Docs:Пресеты XRay материалов

Материал из Mod Wiki.

(Различия между версиями)
Перейти к: навигация, поиск
Версия 16:15, 5 февраля 2009 (править)
Zergius (Обсуждение | вклад)
(Новая: {| class="standard wide" |- ! colspan="2" align="left" | Terrain Grass |- | valign="top" width="200" | Double side || no |- | valign="top" width="200" | Engine || terrain/grass |- | vali...)
← К предыдущему изменению
Версия 16:28, 5 февраля 2009 (править) (отменить)
Zergius (Обсуждение | вклад)

К следующему изменению →
Строка 1: Строка 1:
-{| class="standard wide"+{| border="1" width="550" cellpadding="2" style="border-collapse:collapse; border-color:#ccc;"
|- |-
-! colspan="2" align="left" | Terrain Grass+! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Grass
-|-+
-| valign="top" width="200" | Double side || no+
|- |-
 +| valign="top" width="200" | Double side || no
 +|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || terrain/grass | valign="top" width="200" | Engine || terrain/grass
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/grass | valign="top" width="200" | Material || material/grass
|- |-
-! colspan="2" align="left" | Terrain Sand+! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Sand
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || terrain/sand | valign="top" width="200" | Engine || terrain/sand
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/earth | valign="top" width="200" | Material || material/earth
|- |-
-! colspan="2" align="left" | Terrain Asphalt+! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Asphalt
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || terrain/asfalt | valign="top" width="200" | Engine || terrain/asfalt
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/asphalt | valign="top" width="200" | Material || material/asphalt
|- |-
-! colspan="2" align="left" | Terrain Death+! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Death
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || terrain/grass | valign="top" width="200" | Engine || terrain/grass
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/earth_death | valign="top" width="200" | Material || material/earth_death
|- |-
-! colspan="2" align="left" | Terrain Slide+! colspan="2" align="left" style="background-color:#eaf1dd;" | Terrain Slide
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || terrain/grass | valign="top" width="200" | Engine || terrain/grass
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/earth_slide | valign="top" width="200" | Material || material/earth_slide
|- |-
-! colspan="2" align="left" | Пробиваемый металлический лист+! colspan="2" align="left" style="background-color:#eaf1dd;" | Пробиваемый металлический лист
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/metal_plate | valign="top" width="200" | Material || material/metal_plate
|- |-
-! colspan="2" align="left" | Прозрачная металлическая сетка+! colspan="2" align="left" style="background-color:#eaf1dd;" | Прозрачная металлическая сетка
|- |-
| valign="top" width="200" | Double side || yes | valign="top" width="200" | Double side || yes
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || def_aref | valign="top" width="200" | Engine || def_aref
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/setka_rabica | valign="top" width="200" | Material || material/setka_rabica
|- |-
-! colspan="2" align="left" | Обычная металлическая поверхность+! colspan="2" align="left" style="background-color:#eaf1dd;" | Обычная металлическая поверхность
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/metal | valign="top" width="200" | Material || material/metal
|- |-
-! colspan="2" align="left" | Деревянные доски+! colspan="2" align="left" style="background-color:#eaf1dd;" | Деревянные доски
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/wooden_board | valign="top" width="200" | Material || material/wooden_board
|- |-
-! colspan="2" align="left" | Толстые деревянные изделия+! colspan="2" align="left" style="background-color:#eaf1dd;" | Толстые деревянные изделия
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/wood | valign="top" width="200" | Material || material/wood
|- |-
-! colspan="2" align="left" | Бетон+! colspan="2" align="left" style="background-color:#eaf1dd;" | Бетон
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/concrete | valign="top" width="200" | Material || material/concrete
|- |-
-! colspan="2" align="left" | Кирпичная кладка+! colspan="2" align="left" style="background-color:#eaf1dd;" | Кирпичная кладка
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/bricks | valign="top" width="200" | Material || material/bricks
|- |-
-! colspan="2" align="left" | Шифер, толь+! colspan="2" align="left" style="background-color:#eaf1dd;" | Шифер, толь
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/shifer | valign="top" width="200" | Material || material/shifer
|- |-
-! colspan="2" align="left" | Штукатурка+! colspan="2" align="left" style="background-color:#eaf1dd;" | Штукатурка
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/stucco | valign="top" width="200" | Material || material/stucco
|- |-
-! colspan="2" align="left" | Земляная насыпь+! colspan="2" align="left" style="background-color:#eaf1dd;" | Земляная насыпь
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || default | valign="top" width="200" | Engine || default
|- |-
| valign="top" width="200" | Compiler || default | valign="top" width="200" | Compiler || default
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/earth | valign="top" width="200" | Material || material/earth
|- |-
-! colspan="2" align="left" | Невидимая плоскость, указывающая лестницу+! colspan="2" align="left" style="background-color:#eaf1dd;" | Невидимая плоскость, указывающая лестницу
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || def_vertex | valign="top" width="200" | Engine || def_vertex
|- |-
| valign="top" width="200" | Compiler || def_kolizion_vertex | valign="top" width="200" | Compiler || def_kolizion_vertex
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/fake_ladders | valign="top" width="200" | Material || material/fake_ladders
|- |-
-! colspan="2" align="left" | Невидимая плоскость, ограждающая проход персонажу+! colspan="2" align="left" style="background-color:#eaf1dd;" | Невидимая плоскость, ограждающая проход персонажу
|- |-
| valign="top" width="200" | Double side || yes | valign="top" width="200" | Double side || yes
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || def_vertex | valign="top" width="200" | Engine || def_vertex
|- |-
| valign="top" width="200" | Compiler || def_kolizion_vertex | valign="top" width="200" | Compiler || def_kolizion_vertex
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/fake | valign="top" width="200" | Material || material/fake
|- |-
-! colspan="2" align="left" | Невидимая вертикальная Death плоскость+! colspan="2" align="left" style="background-color:#eaf1dd;" | Невидимая вертикальная Death плоскость
|- |-
| valign="top" width="200" | Double side || yes | valign="top" width="200" | Double side || yes
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || def_vertex | valign="top" width="200" | Engine || def_vertex
|- |-
| valign="top" width="200" | Compiler || def_kolizion_vertex | valign="top" width="200" | Compiler || def_kolizion_vertex
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/death | valign="top" width="200" | Material || material/death
|- |-
-! colspan="2" align="left" | Разбиваемое стекло+! colspan="2" align="left" style="background-color:#eaf1dd;" | Разбиваемое стекло
|- |-
| valign="top" width="200" | Double side || yes | valign="top" width="200" | Double side || yes
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || models/window | valign="top" width="200" | Engine || models/window
|- |-
| valign="top" width="200" | Compiler || def_vertex | valign="top" width="200" | Compiler || def_vertex
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || objects/glass | valign="top" width="200" | Material || objects/glass
|- |-
-! colspan="2" align="left" | Вода+! colspan="2" align="left" style="background-color:#eaf1dd;" | Вода
|- |-
| valign="top" width="200" | Double side || no | valign="top" width="200" | Double side || no
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Engine || effects/water | valign="top" width="200" | Engine || effects/water
|- |-
| valign="top" width="200" | Compiler || def_vertex | valign="top" width="200" | Compiler || def_vertex
-|-+|-style="background-color:#f9f9f9;"
| valign="top" width="200" | Material || material/water | valign="top" width="200" | Material || material/water
|- |-
|} |}
[[Category:Справка по CS SDK|{{PAGENAME}}]] [[Category:Справка по CS SDK|{{PAGENAME}}]]

