big file in the S.T.A.L.K.E.R. gamedata\spawns directory. It contains information about NPCs, monsters, objects, basically anything that is not static level geometry in STALKER. The files is loaded once at game start and it's information is stored in the save-game. That means: Editing the all.spawn requires to start a new game afterwards!" - editing all.spawn articule "all.spawn is a rather big file in the S.T.A.L.K.E.R. gamedata\spawns directory. It contains information about NPCs, monsters, objects, basically anything that is not static level geometry in STALKER. The files is loaded once at game start and it's information is stored in the save-game. That means: Editing the all.spawn requires to start a new game afterwards!" - editing all.spawn articule
-1.Open All.spawn file+1. Open All.spawn file. Before you start editing the all.spawn file , you must open it in xrSpawner.So follow this steps:
-Before you start editing the all.spawn file , you must open it in xrSpawner.So follow this steps:+
-I.Go to "file" in xrSpawner and click in "Open all.spawn";+I. Go to "file" in xrSpawner and click in "Open all.spawn";
-II.Find your all.spawn file and open it+II. Find your all.spawn file and open it
-2.Editing all.spawn file+2. Editing all.spawn file
After you open the all.spawn , there is a box called "show" with two option to show the stalkers , mutants , everything of all.spawn had . I would recommend Object Name for more easy spawn . After you open the all.spawn , there is a box called "show" with two option to show the stalkers , mutants , everything of all.spawn had . I would recommend Object Name for more easy spawn .
-You only can spawn Mutants ,Level Changers , Objects (Artifacts , suits , etc) and Anomalys also you can change NPC's Smart Terrain .+You only can spawn Mutants, Level Changers , Objects (Artifacts , suits , etc) and Anomalys also you can change NPC's Smart Terrain .
Note: You can't spawn NPC's with xrSpawner . Note: You can't spawn NPC's with xrSpawner .
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To spawn something you need the coord. x , y and x and edit this for what level you want spawn the Mutant, level changer , etc: To spawn something you need the coord. x , y and x and edit this for what level you want spawn the Mutant, level changer , etc:
-Level ID+<source lang="ini">
------------------------------------------+; Level ID
|5000|l01_escape(chose here the level)| |5000|l01_escape(chose here the level)|
------------------------------------------+</source>
-3. Example : Spawning a Mutant+3. Example 1: Spawning a Mutant
-THis is a example of spawning with xrSpawner.To spawn something (ex:Mutant) you need know the mutant meshe.+This is a example of spawning with xrSpawner.To spawn something (ex:Mutant) you need know the mutant meshe.
See Add object , click in a white bar in add object and there is two option See Add object , click in a white bar in add object and there is two option
-Transport (Cars) 
-Monsters(Mutants) 
-CLick in monsters , click in burer_01 and click in "add" +* Transport (Cars)
 +* Monsters(Mutants)
 + 
 +CLick in monsters , click in burer_01 and click in "add"
IT will apear this : IT will apear this :
Entity: burer_01 (change to xxx , xxx = mutant ) Entity: burer_01 (change to xxx , xxx = mutant )
 +
Object Name : m_burer_e ( change to xxx ) Object Name : m_burer_e ( change to xxx )
Object Path\file name (without extension): monsters\burer\burer_1 --- You can change this to monsters\xxxx\xxxx (xxx is what mutant you want spawn) Object Path\file name (without extension): monsters\burer\burer_1 --- You can change this to monsters\xxxx\xxxx (xxx is what mutant you want spawn)
-In level id change l10u_bunker to what level you want spawn the xxx mutant and change the coords x y and z to the coords you want spawn the mutant and after you change the burer_01 click in "Save Change" to save the changes in that mutant.+In level id change <tt>l10u_bunker</tt> to what level you want spawn the xxx mutant and change the coords x y and z to the coords you want spawn the mutant and after you change the burer_01 click in "Save Change" to save the changes in that mutant.
-Example 2 : change Actor itens +Example 2: change Actor itens
-Find actor in Entity or level_prefix_actor_0001 in Objects name.+Find <tt>actor</tt> in <tt>Entity</tt> or <tt>level_prefix_actor_0001</tt> in <tt>Objects</tt> name.
If you want change actor obejects to actor change this : If you want change actor obejects to actor change this :
 +<source lang="ini">
[dont_spawn_character_supplies] [dont_spawn_character_supplies]
[spawn] [spawn]
- 
wpn_binoc wpn_binoc
- 
detector_simple detector_simple
- +novice_outfit ; if you want actor had a stalker suit change it to stalker_outfit
-novice_outfit --- if you want actor had a stalker suit change it to stalker_outfit+
- +
device_torch device_torch
 +</source>
If you want add objects to actor add the weapon , food do this : If you want add objects to actor add the weapon , food do this :
 +<source lang="ini">
[spawn] [spawn]
- 
wpn_binoc wpn_binoc
- 
detector_simple detector_simple
- 
novice_outfit novice_outfit
- 
device_torch device_torch
- 
wpn_knife wpn_knife
- 
wpn_lr300 wpn_lr300
 +</source>
4. Save edited all.spawn 4. Save edited all.spawn
IF you want save your edited all.spawn go to file and click in "save". IT will save and created a backup of the all.spawn IF you want save your edited all.spawn go to file and click in "save". IT will save and created a backup of the all.spawn

Revision as of 03:05, 28 August 2008

"all.spawn is a rather big file in the S.T.A.L.K.E.R. gamedata\spawns directory. It contains information about NPCs, monsters, objects, basically anything that is not static level geometry in STALKER. The files is loaded once at game start and it's information is stored in the save-game. That means: Editing the all.spawn requires to start a new game afterwards!" - editing all.spawn articule

1. Open All.spawn file. Before you start editing the all.spawn file , you must open it in xrSpawner.So follow this steps:

I. Go to "file" in xrSpawner and click in "Open all.spawn";

II. Find your all.spawn file and open it

2. Editing all.spawn file

After you open the all.spawn , there is a box called "show" with two option to show the stalkers , mutants , everything of all.spawn had . I would recommend Object Name for more easy spawn .

You only can spawn Mutants, Level Changers , Objects (Artifacts , suits , etc) and Anomalys also you can change NPC's Smart Terrain .

Note: You can't spawn NPC's with xrSpawner .

To spawn something you need the coord. x , y and x and edit this for what level you want spawn the Mutant, level changer , etc:

; Level ID
|5000|l01_escape(chose here the level)|

3. Example 1: Spawning a Mutant

This is a example of spawning with xrSpawner.To spawn something (ex:Mutant) you need know the mutant meshe. See Add object , click in a white bar in add object and there is two option

  • Transport (Cars)
  • Monsters(Mutants)

CLick in monsters , click in burer_01 and click in "add"

IT will apear this :

Entity: burer_01 (change to xxx , xxx = mutant )

Object Name : m_burer_e ( change to xxx )

Object Path\file name (without extension): monsters\burer\burer_1 --- You can change this to monsters\xxxx\xxxx (xxx is what mutant you want spawn)

In level id change l10u_bunker to what level you want spawn the xxx mutant and change the coords x y and z to the coords you want spawn the mutant and after you change the burer_01 click in "Save Change" to save the changes in that mutant.

Example 2: change Actor itens

Find actor in Entity or level_prefix_actor_0001 in Objects name.

If you want change actor obejects to actor change this :

[dont_spawn_character_supplies]
 
[spawn]
wpn_binoc
detector_simple
novice_outfit ; if you want actor had a stalker suit change it to stalker_outfit
device_torch

If you want add objects to actor add the weapon , food do this :

[spawn]
wpn_binoc
detector_simple
novice_outfit
device_torch
wpn_knife
wpn_lr300

4. Save edited all.spawn

IF you want save your edited all.spawn go to file and click in "save". IT will save and created a backup of the all.spawn

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