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  1. 18:22, 24 July 2015 ‎Secrets and techniques The Auto Salesperson Doesn t Would Like You To Know (hist) ‎[5,028 bytes] ‎EstelaMckeever (Talk | contribs) (New page: Well done on the determination to get a new car. After you receive your car, it is possible to travel about the available roadways and notice the wind within your your hair. There are seve...)
  2. 18:18, 24 July 2015 ‎Naturheilkunde Wikibooks Sammlung Freier Lehr (hist) ‎[3,114 bytes] ‎DeniceRaab46549 (Talk | contribs) (New page: Patienten mit schweren Erkrankungen, traumatischen Erlebnissen oder starken Einschränkungen nach Unfällen gelangen mit der Schulmedizin schnell an Grenzen. Viele Menschen werden als „u...)
  3. 11:08, 28 April 2011 ‎Built level in COP SDK (hist) ‎[2,919 bytes] ‎Gannebamm² (Talk | contribs) (New page: Here's a brief view of the instructions I've put together to help me build a level in the SDK. It might help you. This works for the CS/CoP SDK's, but I don't know if it will work for SoC....)
  4. 11:49, 1 February 2011 ‎Creating items and NPCs using scripts (hist) ‎[4,779 bytes] ‎DarKstalk (Talk | contribs) (Placing items and NPCs using scripts)
  5. 15:50, 13 January 2011 ‎Smart Terrain (hist) ‎[284 bytes] ‎Y Less (Talk | contribs) (New page: A '''Smart Terrain''' is an area which, when entered by a stalker, "captures" that stalker and assigns them tasks to perform. These tasks are allocated by the smart terrain's controlling ...)
  6. 15:46, 13 January 2011 ‎Gulag (hist) ‎[566 bytes] ‎Y Less (Talk | contribs) (New page: '''Gulags''' control a set of stalkers together by assigning them each tasks by task priority. For example a gulag could contain tasks for patrolling an area and sitting at a campfire. T...)
  7. 14:46, 12 December 2010 ‎Videos for cutscenes and menus (hist) ‎[3,402 bytes] ‎Imperialreign (Talk | contribs) (New page: == What You Will Need == Whether you intend your video to be used as part of the main menu backgrounds, or as a cutscene executed during the game's storyline, you'll first need to create...)
  8. 00:36, 8 September 2010 ‎Schemes (hist) ‎[7,733 bytes] ‎Gannebamm (Talk | contribs) (what are schemes? how to use them?)
  9. 14:27, 9 August 2010 ‎SDK on Windows 7 (hist) ‎[1,389 bytes] ‎Mnn (Talk | contribs) (New page: = Install Microsoft Application Compatibility Toolkit = Install this toolkit from Microsoft: [http://download.microsoft.com/download/D/3/3/D33A8F5D-A7E1-4BBE-B04D-7A688785A229/Applicatio...)
  10. 15:36, 5 August 2010 ‎Call of Pripyat - Modders Resource List (hist) ‎[16,760 bytes] ‎Jamie1992 (Talk | contribs) (New page: This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know s...)
  11. 16:33, 3 August 2010 ‎Merging mods (hist) ‎[4,263 bytes] ‎Cromm Cruac (Talk | contribs) (How to merge 2 mods together.)
  12. 00:05, 30 July 2010 ‎Associating Multiple Textures (hist) ‎[6,379 bytes] ‎ManIK (Talk | contribs) (This write-up will attempt to explain how to set-up a new textures for use on a duplicated mesh.)
  13. 21:33, 3 June 2010 ‎Online and offline alife (hist) ‎[1,698 bytes] ‎Gannebamm² (Talk | contribs) (New page: Hi there, this is not a real entry but an link to a conversation on the GSC Forum. Barin has written interessting stuff about this topic. Here are some sentences: ''To understand how it w...)
  14. 08:32, 26 April 2010 ‎Finding an Object in a Radius (hist) ‎[21,662 bytes] ‎Alundaio (Talk | contribs) (New page: = Finding an Object Within the Radius of Another Object = == Introduction == First, I would like to talk about the various methods on how to do this. Then I will present you my solutio...)
  15. 03:29, 23 April 2010 ‎Finding an Object within a given Radius (hist) ‎[0 bytes] ‎Alundaio (Talk | contribs) (Finding an Object Within a Radius, a more efficient approach)

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