Docs:Level geometry limits
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Revision as of 11:25, 6 February 2009 (edit) Zergius (Talk | contribs) (New page: *The entire geometry must be created in real-world sizes (if the table in the real life is 1 meter high, it must be created 1 meter high in Maya) *Character's bounding box has three states...) ← Previous diff |
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*The entire geometry must contain [[smoothgroup|smoothgroups]]: | *The entire geometry must contain [[smoothgroup|smoothgroups]]: | ||
[[image: Docs_maya_smoothgroup.jpg|Smoothgroups|center|frame|smoothgroups]] | [[image: Docs_maya_smoothgroup.jpg|Smoothgroups|center|frame|smoothgroups]] | ||
+ | [[Category:CS SDK help]] | ||
+ | [[ru:Docs:Ограничения для геометрии уровня]] |
Revision as of 11:27, 6 February 2009
- The entire geometry must be created in real-world sizes (if the table in the real life is 1 meter high, it must be created 1 meter high in Maya)
- Character's bounding box has three states: standing
(1.8х0.7х0.7 in meters
, sitting(1.5х0.7х0.7 in meters)
and crouching(1.2х0.7х0.7 in meters)
. - The entire level must be not larger than
150 thousand triangles
.
- The scene must consist of groups. The name of the group is composed according to the principle: mp_levelname_geometryname. For example:
mp_atp_terrain
,mp_atp_buildings</code. The group may have both one object, and several of them. The names of the objects inside the group must by no means coincide with the name of the group.
The names within one group must be unique.
- Object's shape must contain the correct name. It's composed according to the principle: object - <code> objectname, shape -
objectnameShape
- The entire geometry must contain smoothgroups: