Call of Pripyat - Modders Resource List
From Mod Wiki
For modding tools look in here: GSC-forum_thread
This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know so I can fix it or add to it.
There are 11 sections:
1) Quest + Standard Artifacts 2) Misc Items & Quest Items 3) Weapons + Addons + Ammo & Outfits 4) Medicine and Food 5) Stalkers & Mutants 6) Seperate NPC's/Mutants 7) Community/Faction Sections 8) Anomalies 9) Weather Types 10) Smart Terrain List 11) World Items
These lists will be pretty much useful in any modding you are proceeding to do. (Spawning, editing etc)
Hope this helps.
And heres my list.
-----Quest + Standard Artifacts-----
--Standard
"af_medusa" "af_cristall_flower" "af_night_star" "af_vyvert" "af_gravi" "af_gold_fish" "af_cristall" "af_fireball" "af_dummy_glassbeads" "af_eye" "af_fire" "af_blood" "af_mincer_meat" "af_soul" "af_fuzz_kolobok" "af_baloon" "af_glass" "af_electra_sparkler" "af_electra_flash" "af_electra_moonlight" "af_dummy_battery" "af_dummy_dummy" "af_ice" "af_compass"
--Quest
"af_oasis_heart" "jup_b1_half_artifact" "af_quest_b14_twisted"
-----Misc Items & Quest Items-----
--Detectors
"device_torch" "detector_simple" "detector_advanced" "detector_elite" "detector_scientific"
--Toolkits
"toolkit_1" "toolkit_2" "toolkit_3"
--Quest Items + Misc
"jup_a9_conservation_info" "jup_a9_power_info" "jup_a9_way_info" "jup_a9_evacuation_info" "jup_a9_meeting_info" "jup_a9_losses_info" "jup_a9_delivery_info" "jup_b10_ufo_memory" "jup_b10_ufo_memory_2" "jup_b10_notes_01" "jup_b10_notes_02" "jup_b10_notes_03" "jup_b205_sokolov_note" "jup_b206_plant" "jup_b209_monster_scanner" "jup_b200_tech_materials_wire" "jup_b200_tech_materials_acetone" "jup_b200_tech_materials_textolite" "jup_b200_tech_materials_transistor" "jup_b200_tech_materials_capacitor" "jup_b202_bandit_pda" "device_flash_snag" "jup_b9_blackbox" "jup_b32_scanner_device" "jup_b46_duty_founder_pda" "jup_b207_merc_pda_with_contract" "jup_b47_jupiter_products_info" "jup_b47_merc_pda" "zat_b33_safe_container" "zat_b57_gas" "zat_b12_key_1" "zat_b12_key_2" "zat_b12_documents_1" "zat_b12_documents_2" "device_pda_port_bandit_leader" "zat_b40_notebook" "zat_b40_pda_1" "zat_b40_pda_2" "device_pda_zat_b5_dealer" "zat_b20_noah_pda" "zat_a23_access_card" "zat_a23_gauss_rifle_docs" "zat_b44_barge_pda" "zat_b39_joker_pda" "zat_b22_medic_pda" "pri_b35_lab_x8_key" "pri_b306_envoy_pda" "pri_b36_monolith_hiding_place_pda" "pri_a25_explosive_charge_item" "pri_a19_american_experiment_info" "pri_a19_lab_x16_info" "pri_a19_lab_x10_info" "pri_a19_lab_x7_info" "pri_a19_lab_x18_info" "zat_a23_labx8_key" "lx8_service_instruction"
-----Weapons + Addons + Ammo & Outfits-----
--Standard
"wpn_pm" "wpn_pb" "wpn_fort" "wpn_hpsa" "wpn_beretta" "wpn_walther" "wpn_sig220" "wpn_colt1911" "wpn_usp" "wpn_desert_eagle" "wpn_bm16" "wpn_toz34" "wpn_wincheaster1300" "wpn_spas12" "wpn_protecta" "wpn_ak74u" "wpn_mp5" "wpn_ak74" "wpn_abakan" "wpn_l85" "wpn_lr300" "wpn_sig550" "wpn_groza" "wpn_val" "wpn_vintorez" "wpn_svu" "wpn_svd" "wpn_rg-6" "wpn_rpg7" "wpn_g36" "wpn_fn2000" "wpn_pkm" "wpn_gauss"
