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- 18:22, 24 July 2015 Secrets and techniques The Auto Salesperson Doesn t Would Like You To Know (hist) [5,028 bytes] EstelaMckeever (Talk | contribs) (New page: Well done on the determination to get a new car. After you receive your car, it is possible to travel about the available roadways and notice the wind within your your hair. There are seve...)
- 18:18, 24 July 2015 Naturheilkunde Wikibooks Sammlung Freier Lehr (hist) [3,114 bytes] DeniceRaab46549 (Talk | contribs) (New page: Patienten mit schweren Erkrankungen, traumatischen Erlebnissen oder starken Einschränkungen nach Unfällen gelangen mit der Schulmedizin schnell an Grenzen. Viele Menschen werden als „u...)
- 11:08, 28 April 2011 Built level in COP SDK (hist) [2,919 bytes] Gannebamm² (Talk | contribs) (New page: Here's a brief view of the instructions I've put together to help me build a level in the SDK. It might help you. This works for the CS/CoP SDK's, but I don't know if it will work for SoC....)
- 11:49, 1 February 2011 Creating items and NPCs using scripts (hist) [4,779 bytes] DarKstalk (Talk | contribs) (Placing items and NPCs using scripts)
- 15:50, 13 January 2011 Smart Terrain (hist) [284 bytes] Y Less (Talk | contribs) (New page: A '''Smart Terrain''' is an area which, when entered by a stalker, "captures" that stalker and assigns them tasks to perform. These tasks are allocated by the smart terrain's controlling ...)
- 15:46, 13 January 2011 Gulag (hist) [566 bytes] Y Less (Talk | contribs) (New page: '''Gulags''' control a set of stalkers together by assigning them each tasks by task priority. For example a gulag could contain tasks for patrolling an area and sitting at a campfire. T...)
- 14:46, 12 December 2010 Videos for cutscenes and menus (hist) [3,402 bytes] Imperialreign (Talk | contribs) (New page: == What You Will Need == Whether you intend your video to be used as part of the main menu backgrounds, or as a cutscene executed during the game's storyline, you'll first need to create...)
- 00:36, 8 September 2010 Schemes (hist) [7,733 bytes] Gannebamm (Talk | contribs) (what are schemes? how to use them?)
- 14:27, 9 August 2010 SDK on Windows 7 (hist) [1,389 bytes] Mnn (Talk | contribs) (New page: = Install Microsoft Application Compatibility Toolkit = Install this toolkit from Microsoft: [http://download.microsoft.com/download/D/3/3/D33A8F5D-A7E1-4BBE-B04D-7A688785A229/Applicatio...)
- 15:36, 5 August 2010 Call of Pripyat - Modders Resource List (hist) [16,760 bytes] Jamie1992 (Talk | contribs) (New page: This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know s...)
- 16:33, 3 August 2010 Merging mods (hist) [4,263 bytes] Cromm Cruac (Talk | contribs) (How to merge 2 mods together.)
- 00:05, 30 July 2010 Associating Multiple Textures (hist) [6,379 bytes] ManIK (Talk | contribs) (This write-up will attempt to explain how to set-up a new textures for use on a duplicated mesh.)
- 21:33, 3 June 2010 Online and offline alife (hist) [1,698 bytes] Gannebamm² (Talk | contribs) (New page: Hi there, this is not a real entry but an link to a conversation on the GSC Forum. Barin has written interessting stuff about this topic. Here are some sentences: ''To understand how it w...)
- 08:32, 26 April 2010 Finding an Object in a Radius (hist) [21,662 bytes] Alundaio (Talk | contribs) (New page: = Finding an Object Within the Radius of Another Object = == Introduction == First, I would like to talk about the various methods on how to do this. Then I will present you my solutio...)
- 03:29, 23 April 2010 Finding an Object within a given Radius (hist) [0 bytes] Alundaio (Talk | contribs) (Finding an Object Within a Radius, a more efficient approach)