Docs:Adjusting a scene in LevelEditor
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Introduction
LevelEditor is a linker editor.
Coordinate systems of Maya and LevelEditor are slightly different
Adding textures
General issues
The textures added must be formatted to .tga
(can contain alpha-channel). The name of the textures are composed with accordance to the following pattern: directoryname_texturename
(when created, the texture user_blablabla.tga will be imported to the folder named user).
When adding a texture with LevelEditor, the LevelEditor performs the following actions:
- Texture
user_blablabla.tga
is copied into the directorylevel_editor\rawdata\textures\user\
- The description file with
user_blablabla.thm
extension is created in the directorylevel_editor\rawdata\textures\user\
- The file
user_blablabla.dds
is created in the directorylevel_editor\gamedata\textures\user\
- The information about the texture
user_blablabla.dds
is added to the filelevel_editor\gamedata\textures\textures.ltx
Necessary actions to add textures
- Copy new texture to folder
level_editor\import\
- Launch LevelEditor
- Images -> check new textures
- Put the necessary settings
- Press OK
Removing textures
- Launch LevelEditor
- Images -> Image Editor
- Select the texture, which need to be removed
- Press Remove Texture -> yes -> ok
- Images -> Image Editor -> Rebuild Association -> yes -> ok
Creating a scene
Creating a scene
To get familiar with the process of scene-building, check the video tutorial.
Adding objects from LevelEditor's library
- Edit Mode -> Object ->Select
- Select the necessary object.
- Press "Add new object" to add it to the scene.
Spawns Setup
General issues
There are 3 modes of the Multiplayer gameplay:
- Free for all
- Team play (only 2 teams)
- Artifact hunt
Maximum number of players - 32.
Free for all Setup
Add to the scene the needed amount of $rpoint (Edit Mode -> Spawn Element -> $rpoint)
elements with the basic settings.
Team play Setup
- Add to the scene the needed amount of $rpoint (Edit Mode -> Spawn Element -> $rpoint) elements with the basic settings.
- In case when it is necessary to create $rpoint, which belongs to one team only, change the parameter
Team: 1 or 2
, andGame Type: TeamDeathMatch
(work only for version 1.003 and higher). In this case all $rpoint with basic settings will serve as spectator place.
Artifact hunt Setup
Creating bases
- Create two box shapes (
Edit Mode -> Shape -> Box
) in the places when the opposing bases are going to be located. - Place $team_base (
Edit Mode -> Spawn Element -> $team_base
) inside each box shape.
- Select $team_base.
- Press
Commands -> Attach Object
… - Select the necessary Shape.
Adding spawn point of team members
- Add to the scene the needed amount of $rpoint within the limits of box shape of the 1st team with the following settings:
- Same for the 2nd team, but with changed parameter Team to 2.
Adding team particles (indicate the borders of team base)
- Add to the scene the needed amount of $rpoint in the limits of box shape of the 1st team with the following settings:
- Same for the 2nd team, but with changed parameter Team to 2.
Add artifacts spawn point
Add to the scene the needed amount of $rpoint with the following settings: