Docs:X-Ray shaders
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[[ru:Docs:Шейдеры X-Ray]] | [[ru:Docs:Шейдеры X-Ray]] |
Current revision
Contents |
XRay material
After plagins setup the additional type of XRay materials appears
XRay material define characteristics of triangles which interpreted by compiler and engine subsequently
X-ray shader uses the setting that consists of three parts - Engine, Compiler, Material
- XRay Engine Shader - displays texture on the game engine,
- XRay Compiler Shader - used on level compilation,
- XRay Game Material - Setup parametrs what happen when will be contact with surface on the game
XRay material must consist of color
one of diffusive textures of drive t:\
, for example, crete_beton_2
. Level Editor
analyze name color
of texture, if you don`t have such texture than Level Editor
display object by white color. In engine object with this texture is displayed not only with diffusion but with all attended textures. (detail, bump, normal etc
). Connection setup of diffusive texture with attended textures you can do in Image Editor'е
Level Editor -> Images -> Image Editor
XRay material attributes
XRay shaders
Engine | |
---|---|
Shaders for static objects | |
default | Main lightmap shader. |
def_vertex | Main vertex shader. |
def_aref | Transparency. alpha test - aref (without gradients). |
def_trans | Transparency. alpha test - trans (with gradients). |
selflight | Self-luminous material. |
Shaders for dynamic objects | |
models/model | Main shader. |
models/antigas_glass | Shader with CubeMap reflection - variant 1. |
models/artefact | Shader with CubeMap reflection - variant 2. |
models/artefact2 | Shader with CubeMap reflection - variant 3. |
models/model_fur | Transparency. alpha test - aref (without gradients). |
models/lightplanes | Self-luminous material with transparency and effect falloff. |
models/model_aref | Transparency. alpha test - trans (with gradients). |
models/pautina | Material with transparency and effect falloff. |
models/selflight | Main self-luminous material |
models/selflightl | Self-luminous material with lesser intensity. |
models/transparent | Transparency. |
models/weapons | Shader with CubeMap reflection - variant 4. |
models/window | Translucent shader with CubeMap reflection. |
effects/water | Pure water shader. |
effects/waterstuden | Bog shader. |
effects/waterryaska | Duckweed shader. |
terrain/asfalt | Terrain shader, asphalt. |
terrain/grass | Terrain shader, grass. |
terrain/sand | Terrain shader, ground. |
Compiler | |
default | Main lightmap shader. |
def_vertex | Main vertex shader. |
def_ghost | Lightmap shader without collision. |
def_kolizion_vertex | Special shader of invisible geometry. |
Material | |
Game shaders for static objects | |
default | Main material. |
material/asphalt | Asphalt material. |
material/bricks | Brickwork material. |
material/bush | Bush material. |
material/cloth | Cloth material. |
material/concrete | Concrete material. |
material/death | Character-killing material. |
material/dirt | Viscous mud material. |
material/earth | Ground material. |
material/fake | Invisible material confining character’s movement. |
material/fake_ladders | Invisible staircase plane. |
material/flooring_tile | Glazed tile material. |
material/glass | Glass material. |
material/grass | Grass material (used on terrain texture). |
material/gravel | Gravel material. |
material/metal | Massive, impenetrable metal material. |
material/metall_pipe | Metal pipe material. |
material/metal_plate | Sheet, penetrable metal. |
material/sand | Sand material. |
material/setka_rabica | Metal lath material. |
material/shifer | Slate and felt material. |
material/stucco | Plasterwork material. |
material/tin | Tin material. |
material/tree_trunk | Tree truck material. |
material/water | Water material. |
material/wood | Thick, wooden workpiece. |
material/wooden_board | Wooden board material. |
Game shaders for dynamic objects | |
default_object | Main material |
objects/barrel | Barrel material. |
objects/bottle | Small glass material. |
objects/bullet | Bullet material. |
objects/car_cabine | Cab material. |
objects/car_wheel | Tires material. |
objects/clothes | Cloth material. |
objects/concrete_box | Concrete material. |
objects/dead_body | Dead body material. |
objects/fuel_can | Fuel can material. |
objects/glass | Glass material |
objects/knife | Knife material. |
objects/large_furnitura | Wooden workpiece material. |
objects/large_metal_trash | Massive metal material. |
objects/large_weapon | Machine-guns material. |
objects/metal_box | Sheet metal material. |
objects/monster_body | Dead monsters material. |
objects/small_box | Small metal objects material. |
objects/small_metal_trash | Small metal junk material. |
objects/small_weapon | Pistols material. |
objects/tin_can | Tin material. |