--Unique Weapons
"wpn_pm_actor" "wpn_fort_snag" "wpn_sig220_nimble" "wpn_usp_nimble" "wpn_desert_eagle_nimble" "wpn_wincheaster1300_trapper" "wpn_spas12_nimble" "wpn_protecta_nimble" "wpn_ak74u_snag" "wpn_mp5_nimble" "wpn_sig550_luckygun" "wpn_groza_nimble" "wpn_vintorez_nimble" "wpn_svu_nimble" "wpn_svd_nimble" "wpn_g36_nimble" "wpn_fn2000_nimble" "wpn_pkm_zulus" "pri_a17_gauss_rifle"
--Explosives
"grenade_f1" "grenade_rgd5" "grenade_gd-05"
--Weapon Addons
"wpn_addon_scope" "wpn_addon_scope_x2.7" "wpn_addon_scope_detector" "wpn_addon_scope_night" "wpn_addon_scope_susat" "wpn_addon_scope_susat_x1.6" "wpn_addon_scope_susat_custom" "wpn_addon_scope_susat_dusk" "wpn_addon_scope_susat_night" "wpn_addon_silencer" "wpn_addon_grenade_launcher" "wpn_addon_grenade_launcher_m203"
--Ammo
"ammo_9x18_fmj" "ammo_9x18_pmm" "ammo_9x19_fmj" "ammo_9x19_pbp" "ammo_11.43x23_fmj" "ammo_11.43x23_hydro" "ammo_5.45x39_fmj" "ammo_5.45x39_ap" "ammo_5.56x45_ss190" "ammo_5.56x45_ap" "ammo_pkm_100" "ammo_7.62x54_7h1" "ammo_gauss" "ammo_gauss_cardan" "ammo_9x39_pab9" "ammo_9x39_ap" "ammo_12x70_buck" "ammo_12x76_zhekan" "ammo_og-7b" "ammo_vog-25" "ammo_m209"
Outfits
--Helmets
"helm_respirator" "helm_hardhat" "helm_protective" "helm_tactic" "helm_battle" "helm_respirator_joker" "helm_hardhat_snag"
--Suits
"novice_outfit" "stalker_outfit" "svoboda_light_outfit" "dolg_outfit" "scientific_outfit" "cs_heavy_outfit" "svoboda_heavy_outfit" "specops_outfit" "military_outfit" "dolg_heavy_outfit" "exo_outfit" "stalker_outfit_barge"
-----Medicine and Food-----
--Medicine
"bandage" "antirad" "medkit" "medkit_army" "medkit_scientic" "drug_booster" "drug_coagulant" "drug_psy_blockade" "drug_antidot" "drug_radioprotector" "drug_anabiotic"
--Food
"bread" "kolbasa" "conserva" "vodka" "energy_drink"
-----Stalkers & Mutants-----
--Stalker & Mutant Squad--
--Mutant
"simulation_bloodsucker" = "Bloodsucker" "simulation_boar" = "Wild boar" "simulation_burer" = "Burer" "simulation_dog" = "Dog" "simulation_pseudodog" = "Pseudodog" "simulation_flesh" = "Flesh" "simulation_snork" = "Snork" "simulation_mix_dogs" = "Dog Pack" "simulation_mix_boar_flesh" = "Flesh Pack" "simulation_poltergeist_tele" = "Poltergeist (Tele)" "simulation_chimera" = "Chimera" "simulation_psy_dog" = "Psy-Dog" "simulation_tushkano" = "Rat" "simulation_gigant" = "PseudoGiant"
--Stalker
"simulation_stalker", "Stalkers" "stalker_sim_squad_novice" = "Stalkers (Beginners)" "stalker_sim_squad_advanced" = "Stalkers (Advanced)" "stalker_sim_squad_veteran" = "Stalkers (Veterans)" "simulation_bandit" = "Bandits" "bandit_sim_squad_novice" = "Bandits (Beginners)" "bandit_sim_squad_advanced" = "Bandits (Advanced)" "bandit_sim_squad_veteran" = "Bandits (Veterans)" "simulation_killer" = "Mercs" "merc_sim_squad_novice" = "Mercs (Beginners)" "merc_sim_squad_advanced" = "Mercs (Advanced)" "merc_sim_squad_veteran" = "Mercs (Veterans)" "simulation_duty" = "Duty" "duty_sim_squad_novice" = "Duty (Beginners)" "duty_sim_squad_advanced" = "Duty (Advanced)" "duty_sim_squad_veteran" = "Duty (Veterans)" "simulation_freedom" = "Freedom" "freedom_sim_squad_novice" = "Freedom (Beginners)" "freedom_sim_squad_advanced" = "Freedom (Advanced)" "freedom_sim_squad_veteran" = "Freedom (Veterans)" "simulation_monolith_squad" = "Monolith" "monolith_sim_squad_novice" = "Monolith (Beginners)" "monolith_sim_squad_advanced" = "Monolith (Advanced)" "monolith_sim_squad_veteran" = "Monolith (Veterans)" "simulation_zombied_1" = "Zombified" "zombied_sim_squad_novice" = "Zombified (Beginners)" "zombied_sim_squad_advanced" = "Zombified (Advanced)" "zombied_sim_squad_veteran" = "Zombified (Veterans)"
-----Seperate NPC's/Mutants-----
--Mutants
"bloodsucker_weak" = "bloodsucker (Weak)" "bloodsucker_normal" = "bloodsucker (Normal)" "bloodsucker_strong" = "bloodsucker (Strong)" "boar_weak" = "Boar (Weak)" "boar_normal" = "Boar (Normal)" "boar_strong" = "Boar (Strong)" "m_controller_normal" = "Controller" "controller_tubeman" = "Controller (Tubeman)" "burer_normal" = "Burer" "chimera_normal" = "Chimera" "m_crow" = "Crow" "dog_weak" = "Dog (Weak)" "dog_normal" = "Dog (Normal)" "dog_strong" = "Dog (Strong)" "flesh_normal" = "Flesh (Normal)" "flesh_strong" = "Flesh (Strong)" "gigant_normal" = "PseudoGiant" "m_poltergeist_normal_flame" = "Poltergeist (Flame)" "m_poltergeist_normal_tele" = "Poltergeist (Tele)" "pseudodog_normal" = "Pseudodog (Normal)" "psy_dog" = "PsyDog" "psy_dog_phantom" = "Psydog (Phantom)" "snork_indoor" = "Snork (Indoor)" "snork_outdoor" = "Snork (Outdoor)" "snork_jumper" = "Snork (Jumper)" "snork_indoor_weak" = "Snork (Weak)" "snork_indoor_normal" = "Snork (Normal)" "snork_indoor_strong" = "Snork (Strong)" "tushkano_normal" = "Rat (Normal)"
Individual NPC's
"sim_default_stalker_0" = "Stalker (novice)" "sim_default_stalker_1" = "Stalker (regular)" "sim_default_stalker_2" = "Stalker (experienced)" "sim_default_stalker_3" = "Stalker (veteran)" "sim_default_stalker_4" = "Stalker (master)" "sim_default_duty_0" = "Duty (novice)" "sim_default_duty_1" = "Duty (regular)" "sim_default_duty_2" = "Duty (experienced)" "sim_default_duty_3" = "Duty (veteran)" "sim_default_duty_4" = "Duty (master)" "sim_default_freedom_0" = "Freedom (novice)" "sim_default_freedom_1" = "Freedom (regular)" "sim_default_freedom_2" = "Freedom (experienced)" "sim_default_freedom_3" = "Freedom (veteran)" "sim_default_freedom_4" = "Freedom (master)" "sim_default_monolith_0" = "Monolith (novice)" "sim_default_monolith_1" = "Monolith (regular)" "sim_default_monolith_2" = "monolith (experienced)" "sim_default_monolith_3" = "monolith (veteran)" "sim_default_monolith_4" = "monolith (master)" "sim_default_bandit_0" = "Bandit (novice)" "sim_default_bandit_1" = "Bandit (regular)" "sim_default_bandit_2" = "Bandit (experienced)" "sim_default_bandit_3" = "Bandit (veteran)" "sim_default_bandit_4" = "Bandit (master)" "sim_default_military_0" = "Military (novice)" "sim_default_military_1" = "Military (regular)" "sim_default_military_2" = "Military (experienced)" "sim_default_military_3" = "Military (veteran)" "sim_default_military_3_sniper" = "Military (veteran-sniper)" "sim_default_military_4" = "Military (master)" "sim_default_killer_0" = "Merc (novice)" "sim_default_killer_1" = "Merc (regular)" "sim_default_killer_2" = "Merc (experienced)" "sim_default_killer_3" = "Merc (veteran)" "sim_default_killer_4" = "Merc (master)" "sim_default_zombied_1" = "Zombified (regular)" "sim_default_zombied_2" = "Zombified (experienced)" "sim_default_zombied_3" = "Zombified (veteran)" "sim_default_zombied_4" = "Zombified (master)" "sci_1" = "Scientist 1" "sci_2" = "Scientist 2" "sci_3" = "Scientist 3"
-----Community/Faction Sections-----
"actor" = "Actor" "bandit" = "Bandit" "dolg" = "Duty" "ecolog" = "Scientist" "freedom" = "Freedom" "killer" = "Merc" "army" = "Military" "monolith" = "Monolith" "monster" = "Mutant" "stalker" = "Stalker" "zombied" = "Zombified"
-----Anomalies-----
"campfire" = "Campfire" "zone_buzz_weak" = "Buzz (Weak)" "zone_buzz_average" = "Buzz (Normal)" "zone_buzz_strong" = "Buzz (Strong)" "zone_field_acidic_weak" = "Acid (Weak)" "zone_field_acidic_average" = "Acid (Normal)" "zone_field_acidic_strong" = "Acid (Strong)" "zone_field_psychic_weak" = "Psychic (Weak)" "zone_field_psychic_average" = "Psychic (Normal)" "zone_field_psychic_strong" = "Psychic (Strong)" "zone_radioactive_weak" = "Radioactive (Weak)" "zone_radioactive_average" = "Radioactive (Normal)" "zone_radioactive_strong" = "Radioactive (Strong)" "zone_field_thermal_weak" = "Thermal (Weak)" "zone_field_thermal_average" = "Thermal (Normal)" "zone_field_thermal_strong" = "Thermal (Strong)" "zone_zharka_static_weak" = "Zharka (Weak)" "zone_zharka_static_average" = "Zharka (Normal)" "zone_zharka_static_strong" = "Zharka (Strong)" "zone_mine_electric_weak" = "Electric(Weak)" "zone_mine_electric_average" = "Electric(Normal)" "zone_mine_electric_strong" = "Electric(Strong)" "zone_mine_static_weak" = "Static(Weak)" "zone_mine_static_average" = "Static (Normal)" "zone_mine_static_strong" = "Static (Strong)" "zone_mine_gravitational_weak" = "Gravitational (Weak)" "zone_mine_gravitational_average" = "Gravitational(Normal)" "zone_mine_gravitational_strong" = "Gravitational(Strong)" "zone_mine_field" = "Mine" "zone_mine_steam_weak" = "Steam (Weak)" "zone_mine_steam_average" = "Steam (Normal)" "zone_mine_steam_strong" = "Steam (Strong)" "zone_teleport" = "Teleport"
-----Weather Types-----
"[default]" = "Default (Default)" "default_clear" = "Default (Clear)" "default_cloudy" = "Default (Cloudy)" "default_rain" = "Default (Rain)" "default_thunder" = "Default (Thunder)" "indoor" = "Indoor (1)" "indoor_ambient" = "Indoor Ambient (2)" "map" = "?" "night" = "Night" "stancia2" = "NPP" "sun_shafts" = "Sunny + Shafts" "old_version_weather" = "Old Weather" "full_fx_surge_day" = "Daytime Surge" "fx_surge_day_1" = "Surge Day (1)" "fx_surge_day_2" = "Surge Day (2)" "fx_surge_day_3" = "Surge Day (3)" "fx_surge_day_3_stancia" = "Surge Day (NPP)" "fx_surge_day_stancia_demo_1" = "Surge Day (NPP) Demo 1" "fx_surge_day_stancia_demo_2" = "Surge Day (NPP) Demo 2" "marsh_fx_surge_day_1" = "Surge Day (Surge)
-----Smart Terrain List----- -- only the story ones!
