Создание нового оÑÑжиÑ
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Ð ÑÑой ÑÑаÑÑе Ð¼Ñ Ð½Ð°ÑÑимÑÑ ÑоздаваÑÑ Ð½Ð¾Ð²Ñе обÑазÑÑ Ð²Ð¾Ð¾ÑÑжениÑ. ÐÐ»Ñ Ð½Ð°Ñала, Ð¼Ñ Ð±Ñдем иÑполÑзоваÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸ из оÑигиналÑной игÑÑ. ÐÑли Ð²Ñ Ñ Ð¾ÑиÑе ÑоздаÑÑ Ð¾ÑÑжие, имеÑÑее ÑникалÑнÑй внеÑний вид, ознакомÑÑеÑÑ Ñ ÑÑоком по ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹.
Ðобавим в игÑÑ ÐÐ101.
Содержание |
ÐнеÑний вид
ÐозабоÑимÑÑ Ð¾ Ñом, ÑÑÐ¾Ð±Ñ Ð½Ð°Ñе оÑÑжие оÑлиÑалоÑÑ Ð²Ð½ÐµÑне Ð¾Ñ Ñого же ÐÐ74.
ТекÑÑÑÑÑ
ÐаÑиÑÑем Ð´Ð»Ñ Ð¾ÑÑÐ¶Ð¸Ñ Ð½Ð¾Ð²ÑÑ ÑекÑÑÑÑÑ. ÐодÑобно оÑÑанавливаÑÑÑÑ Ð½Ð° ÑÑом пÑоÑеÑÑе не бÑдÑ, ознакомÑÑеÑÑ Ñ Ð¿ÑимеÑом, пÑиведеннÑм здеÑÑ. ÐÑак, оÑновÑваÑÑÑ Ð½Ð° ÑекÑÑÑÑе ÐÐ74, Ð¼Ñ Ñделали Ð²Ð¾Ñ ÑакÑÑ ÑекÑÑÑÑÑ:
Ð¤Ð°Ð¹Ð»Ñ ÑекÑÑÑÑ Ð¼Ñ Ð½Ð°Ð·Ð²Ð°Ð»Ð¸:
- wpn_ak10.dds
- wpn_ak10_bump#.dds
- wpn_ak10_bump.dds
Ðодели
ÐовÑÑ Ð¼Ð¾Ð´ÐµÐ»ÐµÐ¹ Ð¼Ñ Ð¿Ð¾ÐºÐ° делаÑÑ Ð½Ðµ ÑÑанем, пÑоÑÑо воÑполÑзÑемÑÑ Ð´ÑблиÑованнÑми моделÑми Ð¾Ñ ÐÐ74. СкопиÑÑем папкÑ:
gamedata\meshes\weapons\ak47\
Рназовем ÐµÑ ak-101. СодеÑжимое, ÑооÑвеÑÑÑвенно, пеÑеименÑем в:
- wpn_ak101.ogf
- wpn_ak101_hud.ogf.
ТепеÑÑ Ð¿ÑопиÑем в ÑÑи модели ÑозданнÑе нами ÑекÑÑÑÑÑ. СпоÑоб опиÑан здеÑÑ.
Ðконки
Ðобавим в игÑÑ Ð¸ÐºÐ¾Ð½ÐºÐ¸, коÑоÑÑми оÑÑжие бÑÐ´ÐµÑ Ð¾ÑобÑажаÑÑÑÑ Ð² инвенÑаÑе. СпоÑоб подÑобно опиÑан здеÑÑ.
ÐоÑ, ÑÑо полÑÑилоÑÑ Ð² конеÑном иÑоге:
ÐонÑиги
Ðовое оÑÑжие Ð¼Ñ Ð±Ñдем делаÑÑ Ð½Ð° базе оÑигиналÑнÑÑ ÐºÐ¾Ð½ÑигÑÑаÑионнÑÑ Ñайлов. Создадим ÐÐ101 на базе конÑигов ÐÐ74.
СвойÑÑва оÑÑжиÑ
СкопиÑÑем Ñайл из папки:
gamedata\config\ak74.ltx
Ðазовем его ak101.ltx.
ÐÑÑедакÑиÑÑем ÑвойÑÑва по ÑÐ²Ð¾ÐµÐ¼Ñ ÑÑмоÑÑÐµÐ½Ð¸Ñ (но лÑÑÑе - в ÑооÑвеÑÑÑвии Ñ Ð´Ð¾ÑÑовеÑной инÑоÑмаÑией о Ñ
аÑакÑеÑиÑÑикаÑ
оÑÑжиÑ, Ñ.к. ÐÐ101 - вÑÑ-Ñаки оÑÑжие ÑеалÑно ÑÑÑеÑÑвÑÑÑее). РедакÑиÑование конÑигов оÑÑÐ¶Ð¸Ñ Ð¿Ð¾Ð´Ñобно опиÑано в оÑделÑном ÑÑоке. Рданном ÑлÑÑае конÑиг бÑл ÑоÑÑавлен Ñаким обÑазом:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [wpn_ak101]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ak-101" ; name and section in level editor $npc = on $prefetch = 8 scheduled = off ;[] option for ALife Simulator cform = skeleton class = WP_AK74 ; class of the weapon that corresponding to CPP class min_radius = 30 ; [] for AI max_radius = 100 ; [] for AI description = enc_weapons1_wpn-ak101 ef_main_weapon_type = 2 ef_weapon_type = 6 ;----------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во ÑколÑко Ñаз ÑвелиÑиваеÑÑÑ eye_range holder_fov_modifier = 0.7 ; во ÑколÑко Ñаз ÑвелиÑиваеÑÑÑ eye_fov ;----------------------------------------------------------------------------------- cost = 2;4000 weapon_class = assault_rifle ammo_limit = 210 ammo_elapsed = 30 ammo_mag_size = 30 fire_modes = 1, -1 ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap grenade_class = ammo_vog-25, ammo_vog-25p launch_speed = 0 hand_dependence = 1 single_handed = 0 slot = 2 animation_slot = 2 inv_name = wpn-ak101 inv_name_short = wpn-ak101 inv_weight = 3.3 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 11 inv_grid_y = 29 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 ;----------------------------------------------------------------------------------- ;params of weapon recoil fire_dispersion_base = 0.15;0.2 control_inertion_factor = 1.1f;1.25f ;оÑдаÑа cam_relax_speed =6;5;3.5; 0.15 cam_dispersion = 0.1;0.15 cam_dispersion_inc = 0.2;0.3 cam_dispertion_frac = 0.8;0.9 cam_max_angle = 10.0 cam_max_angle_horz = 20.0 cam_step_angle_horz = 1.1;1 fire_dispersion_condition_factor = 5.7;5 misfire_probability = 0.0055;0.003 misfire_condition_k = 0.06;0.05 condition_shot_dec = 0.00035;0.0001 ;----------------------------------------------------------------------------------- fire_point = 0,0.216,0.638 fire_point2 = 0,0.216,0.730 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0,0.216,0.174 shell_particles = weapons\generic_shells PDM_disp_base = 1.0 PDM_disp_vel_factor = 1.3 PDM_disp_accel_factor = 1.3 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 ; ttc hit_power = 0.36, 0.4, 0.43, 0.46 hit_impulse = 140 hit_type = fire_wound fire_distance = 1700 bullet_speed = 1000 rpm = 750 use_aim_bullet = true time_to_aim = 1.0 ;params when silencer is attached ;similar to corresponding params without prefix silencer_ silencer_hit_power = 0.38 silencer_hit_impulse = 120 silencer_fire_distance = 250 silencer_bullet_speed = 600 hud = wpn_ak101_hud position = -0.026,-0.172,0 orientation = 0,0,0 ;--STRAP PARAMETERS----------------------------------------------------------------- strap_position = -0.16,-0.40,0.15 strap_orientation = -10,-5,10 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 visual = weapons\ak-101\wpn_ak101 light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 5 ;addons scope_status = 2 silencer_status = 2 grenade_launcher_status = 0;2 zoom_enabled = true scope_zoom_factor = 50 scope_name = wpn_addon_scope scope_x = 42 scope_y = 3 silencer_name = wpn_addon_silencer silencer_x = 218 silencer_y = 13 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_x = 116 grenade_launcher_y = 23 ;sounds (name of the sound, volume (0.0 - 1.0), delay (sec)) snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\ak74_shot_0 snd_shoot1 = weapons\ak74_shot_1 snd_shoot2 = weapons\ak74_shot_2 snd_shoot3 = weapons\ak74_shot_3 snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\ak74_reload, 0.7, 0.35 snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8 snd_switch = weapons\groza_switch, 1.0, 0.5 ;params when silencer is attached ;similar to corresponding params without prefix silencer_ ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\w_ak74_shot1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_light_time = 0.2 ;----------------------------------------------------------------------------- ;-- HUD DESCRIPTION ;----------------------------------------------------------------------------- [wpn_ak101_hud] allow_inertion = true ;similar to corresponding params in weapon section but for 1st person view shell_point = -0.065000,0.000000,-0.045000 shell_dir = 0.0, 1.0, 0.0 fire_point = 0.09,0.020,-0.06 fire_point2 = 0.30, 0.00, 0.05 fire_bone = wpn_body orientation = 0, 0, 0 position = 0, 0, 0.05 visual = weapons\ak-101\wpn_ak101_hud grenade_bone = wpn_grenade ; animation names anim_idle = idle anim_idle_aim = idle_aim anim_reload = reload anim_draw = draw_wo_gl anim_holster = holster_wo_gl anim_shoot = shoot ; animation names ; attached grenade launcher [GRENADE fire mode] anim_idle_g = idle_grenade anim_idle_g_aim = idle_g_aim anim_reload_g = reload_grenade anim_shoot_g = shoot_grenade anim_switch_grenade_on = switch_grenade anim_switch_grenade_off = switch_grenade_off anim_draw_g = draw_grenade_mode anim_holster_g = holster_grenade_mode ; attached grenade launcher [NORMAL fire mode] anim_idle_gl = idle_w_gl anim_idle_gl_aim = idle_w_gl_aim anim_reload_gl = reload_w_gl anim_draw_gl = draw_w_gl anim_holster_gl = holster_w_gl anim_shoot_gl = shoot_w_gl anim_idle_sprint = idle_sprint ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;HUD offset in zoom mode (to all) ;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console) zoom_offset = -0.112400,0.016800,-0.115000 zoom_rotate_x = 0.000200 zoom_rotate_y = 0.017500 zoom_hide_crosshair = true ; same as above, but for attached grenade launcher for ; in NORMAL shoot mode grenade_normal_zoom_offset = -0.112500,0.014000,0.000000 grenade_normal_zoom_rotate_x = -0.000900 grenade_normal_zoom_rotate_y = 0.017200 ; same as above, but for attached grenade launcher for ; in GRENADE mode grenade_zoom_offset = -0.039600,-0.433100,0.000000 grenade_zoom_rotate_x = -0.538700 grenade_zoom_rotate_y = -0.033800
РегиÑÑÑаÑиÑ
ÐÑак, Ñ Ñ Ð°ÑакÑеÑиÑÑиками ÑазобÑалиÑÑ. ТепеÑÑ Ð·Ð°ÑегиÑÑÑиÑÑем оÑÑжие в Ñайле weapons.ltx. ÐÐ»Ñ ÑÑого пÑопиÑем в него ÑÑÑÐ¾ÐºÑ ÑледÑÑÑего вида:
#include "w_ak101.ltx"
Также, Ð½ÐµÐ¾Ð±Ñ Ð¾Ð´Ð¸Ð¼Ð¾ пÑопиÑаÑÑ Ð¼Ð¾Ð´ÐµÐ»Ð¸, иÑполÑзÑемÑе Ð´Ð»Ñ Ð¾ÑобÑÐ°Ð¶ÐµÐ½Ð¸Ñ Ð¾ÑÑжиÑ, в prefetch.ltx:
[...] weapons\abakan\wpn_abakan weapons\abakan\wpn_abakan_hud weapons\ak-101\wpn_ak101 weapons\ak-101\wpn_ak101_hud weapons\ak74\wpn_ak74 weapons\ak74\wpn_ak74_hud [...]
Так же не забÑдÑе в Ñайле mp_ranks.ltx пÑопиÑаÑÑ Ð¿Ð¾Ñле available_items (коÑоÑое внизÑ) пÑопиÑаÑÑ Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ðµ Ñвоего оÑÑжиÑ. ÐÑо пÑедоÑвÑаÑÐ¸Ñ Ð²ÑÐ»ÐµÑ Ð¿Ñи ÑбийÑÑве ÐÐ.
Ðобавление в игÑÑ
ÐÑÑалоÑÑ Ð´Ð¾Ð±Ð°Ð²Ð¸ÑÑ Ð¾ÑÑжие в игÑÑ.
ÐÑдайÑе его некоÑоÑÑм NPC (как ÑÑо ÑделаÑÑ?), ÑаÑÑиÑÑÑе аÑÑоÑÑÐ¸Ð¼ÐµÐ½Ñ ÑоÑговÑев (как ÑÑо ÑделаÑÑ?).
Ð Ð²Ð¾Ñ ÐºÐ°Ðº оно бÑÐ´ÐµÑ Ð²ÑглÑдеÑÑ Ð² игÑе:
ÐзобÑажение:Russian_Guns_3.jpeg
ÐвÑоÑÑ
СÑаÑÑÑ Ñоздана:
Ðо маÑеÑиалам мода Russian Guns за авÑоÑÑÑвом: