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<div class="toccolours"> <div class="toccolours">
[http://stalker.filefront.com/file/STALKER_Rebalanced;86763 Download] [http://stalker.filefront.com/file/Stalker_Rebalanced_v104_Proper_Cumlative_Patch;89556 Patch] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=13402&page=37&sec_id=16 Discussion] [http://www.youtube.com/watch?v=AAKM1e-t45I Video] [http://stalker.filefront.com/file/STALKER_Rebalanced;86763 Download] [http://stalker.filefront.com/file/Stalker_Rebalanced_v104_Proper_Cumlative_Patch;89556 Patch] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=13402&page=37&sec_id=16 Discussion] [http://www.youtube.com/watch?v=AAKM1e-t45I Video]
 +</div>
 +
 +
 +{| class="toccolours collapsible collapsed" width="100%"
 +|-
 +! colspan="2" align="left" |
 +== Realism Mod ==
 +This mod increases game realism by tweaking a number of game elements, including damage, trade goods, accuracy, and more.
 +|- valign="top"
 +
 +|
 +
 +
 +'''Created by:'''
 +
 +* hERd (http://www.moddb.com/members/herd)
 +* version: 0.9.1.1
 +
 +'''Main Features:'''
 +
 +Full feature list of 0.9.1.1 version of the mod:
 +
 +Weapons
 +
 +- Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD)
 +- Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life
 +- Reallife weapon’s ballistic
 +- Shooting precision now depends on the weapon conditions
 +- Properties of all weapon renewed and fixed
 +- Properties of RGD5 and F1 changed
 +- All humans take more damage (to choose while installing)
 +- TOZ weapon now can be bought from Sidorovich
 +
 +Player
 +
 +- Player has hunger more often (to choose while installing)
 +- Accuracy while standing decreased, while sitting increased
 +- Game player doesn't miss enemies that are very close or running anymore
 +- Binocular does not point out enemies with a frame (to choose while installing)
 +- You can now grab some items and dead monster bodies with hands
 +- Sight (and optical sight) now moving when you aiming. (to choose while installing)
 +- Maximal/minimal walk weight changed (to choose while installing)
 +- Bandages and food heal less (to choose while installing)
 +- Eye level is heightened
 +- Weapons are not removed forcibly when in bar or by Sidorovich
 +
 +Trade
 +
 +- All traders are now have more useful goods
 +- All prices tripled
 +- Traders are now buying goods for 1/10 of its price
 +- Stalkers now sell ammo
 +- Reduced weight of parts of creatures, prices depends on rarity
 +
 +Anomalies
 +
 +- Anomalies are now seen as "hot air" effect (to choose while installing)
 +- When moving near anomalies, new post effects appear (to choose while installing)
 +- Anomalies are invisible (to choose while installing)
 +
 +NPCs
 +
 +- NPCs respawn each +/- 16 game hours (roughly one real hour)
 +- Dead bodies disappear faster
 +- Enemies turn off their headlighters during the night fight if they see you. And turn it on, when not.
 +- Few repetitive phrases of NPCs are removed
 +- NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC!
 +
 +Artifacts:
 +
 +- Artifacts more difficult to find (removed jumping, sparkling, shining). Instead “hot air” effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7)
 +- Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR)
 +- Artifacts spawn probability decreased
 +
 +UI:
 +
 +- PDA screen takes less space while opened
 +- Crosshair adjusted (more CS like)
 +
 +Misc:
 +
 +- Bolts "live time" increased
 +- Knife, torch and bolts weight added (they were weightless)
 +- Weather changed: sun position depends on the time of the day
 +- Nights more darker, sun and shadow directions changed
 +- Changed sound of night-goggle
 +- More blood
 +- Quests time two times increased
 +- Many more small fixes
 +
 +
 +|}
 +<div class="toccolours">
 +[http://www.moddb.com/mods/realism-mod Summary]
 +[http://www.moddb.com/mods/realism-mod/downloads Downloads]
 +[http://www.moddb.com/mods/realism-mod/news News]
 +[http://realstalker.de/ Homepage]
 +</div>
 +
 +
 +{| class="toccolours collapsible collapsed" width="100%"
 +|-
 +! colspan="2" align="left" |
 +==1986==
 +1986 is a modification for S.T.A.L.K.E.R, following in the same First-Person Shooter and Role-Playing Game combination.
 +This mod is currently about creating a modern living world through a single player component of stalkers X-Ray engine technology.
 +|- valign="top"
 +
 +|
 +
 +'''Created by:'''
 +
 +* freredarme (http://www.moddb.com/members/freredarme)
 +* version: 1.2
 +
 +'''Main Features:'''
 +
 +_This mod unlock all items available in the game.
 +_This mod increases the amount of stuff you can carry.
 +_This mod helps speed up the loading of maps by disabling the prefetching of objects and models.
 +_This mod adds real world names for all the weapons in the game.
 +_This mod drastically changes STALKER gameplay style.
 +_This mod adds real world names for all the weapons in the game.
 +_Fix differents shaders in game.
 +_And others in game...
 +
 +
 +
 +|}
 +<div class="toccolours">
 +[http://www.moddb.com/mods/1986/downloads Download]
 +[http://www.moddb.com/mods/1986/news News]
 +[http://www.moddb.com/mods/1986/addons Adons]
 +[http://www.moddb.com/mods/1986/images Images]
 +[http://www.1986-stalker.blogspot.com/ Homepage]
 +</div>
 +
 +
 +
 +{| class="toccolours collapsible collapsed" width="100%"
 +|-
 +! colspan="2" align="left" |
 +==Reborn Project==
 +New weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian.
 +|- valign="top"
 +
 +|
 +
 +'''Created by:'''
 +
 +* Arhet (http://www.moddb.com/members/arhet)
 +* version: 0.2.2
 +
 +'''Main Features:'''
 +
 +-Limited detail unless you read russian.
 +
 +
 +|}
 +<div class="toccolours">
 +[http://www.filekeeper.org/download/a410-arhet/mod/srp_mod_02_2f.exe Download]
 +[http://srp-games.com/index.php?option=com_content&task=view&id=10&Itemid=36 Homepage]
 +</div>
 +
 +
 +{| class="toccolours collapsible collapsed" width="100%"
 +|-
 +! colspan="2" align="left" |
 +==Reborn Project==
 +New weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian.
 +|- valign="top"
 +
 +|
 +
 +'''Created by:'''
 +
 +* Arhet (http://www.moddb.com/members/arhet)
 +* version: 0.2.2
 +
 +'''Main Features:'''
 +
 +-Limited detail unless you read russian.
 +
 +
 +|}
 +<div class="toccolours">
 +[http://www.filekeeper.org/download/a410-arhet/mod/srp_mod_02_2f.exe Download]
 +[http://srp-games.com/index.php?option=com_content&task=view&id=10&Itemid=36 Homepage]
 +</div>
 +
 +
 +{| class="toccolours collapsible collapsed" width="100%"
 +|-
 +! colspan="2" align="left" |
 +==S.T.A.L.K.E.R Reality==
 +S.t.a.l.k.e.r_Reality-At opponents the bleeding is included now damaging realistic
 +|- valign="top"
 +
 +|
 +
 +'''Created by:'''
 +
 +* LordPaladin (http://www.moddb.com/members/lordpaladin527)
 +* version: 2.11 (for Stalker v1.0001)
 +
 +'''Main Features:'''
 +
 +Real Damage
 +* At opponents the bleeding is included - now damages from the weapon turn out real. With such parameters the bullet in a head at once kills, at hit in other parts of body NPC behave on a miscellaneous, sometimes lift the weapon to shoot, but are not in time and fall as on a place, can run on some meters, but with a bullet in a leg far will not run, that is behaviour NPC after hit happens any way.
 +
 +* Accuracy and force of a small arms and pomegranate is increased.
 +* This of fashions allows to do addons on all of the weapon.
 +* As the instinct of self-preservation at stalkers yet does not work Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
 +* The weapon now does not break.
 +* Growth, the maximal transferable weight of 80 kg is increased
 +* TOZ-34 weapon now can be bought from Sidorovich
 +
 +* Tracer patrons, Number under Artefacts up to 10 taken from forum
 +forums.ag.ru
 +
 +Installation to unpack catalogue GameData in the catalogue with game
 +c: Games S.t.a.l.k.e.r.
 +
 +* bleeding NPC --------------------------------------------------
 +gamedata config creatures m_stalker.ltx
 +bleeding_v = 0.17
 +wound_incarnation_v = 0.001
 +min_wound_size = 0.1
 +
 +At dogs it is added a bleeding
 +gamedata config creatures m_dog.ltx
 +gamedata config creatures m_dog_.ltx
 +bleeding_v = 0.17
 +wound_incarnation_v = 0.001
 +min_wound_size = 0.1
 +
 +* gamedata config weapons ---------------------------------------
 +Parameters of the weapon
 +On 100 meters Sin(fire_dispersion_base)*100000 = it turns out
 +Sin(0.05)*100000 = 87 mm
 +
 +Pistols ----------------------
 +fire_dispersion_base = 0.07
 +hit_power = 0.8 - PM And PB , hit_power = 1.2 - Beretta 92F
 +hit_impulse = 85
 +
 +The automatic weapon ---------
 +fire_dispersion_base = 0.05
 +
 +hit_power = 1.1; size of damage by bullet
 +hit_impulse = 150; size of physic impulse by bullet
 +
 +Shotguns ---------------------
 +fire_dispersion_base = 0.2
 +hit_power = 1.95
 +hit_impulse = 240
 +
 +Sniper rifles Vintorez, SVU and SVD should shoot without variants ---------
 +fire_dispersion_base = 0.01
 +
 +Vintorez
 +hit_power = 2.0
 +SVU and SVD
 +hit_power = 3.5
 +
 +fire_dispersion_condition_factor = 5
 +misfire_probability = 0.0
 +misfire_condition_k = 0.0 ;The weapon now does not break
 +condition_shot_dec = 0.0001
 +* -------------------------------------------------------------------------
 +Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity.
 +gamedata config creatures immunities.ltx
 +burn_immunity = 0.0
 +shock_immunity = 0.0
 +
 +
 +|}
 +<div class="toccolours">
 +[http://www.moddb.com/mods/stalker-reality Summary]
 +[http://www.moddb.com/mods/stalker-reality/downloads Download]
 +[http://www.moddb.com/mods/stalker-reality/images Images]
 +[http://wiki.ag.ru/S.T.A.L.K.E.R._-_%D0%9C%D0%BE%D0%B4%D0%B8%D1%84%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8#S.t.a.l.k.e.r_Reality Homepage]
</div> </div>

Revision as of 08:23, 10 September 2008








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