"zat_b55" "zat_b100" "zat_b104" "zat_b38" "zat_b40" "zat_b56" "zat_b5" "zat_a2" "zat_b20" "zat_b53" "zat_b101" "zat_b106" "zat_b7" "zat_b14" "zat_b52" "zat_b39" "zat_b33" "zat_b18" "zat_b54" "zat_b12" "zat_b28" "zat_b103" "jup_b1" "jup_b46" "jup_b202" "jup_b211" "jup_b200" "jup_b19" "jup_a6" "jup_b25" "jup_b6" "jup_b205" "jup_b206" "jup_b32" "jup_a10" "jup_b209" "jup_b208" "jup_a12" "jup_b212" "jup_b9" "jup_b201" "jup_a9" "pri_a28" "pri_b36" "pri_b303" "pri_b301" "pri_a17" "pri_b306" "pri_a16" "pri_a25" "pri_b35" "pri_a21" "pri_b304" "pri_a18"
-----World Items-----
"explosive_barrel_low" = "Barrel (Weak)" "explosive_barrel" = "Barrel" "explosive_mobiltank" = "MobilTank" "explosive_fuelcan" = "Fuelcan" "god_heli" = "Cutscene helicopter (Static)" "jup_b43_af_fuzz_kolobok" = "Kolobok (Static)" "jup_b43_af_mincer_meat" = "Mincer (Static)" "jup_b41_af_oasis_heart" = "Heart of the Oasis" "jup_b41_af_half_artifact" = "Half Artifact" "jup_b32_ph_scanner" = "Field Scanner (1)" "jup_b209_ph_scanner" = "Field Scanner (2)" "pri_a28_actor_hideout" = "Actor Hideout" "shooting_target_1" = "Shooting Target" "balon_01" = "Balon (1)" "balon_02" = "Balon (2)" "balon_02link" = "Balon (2 Link)" "balon_02a" = "Balon (2à)" "bidon" = "Bidon" "bochka_close_1" = "Close? (1)" "bochka_close_2" = "Close? (2)" "bochka_close_3" = "Close? (3)" "bochka_close_4" = "Close? (4)" "gaz_balon" = "Gaz Balon" "disel_generator" = "Generator" "krisagenerator" = "Generator 2" "ventilator_01" = "Ventilator (1)" "ventilator_02" = "Ventilator (2)" "ventilator_03" = "Ventilator (3)" "ventilator_04" = "Ventilator (4)" "ventilator_05" = "Ventilator (5)" "speakerphone" = "Speakerphone" "notebook" = "Notebook" "priemnik_gorizont" = "Receiver" "rupor" = "?" "tv_1" = "TV" "table_lamp_01" = "Lamp (Static)" "god_table_lamp_01" = "Lamp (Dynamics)" "komp_monitor" = "Monitor" "komp_klava" = "Keyboard" "komp_block" = "PC Tower" "debris_01" = "Debris (1)" "wood_fence_1" = "Wooden Fence (1) Static)" "wood_fence_2" = "Wooden Fence (2) Static)" "wood_fence_3" = "Wooden Fence (3) Static)" "wood_fence_4" = "Wooden Fence (4) Static)" "god_wood_fence_1" = "Wooden Fence (1)" "god_wood_fence_2" = "Wooden Fence (2)" "god_wood_fence_3" = "Wooden Fence (3)" "god_wood_fence_4" = "Wooden Fence (4)" "banka_kraski_1" = "Paint (1)" "tiski" = "Vice" "vedro_01" = "Bucket" "axe" = "Axe" "hammer" = "Hammer" "hatch_01" = "Hatch" "keyga" = "Wrench" "lopata" = "Shovel" "molot" = "?" "pick" = "Pickaxe" "riffler" = "File" "saw" = "Saw" "freezer" = "Freezer" "bludo" = "?" "kastrula" = "Saucepan (1)" "kastrula_up" = "Saucepan (2)" "krujka" = "Mug" "lojka" = "Spoon" "miska" = "Bowl" "tarelka1" = "Plate (1)" "tarelka2" = "Plate (2)" "teapot_1" = "Teapot" "gaz_plita" = "Gas cooker" "gaz_plita_small" = "Small gas cooker" "box_1a" = "Box (1)" "box_1b" = "Box (2)" "box_1c" = "Box (3)" "box_bottle_1" = "Box With bottles" "box_metall_01" = "Metal Box" "box_wood_01" = "Wooden box (1)" "box_wood_02" = "Wooden box (2)" "box_paper" = "Cardboard box" "kolyaska_01" = "Carriage" "kolyaska_01_braked" = "Carriage (Broken)" "kolyaska_wheel_01_braked" = "Carriage (Wheel)" "med_stolik_01" = "?" "ognetushitel" = "Fire extinguisher" "fire_vedro" = "Fire bucket" "stul_wood_01" = "Chair" "child_bench" = "Bench" "stul_child_01" = "Chair (Child)" "stul_school_01" = "School Chair (1)" "stul_school_01_br" = "School Chair (2)" "taburet_village" = "Stool (1)" "taburet_wood_01" = "Stool (2)"
Hope you found/find this useful.
Here you can find the Original thread.
Jamie --Jamie1992 17:36, 5 August 2010 (EEST) edited by --Gannebamm 02:30, 12 August 2010 (EEST)