Docs:X-Ray plugin
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Revision as of 11:11, 6 February 2009 (edit) Zergius (Talk | contribs) (New page: '''X-Ray plugin (en)''' __TOC__ ==Setting up the virtual drives X and T== '''Drive X''' is required for editors and plug-ins functioning. '''Drive X''' is <code>mapped</code> to the local...) ← Previous diff |
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Current revision
X-Ray plugin (en)
Contents |
Setting up the virtual drives X and T
Drive X is required for editors and plug-ins functioning. Drive X is mapped
to the local directory c:\Program Files\X-Ray SDK\editors
Drive T is required for editors and plug-ins functioning. Drive T is mapped
to the local directory c:\Program Files\X-Ray SDK\editors\gamedata\textures
Drive X and drive T is necessary for the work |
Start -> Programs -> X-Ray SDKas shown in picture below:
It's necessary to launch Map Drives every time before starting working with SDK.
We suggest adding this file to the startup programs
Scripts and plug-ins settings
- Copy all files from
c:\Program Files\X-Ray SDK\scripts_plugins\scripts
to the folderC:\Documents and Settings\UserName\My Documents\maya\scripts
- Copy all files from
c:\Program Files\X-Ray SDK\scripts_plugins\ver-2008
to the folderC:\Program Files\Autodesk\Maya2008\bin
Maya 8.5 settings
- Launch Maya 8.5.
- Go to windows -> settings/preferences -> plug-in manager.
- Set
xrayMaya_export.mll
,xrayMaya_material.mll
to Loaded, Auto Load.
It is necessary to load the plug-in's of: geometry export to the game's format and adjusting game shaders.