Версия 16:28, 5 февраля 2009

Terrain Grass
Double side no
Engine terrain/grass
Compiler default
Material material/grass
Terrain Sand
Double side no
Engine terrain/sand
Compiler default
Material material/earth
Terrain Asphalt
Double side no
Engine terrain/asfalt
Compiler default
Material material/asphalt
Terrain Death
Double side no
Engine terrain/grass
Compiler default
Material material/earth_death
Terrain Slide
Double side no
Engine terrain/grass
Compiler default
Material material/earth_slide
Пробиваемый металлический лист
Double side no
Engine default
Compiler default
Material material/metal_plate
Прозрачная металлическая сетка
Double side yes
Engine def_aref
Compiler default
Material material/setka_rabica
Обычная металлическая поверхность
Double side no
Engine default
Compiler default
Material material/metal
Деревянные доски
Double side no
Engine default
Compiler default
Material material/wooden_board
Толстые деревянные изделия
Double side no
Engine default
Compiler default
Material material/wood
Бетон
Double side no
Engine default
Compiler default
Material material/concrete
Кирпичная кладка
Double side no
Engine default
Compiler default
Material material/bricks
Шифер, толь
Double side no
Engine default
Compiler default
Material material/shifer
Штукатурка
Double side no
Engine default
Compiler default
Material material/stucco
Земляная насыпь
Double side no
Engine default
Compiler default
Material material/earth
Невидимая плоскость, указывающая лестницу
Double side no
Engine def_vertex
Compiler def_kolizion_vertex
Material material/fake_ladders
Невидимая плоскость, ограждающая проход персонажу
Double side yes
Engine def_vertex
Compiler def_kolizion_vertex
Material material/fake
Невидимая вертикальная Death плоскость
Double side yes
Engine def_vertex
Compiler def_kolizion_vertex
Material material/death
Разбиваемое стекло
Double side yes
Engine models/window
Compiler def_vertex
Material objects/glass
Вода
Double side no
Engine effects/water
Compiler def_vertex
Material material/water
Личные инструменты