MODs development teams

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Revision as of 20:01, 10 February 2008 (edit)
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- +<dpl>
-{{Team+ namespace=dez0wave team
-|name= dez0wave team+ #shownamespace=true
-|resume= Creators of the first blowout mod, freeplay mod, and first storyline mod: Priboi Story+ ordermethod=titlewithoutnamespace
-|leader= dezodor+ mode = userformat
-|members= dezodor, wavetrip, kailniris, barin, next-day+ listseparators=,<div style="background-color:#ffffff; font-size:130%; padding-top: 18px; border-bottom: 1px solid #ddd;">'''[[%PAGE%|%TITLE%]]'''</div>,,
-|contacts= mailto:[email protected]+ includepage = #Brief team description
-|logo= dezowave_logo.jpg+ secseparators=<div style="padding:7px 5px 7px 0; font-size:90%;">,</div>,
-|homepage= http://priboi-story.extra.hu+</dpl>
-}}+
- +
-==Brief team description for dez0wave team==+
-Our mod team started with two members, dezodor, and wavetrip. our first project was+
-returning the blowouts in the game in early April. After the first version, we met+
-LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided+
-to help each other, and we released a new version with better effects, and killing+
-radiation and also better sound effects. LSSNeitrino is a great scripter, he managed+
-to add some NPC reactions and spawning cutout monsters after the blowout so we kept+
-the original idea, and during the months we made the effects and sounds better. Many+
-modders loved the new sounds of the blow, so we still see those sounds in many great+
-mods.+
- +
-Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined+
-us. We managed to remove the blowout and the dead zone from the NPP levels, also+
-added clean weather to the dark areas, so that was the main thing about the old UHSF+
-mod with cars and cutout mutants. That was the time when wavetrip left the team...+
- +
-The free play story project was the first mod with free play possibility through level+
-changers. In early July the level changers took you back from the NPP (point of no+
-return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten+
-Moskvich too) and more cutout mutants, better weather, blowout and many more little+
-changes. The free play mod was our first really big success.+
- +
-Then the time came, and we decided to create a new project, called the Priboi Story.+
-The team fell apart and dezodor was alone with the project. Kanyhalos helped him with+
-ideas and also helped him with collecting coordinates and spawning mutants. After 2-3+
-months of editing the files, the mod began to work fine, and the motivation rose. The+
-first breaking point was the 1.0004 patch, because we needed to re-create the mod+
-from the beginning. In October we decided to abandon the mod, because we wanted+
-to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris,+
-Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us+
-with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound+
-fixes and ideas, and Siro gave us cool textures and also helped with correcting the text.+
-So everyone had their own task to complete. This is the first storyline mod for Stalker.+

Revision as of 20:04, 10 February 2008

Here you can find the list of registered teams. If you want to register a team, please get acquainted with the conditions of preparing and registering the team's résumé in Introductory course section.





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