Dialogs

From Mod Wiki

(Difference between revisions)
Jump to: navigation, search

Drengor (Talk | contribs)
(New page: {{Inuse}} {{Potential article}} Firstly, there are two methods for creating dialogs. As the quest page has briefly documented, there is a 'static' dialog tree which allows for a fai...)
Next diff →

Revision as of 19:31, 18 July 2008

Template:Inuse Template:Potential article

Firstly, there are two methods for creating dialogs.  As the quest page has briefly documented, there is a 'static' dialog tree which allows for a fairly simple conversation to be defined.  Additionally, you can create 'dynamic' or script controlled dialogs.
Static vs Dynamic - which to use.
For most dialogs, the static dialog will be simpler and sufficient.  It will define a pre-planned conversation tree that can branch either by user selection, or the use of 'preconditions'.
Dynamic dialogs will use script to determine how the conversation progresses instead of a pre-planned tree.  In the standard game, nearly every stalker has the option of having 'cool info' that more or less randomly gives a response when you ask if they know anything interesting.  This uses a 'dynamic' dialog with script 'randomly'  deciding which response the stalker will give.
Static Dialogs
Personal tools