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Registered

Stalkout Dev'Team

Registered. Roma 17:55, 9 June 2007 (EEST)

Unleased Mod Team

Registered. Atem -GSC- 11:34, 16 June 2007 (EEST)

Ethocybin Mod Kr3w

Registered. Atem -GSC- 11:39, 16 June 2007 (EEST)

aliVe

Registered. Atem -GSC- 11:48, 16 June 2007 (EEST)

Registration requests

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Hectrol_Stalker_Minimod Team

StakerSpain Team
Leader: Hectrol
Members: Hectrol
Contacts: Contact me for e-mails: [email protected] [email protected] or visit the websites: www.stalkerspain.com www.luna-s-art.com
Résumé: Hectrol_Stalker_Minimod is Spanish mod that modifies the original textures by others more detailed, amused and gores.
URL: [1][2]




Brief team description

The team is reduced to a one member, hectrol. Spanish graphical designer and administrator of www.stalkerspain.com and that participated in the project for HL2 “FireWar”.

hectrol 12:21, 20 June 2007 (EEST)

New Team

L.U.R.K.E.R.S of SPUF

L.U.R.K.E.R.S of SPUF
Image:Logo filename
Leader: Tony Almeida
Members: Spongey, Area5x1, BLTsponge, Suede
Contacts: [email protected]
Résumé: We hope to create some mods making the STALKER singleplayer campaign even more fast-paced and action-packed. To achieve this we are going to change the amount of enemy spawns, weapon properties, armour properties, the player's physical attributes, enemy perception/speed, and skin assets.
URL: http://lurkers.kamistik.com


Brief team description

A bunch of lurkers from the Steam Forums that decided to join together and make a mod turning STALKER into a fast-paced shooter (in the spirit of Quake or Unreal Tournament) against hordes of AI.

Tony Almeida 02:36, 5 July 2007 (EEST)


Brief team description

We have 4 members: dezodor (spawn editing, scripting, new dialogs, music editing/composing), wavetrip (designer, texture editor), next-day (video editor) and kanyhalos (testing, and helping with spawn edit)... Our first work was the first working blowout mod "Stalker Blowout Beta 0.8" in April, but we only had 2 members at that time: dezodor and wavetrip. Now we are working on the Priboi Story new storyline mod... the game begins in 2013, a year after the Strelok story... you will be a military guy, you start from the zone entrance in Cordon, you have different goals and missions... you have to investigate the former UHSF Organisation's secrets. New dialogs added, you can explore a bigger part of the levels and the stancia1-2 too... we added a lot of cars with modified textures, modified the weather files, added monsters too and "new" (old, but unused) zombie textures ... Now we also created a proper working free play mod for stalker. We added level changers from sarcofag to stancia, and from stancia to pripyat... and to many more places. The story is open ended now. more infos @ gsc-forums or email us.

==<<The Fifth Element Studios>>==

<<The Fifth Element Studios>>

The Fifth Element Studios
[[Image:Image:DSC00488.jpg,]]
Leader: Lyberodoggy
Members: Lyberodoggy, Blade1917
Contacts: [email protected],
Résumé: Just some friends working on their dream to become game programmers.
URL: http://epicfuture.freegr.net/Welcome.html


Brief team description

We 're just beginning to explore the game creation world and the best way to do so is modding. Don't expect great projects from us, since we 're lacking in 3d designers, but be sure we 're gonna create something (monstrous probably :P).

Dog Loner 19:12, 19 December 2007 (EET)


Brief team description

<<Our mod team started with two members, dezodor, and wavetrip. our first project was returning the blowouts in the game in early April. After the first version, we met LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided to help each other, and we released a new version with better effects, and killing radiation and also better sound effects. LSSNeitrino is a great scripter, he managed to add some NPC reactions and spawning cutout monsters after the blowout so we kept the original idea, and during the months we made the effects and sounds better. Many modders loved the new sounds of the blow, so we still see those sounds in many great mods.

Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined us. We managed to remove the blowout and the dead zone from the NPP levels, also added clean weather to the dark areas, so that was the main thing about the old UHSF mod with cars and cutout mutants. That was the time when wavetrip left the team...

The free play story project was the first mod with free play possibility through level changers. In early July the level changers took you back from the NPP (point of no return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten Moskvich to) and more cutout mutants, better weather, blowout and many more little changes. The free play mod was our first really big success.

Then the time came, and we decided to create a new project, called the Priboi Story. The team fell apart and dezodor was alone with the project. Kanyhalos helped him with ideas and also helped him with collecting coordinates and spawning mutants. After 2-3 months of editing the files, the mod began to work fine, and the motivation rose. The first breaking point was the 1.0004 patch, because we needed to re-create the mod from the beginning. In October we decided to abandon the mod, because we wanted to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris, Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound fixes and ideas, and Siro gave us cool textures and also helped with correcting the text. So everyone had their own task to complete. This is the first storyline mod for Stalker.>>

dez0wave team request 02.10.2008.

dez0wave team request 02.10.2008.

dez0wave
Image:dezowave_logo.jpg
Leader: dezodor
Members: dezodor, wavetrip, kailniris, barin, next-day
Contacts: mailto:[email protected]
Résumé: Creators of the first blowout mod, freeplay mod, and first storyline mod: Priboi Story
URL: http://priboi-story.extra.hu


Brief team description

Our mod team started with two members, dezodor, and wavetrip. our first project was returning the blowouts in the game in early April. After the first version, we met LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided to help each other, and we released a new version with better effects, and killing radiation and also better sound effects. LSSNeitrino is a great scripter, he managed to add some NPC reactions and spawning cutout monsters after the blowout so we kept the original idea, and during the months we made the effects and sounds better. Many modders loved the new sounds of the blow, so we still see those sounds in many great mods.

Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined us. We managed to remove the blowout and the dead zone from the NPP levels, also added clean weather to the dark areas, so that was the main thing about the old UHSF mod with cars and cutout mutants. That was the time when wavetrip left the team...

The free play story project was the first mod with free play possibility through level changers. In early July the level changers took you back from the NPP (point of no return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten Moskvich too) and more cutout mutants, better weather, blowout and many more little changes. The free play mod was our first really big success.

Then the time came, and we decided to create a new project, called the Priboi Story. The team fell apart and dezodor was alone with the project. Kanyhalos helped him with ideas and also helped him with collecting coordinates and spawning mutants. After 2-3 months of editing the files, the mod began to work fine, and the motivation rose. The first breaking point was the 1.0004 patch, because we needed to re-create the mod from the beginning. In October we decided to abandon the mod, because we wanted to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris, Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound fixes and ideas, and Siro gave us cool textures and also helped with correcting the text. So everyone had their own task to complete. This is the first storyline mod for Stalker.

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