S.T.A.L.K.E.R. MOD portal

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m (S.T.A.L.K.E.R.: Shadow of Chernobyl MOD portal moved to S.T.A.L.K.E.R. MOD portal)
 
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{|style="style="width: 100%; border-spacing: 2px; margin-bottom: 0.5em;margin-left: 1em;padding: 0.4em;float: right;clear: right; font-size: 120%; vertical-align:middle" cellpadding=10 {|style="style="width: 100%; border-spacing: 2px; margin-bottom: 0.5em;margin-left: 1em;padding: 0.4em;float: right;clear: right; font-size: 120%; vertical-align:middle" cellpadding=10
- |align="left" style="font-size: 120%; background: #f0f3f3;"|'''[[Help:Introductory course|Introductory course]] • [[Help:Editing_note|Editing note]] • [[Help:Introductory course#How to register a team?|Register a team]] • [[Help:Introductory course#How to register MOD?|Register MOD]] • [[Knowledgebase|Knowledgebase]]'''+ |align="left" style="font-size: 120%; background: #f0f3f3;"|'''[[Help:Preparing_reference_information_on_SDK_and_MODs|Preparing reference information on SDK and MODs]]'''
|- |-
|Welcome to '''S.T.A.L.K.E.R. MOD Portal!''' It is a resource dedicated to creating user modifications to the computer game [http://www.stalker-game.com/ S.T.A.L.K.E.R.] In case you are a zealous creative-minded fan of the game and interested in other peoples' creations, join in the solid ranks of our community! |Welcome to '''S.T.A.L.K.E.R. MOD Portal!''' It is a resource dedicated to creating user modifications to the computer game [http://www.stalker-game.com/ S.T.A.L.K.E.R.] In case you are a zealous creative-minded fan of the game and interested in other peoples' creations, join in the solid ranks of our community!
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|style="width:50%" valign="top"|{{News |style="width:50%" valign="top"|{{News
|image=icon_news.png |image=icon_news.png
-|type=Новости портала+|type=Portal news
-|text={{NewsList|Portal navigation|Jume 2 2007, 00:52 (UTC)|All the necessary information that can help you to navigate through the web-site, register new MODs and MOD-makers' team, learn more about SDK and MD-making you can find in [[Knowledgebase{{!}}"Knowledge base"]]. All the news concernng the game and the portal can be found in [[Current events{{!}}"Current events"]]. All this information could be reached from [[S.T.A.L.K.E.R.: Shadow of Chernobyl MOD portal{{!}}"main page"]].+|text={{NewsList|Portal navigation|June 2 2007, 00:52 (UTC)|All the necessary information that can help you to navigate through the web-site, register new MODs and MOD-makers' team, learn more about SDK and MOD-making you can find in [[Knowledgebase{{!}}"Knowledgebase"]] section. All the news concerning the game and the portal can be found in [[Current events{{!}}"Current events"]] section. The links to these sections can be found at the [[S.T.A.L.K.E.R.: Shadow of Chernobyl MOD portal{{!}}"main page"]].
-"Random page" will show you one of the existing pages of this portal.+"Random page" function will open one of the existing pages or articles on this portal.
-For those who want to download new MODs they can be reached at [[S.T.A.L.K.E.R. MODs{{!}}"MODs list"]]. You can also find some information about MOD-makers and teams and get theiк list visiting the [[MODs development teams{{!}}"MOD-makers"]] page.+For those who want to download new MODs, they can be found at [[S.T.A.L.K.E.R. MODs{{!}}"MODs list"]] page. You can also find some information about MOD-makers and the teams and see their list at the [[MODs development teams{{!}}"MOD-makers"]] page.
-If you don't understand some of the special terms you can check our [[:Category:Glossary{{!}}"Glossary"]] page.+If you don't understand some of the special terms you can browse the [[:Category:Glossary{{!}}"Glossary"]] page.
-We hope that our hints will help you to get used to the portal structure, become a part of the community and making new outstanding MODs.}}+We hope that our tips will help you to get used to the portal's structure, become a part of the community and make new outstanding MODs.}}
|link=Current_events}} |link=Current_events}}
|style="width:50%" valign="top"|{{News |style="width:50%" valign="top"|{{News
|image=icon_index.png |image=icon_index.png
-|type=Обновления базы знаний+|type=Knowledgebase Updates
-|text={{NewsList|Создание мультиплеерной карты|2 июня 2007, 00:52 (UTC)|Создаём сцену в Maya.+|text={{NewsList|Creating a multi-player map|June 2 2007, 00:52 (UTC)|Creating a scene in Maya.
-* Вся геометрия должна быть создана в реальных мировых размерах (если стол в реальной жизни высотой 1 метр, значит его надо и в Maya делать высотой 1 метр, всё предельно ясно и просто)+* The entire geometry must be created in real-world sizes (if the table in the real life is 1 meter high, it must be created 1 meter high in Maya)
-* Bounding box персонажа имеет три состояния: стоя (1.8х0.7х0.7 в метрах), сидя (1.5х0.7х0.7 в метрах) и очень сидя (1.2х0.7х0.7 в метрах).+* Character's bounding box has three states: standing (1.8х0.7х0.7 in meters), sitting (1.5х0.7х0.7 in meters) and crouching (1.2х0.7х0.7 in meters).
-* Весь уровень должен быть не больше 150 тысяч треугольников...+* The whole level must be not more than 150 thousand triangles...
   
