Docs:Adjusting a scene in LevelEditor
From Mod Wiki
Revision as of 10:20, 5 June 2007 (edit) Smile (Talk | contribs) ← Previous diff |
Current revision (17:04, 6 June 2007) (edit) (undo) Zergius (Talk | contribs) |
||
(3 intermediate revisions not shown.) | |||
Line 18: | Line 18: | ||
===Necessary actions to add textures=== | ===Necessary actions to add textures=== | ||
<div style="text-align:center;"> | <div style="text-align:center;"> | ||
- | <flash>file= | + | <flash>file=movie_01.swf|width=800|height=620|quality=medium|menu=false</flash> |
</div> | </div> | ||
*Copy new texture to folder <code>level_editor\import\</code> | *Copy new texture to folder <code>level_editor\import\</code> | ||
Line 40: | Line 40: | ||
<div style="text-align:center;"> | <div style="text-align:center;"> | ||
- | <flash>file= | + | <flash>file=movie_04_.swf|width=800|height=620|quality=medium|menu=false</flash> |
</div> | </div> | ||
===Adding objects from LevelEditor's library=== | ===Adding objects from LevelEditor's library=== | ||
Line 85: | Line 85: | ||
[[image:Docs_leveleditor_artefacthunt3.jpg|Artifact hunt settings for $rpoint (artifacts)|center|frame|Artifact hunt settings for $rpoint (artifacts)]] | [[image:Docs_leveleditor_artefacthunt3.jpg|Artifact hunt settings for $rpoint (artifacts)|center|frame|Artifact hunt settings for $rpoint (artifacts)]] | ||
[[Category:MOD SDK official help|{{PAGENAME}}]] | [[Category:MOD SDK official help|{{PAGENAME}}]] | ||
- | [[ru:Docs:LevelEditor | + | <!-- DO NOT EDIT LINKS STARTING AS ru: !!! --> |
+ | [[ru:Docs:Настройка сцены в LevelEditor]] |
Current revision
Contents |
Introduction
LevelEditor is a linker editor.
Coordinate systems of Maya and LevelEditor are slightly different
Adding textures
General issues
The textures added must be formatted to .tga
(can contain alpha-channel). The name of the textures are composed with accordance to the following pattern: directoryname_texturename
(when created, the texture user_blablabla.tga will be imported to the folder named user).
When adding a texture with LevelEditor, the LevelEditor performs the following actions:
- Texture
user_blablabla.tga
is copied into the directorylevel_editor\rawdata\textures\user\
- The description file with
user_blablabla.thm
extension is created in the directorylevel_editor\rawdata\textures\user\
- The file
user_blablabla.dds
is created in the directorylevel_editor\gamedata\textures\user\
- The information about the texture
user_blablabla.dds
is added to the filelevel_editor\gamedata\textures\textures.ltx
Necessary actions to add textures
- Copy new texture to folder
level_editor\import\
- Launch LevelEditor
- Images -> check new textures
- Put the necessary settings
- Press OK
Removing textures
- Launch LevelEditor
- Images -> Image Editor
- Select the texture, which need to be removed
- Press Remove Texture -> yes -> ok
- Images -> Image Editor -> Rebuild Association -> yes -> ok
Creating a scene
Creating a scene
To get familiar with the process of scene-building, check the video tutorial.
Adding objects from LevelEditor's library
- Edit Mode -> Object ->Select
- Select the necessary object.
- Press "Add new object" to add it to the scene.
Spawns Setup
General issues
There are 3 modes of the Multiplayer gameplay:
- Free for all
- Team play (only 2 teams)
- Artifact hunt
Maximum number of players - 32.
Free for all Setup
Add to the scene the needed amount of $rpoint (Edit Mode -> Spawn Element -> $rpoint)
elements with the basic settings.
Team play Setup
- Add to the scene the needed amount of $rpoint (Edit Mode -> Spawn Element -> $rpoint) elements with the basic settings.
- In case when it is necessary to create $rpoint, which belongs to one team only, change the parameter
Team: 1 or 2
, andGame Type: TeamDeathMatch
(work only for version 1.003 and higher). In this case all $rpoint with basic settings will serve as spectator place.
Artifact hunt Setup
Creating bases
- Create two box shapes (
Edit Mode -> Shape -> Box
) in the places when the opposing bases are going to be located. - Place $team_base (
Edit Mode -> Spawn Element -> $team_base
) inside each box shape.
- Select $team_base.
- Press
Commands -> Attach Object
… - Select the necessary Shape.
Adding spawn point of team members
- Add to the scene the needed amount of $rpoint within the limits of box shape of the 1st team with the following settings:
- Same for the 2nd team, but with changed parameter Team to 2.
Adding team particles (indicate the borders of team base)
- Add to the scene the needed amount of $rpoint in the limits of box shape of the 1st team with the following settings:
- Same for the 2nd team, but with changed parameter Team to 2.
Add artifacts spawn point
Add to the scene the needed amount of $rpoint with the following settings: