Docs:Viewport lighting, Viewport lighting

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Revision as of 03:49, 11 February 2009 (edit)
Don Reba (Talk | contribs)
(New page: A scene usually looks like this in the viewport: thumb{{Clear}} It is fairly difficult to understand how it all looks under in-game lighting. However, th...)
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Current revision (03:49, 11 February 2009) (edit) (undo)
Don Reba (Talk | contribs)
(Viewport lighting moved to Docs:Viewport lighting)
 
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-A scene usually looks like this in the viewport:+#REDIRECT [[Docs:Viewport lighting]]
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-[[Image:Sdk_light 01.jpg|left|thumb]]{{Clear}}+
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-It is fairly difficult to understand how it all looks under in-game lighting.+
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-However, the SDK can work with lighting similar to the game's. First, remember to set a <tt>Light</tt> on the level. Then, choose the following in <tt>Options</tt>:+
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-[[Image:Sdk_light 02.jpg|left]]{{Clear}}+
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-* '''Light Scene''' (mandatory)+
-* Render -> Shade Mode -> '''Gouraud''' (mandatory)+
-* Render -> '''HW Render''' (recommended)+
-* Render -> '''Linear Filter''' (recommended)+
-* Render -> '''Textures''' (recommended)+
-* '''Real Time''' (recommended)+
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-Then, in <tt>Light</tt> properties, which could be called up by pressing <tt>Enter</tt> in the corresponding mode, choose <tt>Visible</tt>. Now, in order to properly see the lighting, we recommend that you choose an outdoor light and increase the time factor in in <tt>Weather -> Properties</tt>.+
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-[[Image:Sdk_light 03.jpg|left|thumb]]{{Clear}}+
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-In the end, it should looks somewhat like this:+
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-[[Image:Sdk_light 04.jpg|left|thumb]]{{Clear}}+
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-The picture is similar, in essence, to R1 (static lighting) without the lightmaps. Also, detail objects and wall marks are not illuminated.+
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-[[ru:Docs:Освещение во вьюпорте]]+
-[[Category:Справка по CS SDK|{{PAGENAME}}]]+

Current revision

  1. REDIRECT Docs:Viewport lighting
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