}} }}
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|style="width:50%" valign="top"|{{News |style="width:50%" valign="top"|{{News
|image=icon_mod.png |image=icon_mod.png
-|type=Последний MOD+|type=Last MOD
-|text=Для ознакомления с процессом экспорта просмотрите ролик в следующем параграфе. В случае если xrayMaya_export не экспортит объекты, то проведите проверку на наличие ошибок, и исправьте их...+|text=See the movie in the next paragraph to get familiar with the process of export. In case if xrayMaya_export doesn't export objects, make a check for errors, and fix them...
-|link=Создаём сцену в Maya}}+|link=Creating a scene in Maya}}
|style="width:50%" valign="top"|{{News |style="width:50%" valign="top"|{{News
|image=icon_team.png |image=icon_team.png
-|type=Новая команда+|type=New team
-|text=Для ознакомления с процессом экспорта просмотрите ролик в следующем параграфе. В случае если xrayMaya_export не экспортит объекты, то проведите проверку на наличие ошибок, и исправьте их...+|text=See the movie in the next paragraph to get familiar with the process of export. In case if xrayMaya_export doesn't export objects, make a check for errors, and fix them...
-|link=Создаём сцену в Maya}}+|link=Creating a scene in Maya}}
--> -->
|} |}

Current revision

Preparing reference information on SDK and MODs
Welcome to S.T.A.L.K.E.R. MOD Portal! It is a resource dedicated to creating user modifications to the computer game S.T.A.L.K.E.R. In case you are a zealous creative-minded fan of the game and interested in other peoples' creations, join in the solid ranks of our community!

Image:icon_news.png  Portal news
Portal navigation
June 2 2007, 00:52 (UTC)

All the necessary information that can help you to navigate through the web-site, register new MODs and MOD-makers' team, learn more about SDK and MOD-making you can find in "Knowledgebase" section. All the news concerning the game and the portal can be found in "Current events" section. The links to these sections can be found at the "main page".

"Random page" function will open one of the existing pages or articles on this portal.

For those who want to download new MODs, they can be found at "MODs list" page. You can also find some information about MOD-makers and the teams and see their list at the "MOD-makers" page.

If you don't understand some of the special terms you can browse the "Glossary" page.

We hope that our tips will help you to get used to the portal's structure, become a part of the community and make new outstanding MODs. (more...)
Image:icon_index.png  Knowledgebase Updates
Creating a multi-player map
June 2 2007, 00:52 (UTC)

Creating a scene in Maya.

  • The entire geometry must be created in real-world sizes (if the table in the real life is 1 meter high, it must be created 1 meter high in Maya)
  • Character's bounding box has three states: standing (1.8х0.7х0.7 in meters), sitting (1.5х0.7х0.7 in meters) and crouching (1.2х0.7х0.7 in meters).
  • The whole level must be not more than 150 thousand triangles...
  (more...)

Image:icon_tips_t.png
TIP OF THE DAY - Creating a scene in Maya
The scene must consist of groups. The name of the group is composed according to the principle: mp_levelname_geometryname. For example, there are the following groups in our test scene: mp_atp_terrain, mp_atp_buildings. The group may have either one object or several of them. The names of the objects inside the group must by no means coincide with the name of the group...... (more...)
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