MOD List
From Mod Wiki
(Difference between revisions)
Revision as of 16:03, 19 July 2008 (edit) Shadow state (Talk | contribs) ← Previous diff |
Revision as of 00:56, 20 July 2008 (edit) (undo) Dezodor (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
- | <!-- | + | <!-- Oblivion Lost Section --> |
- | ==Oblivion Lost== | + | |
- | + | ==[[Oblivion Lost]]== | |
- | { | + | |
- | | | + | {| class="toccolours collapsible collapsed" width="100%" |
- | + | |- | |
- | | | + | ! colspan="2" align="left" | The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible. |
- | + | |- valign="top" | |
- | + | ||
- | | | + | | The biggest global mod, that extends the vanilla storyline, and adds back as many old and left out ideas as possible. |
- | + | ||
- | + | ==Main Features:== | |
- | + | ||
- | The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, | + | * Global Mod |
- | *Total Freeplay | + | * Better AI |
- | * | + | * Faction Wars |
- | *Reality Enhancement | + | * Total Freeplay |
- | + | * Improved Alife | |
- | + | * Reality Enhancement | |
- | < | + | |
- | + | | | |
- | + | <gallery perrow="2"> | |
Image:OL21_screen.jpg|Oblivion Lost 2.1 | Image:OL21_screen.jpg|Oblivion Lost 2.1 | ||
</gallery> | </gallery> | ||
+ | |} | ||
+ | <div class="toccolours"> | ||
+ | [http://stalker.filefront.com/file/Oblivion_Lost_10005_release;91748 Download] [http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&sec_id=16 Discussion] | ||
</div> | </div> | ||
- | <!-- | + | <!-- Stalker Rebalanced Section --> |
- | ==Stalker Rebalanced== | ||
- | <!-- CHANGE THE INFO BOX CONTENT AFTER EVERY = --> | ||
- | {{Mod | ||
- | |name=Stalker Rebalanced | ||
- | |version=1.04 | ||
- | |resume=Global MOD | ||
- | |team=Shadow_State | ||
- | |homepage=http://stalker.filefront.com/file/Stalker_Rebalanced_v104_Proper_Cumlative_Patch;89556 | ||
- | |download=http://stalker.filefront.com/file/STALKER_Rebalanced;86763 | ||
- | |discuss=http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=13402&page=27&sort=ASC&sec_id=16 | ||
- | }} | ||
- | <!-- PUT THE MOD DESCRIPTION UNDERNEATH THIS LINE --> | ||
- | *The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced | ||
- | many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic. | ||
- | + | ||
+ | |||
+ | ==[[Stalker Rebalanced]]== | ||
+ | |||
+ | {| class="toccolours collapsible collapsed" width="100%" | ||
+ | |- | ||
+ | ! colspan="2" align="left" | The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl. | ||
+ | |- valign="top" | ||
+ | |||
+ | | The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic. | ||
+ | |||
This mod enhances the retail version of Stalker through improved; graphics, sound, performance, balance, AI/A-life, day/night weather, weapon ballistics & ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets, bug fixes and generally removes a lot of the things that just really annoy. | This mod enhances the retail version of Stalker through improved; graphics, sound, performance, balance, AI/A-life, day/night weather, weapon ballistics & ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets, bug fixes and generally removes a lot of the things that just really annoy. | ||
- | + | Basically this is a Mod Merge of many many community made mini mods working together in harmony with my own tweaks and customization. | |
- | + | ==Main Features:== | |
- | + | ||
- | + | * Global Mod | |
- | + | * Improved Graphics, performance | |
- | + | * Improved Alife | |
- | <gallery> | + | * Better Weapon Ballistic |
+ | * Better Ragdolls | ||
+ | * Balanced Trading | ||
+ | |||
+ | | | ||
+ | <gallery perrow="2"> | ||
Image:105_0.jpg|Stalker Rebalanced | Image:105_0.jpg|Stalker Rebalanced | ||
Image:Stalker-Rebalanced_v1,04_screen_1.jpg|The Guide | Image:Stalker-Rebalanced_v1,04_screen_1.jpg|The Guide | ||
Line 58: | Line 62: | ||
image:Reb_1,03_Patch_11.jpg|Pripyat at Dusk | image:Reb_1,03_Patch_11.jpg|Pripyat at Dusk | ||
</gallery> | </gallery> | ||
+ | |} | ||
+ | <div class="toccolours"> | ||
+ | [http://stalker.filefront.com/file/STALKER_Rebalanced;86763 Download] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=13402&page=27&sort=ASC&sec_id=16 Discussion] | ||
+ | [http://stalker.filefront.com/file/Stalker_Rebalanced_v104_Proper_Cumlative_Patch;89556 Homepage] | ||
</div> | </div> | ||
- | <!-- | + | <!-- Priboi Story Section --> |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ==[[Priboi Story]]== | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | {| class="toccolours collapsible collapsed" width="100%" | |
+ | |- | ||
+ | ! colspan="2" align="left" | A total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko. | ||
+ | |- valign="top" | ||
- | + | | Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope... | |
- | + | ==Main Features:== | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | * Total Conversion | |
- | + | * New Storyline | |
- | + | * New Quests | |
- | + | * Redesigned Levels | |
- | <gallery perrow=" | + | * Realistic Weapons |
+ | * Free-Play | ||
+ | * Old Beta-Style Hud and Weather | ||
+ | * Better Economics | ||
+ | * Returned Cutout Features | ||
+ | * Adventure Style Gameplay | ||
+ | * More RPG Elements | ||
+ | | | ||
+ | <gallery perrow="2"> | ||
Image:Priboi_5.jpg|Main Menu | Image:Priboi_5.jpg|Main Menu | ||
- | Image:Priboi_1.jpg | + | Image:Priboi_1.jpg |
- | Image:Priboi_2.jpg | + | Image:Priboi_2.jpg |
- | Image:Priboi_3.jpg | + | Image:Priboi_3.jpg |
- | Image:Priboi_4.jpg | + | Image:Priboi_4.jpg |
</gallery> | </gallery> | ||
+ | |} | ||
+ | <div class="toccolours"> | ||
+ | [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=13182&sec_id=17 Download] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=11630&sec_id=16 Discussion] | ||
+ | [http://priboi-story.extra.hu Homepage] | ||
</div> | </div> | ||
[[category:Articles|!]] | [[category:Articles|!]] |
Revision as of 00:56, 20 July 2008
Contents |
Oblivion Lost
Stalker Rebalanced
The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl. | |||||
---|---|---|---|---|---|
The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic.
This mod enhances the retail version of Stalker through improved; graphics, sound, performance, balance, AI/A-life, day/night weather, weapon ballistics & ragdolls, quests, trading, unique items, text/interaction, interactivity, artifacts, health & sleep system, options, hidden secrets, bug fixes and generally removes a lot of the things that just really annoy. Basically this is a Mod Merge of many many community made mini mods working together in harmony with my own tweaks and customization. Main Features:
|
|
Priboi Story
A total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko. | ||||||
---|---|---|---|---|---|---|
Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope...
Main Features:
|
|