Docs:Adding anomaly on MP level
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Current revision (14:36, 6 February 2009) (edit) (undo) Zergius (Talk | contribs) (New page: Below the illustration of process adding anomaly on level. Adding anomaly on level [[image:Docs_leveleditor_a...) |
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Below the illustration of process adding anomaly on level.
List of zone is unique for each type of multiplayer [deathmatch_game_anomaly_sets]
, [teamdeathmatch_game_anomaly_sets]
, [artefacthunt_game_anomaly_sets]
and [cta_game_anomaly_sets]
also.
[deathmatch_game_anomaly_sets] permanent = <name_zone_1>, <name_zone_2>, … set0 = <name_zone_3>, … set1 = <name_zone_4>, … set2 = <name_zone_5>, … … setn = <name_zone_n>, …
In category permanent describes zones which will work permanently. Categories set0, set1, set2, ..., setn awitch on by turns.