Team:Dez0wave

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==History== ==History==
-Our mod team started with two members, dezodor, and wavetrip. our first project was+Our mod team started with two members, dezodor, and wavetrip. Our first project was returning the blowouts in the game in early April. After the first beta release, we met LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided to help each other, and we released a new version with better effects, and killing radiation and also better sound effects. Many modders loved the new sounds of the blow, and we are glad, because we still see those sounds in many great mods.
-returning the blowouts in the game in early April. After the first version, we met+
-LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided+
-to help each other, and we released a new version with better effects, and killing+
-radiation and also better sound effects. Many modders loved the new sounds of the blow, +
-so we still see those sounds in many great mods.+
-Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined+Our second project, the u.h.s.f. (stands for united hungarian stalker forums) mod was our first big mod. We removed the blowout and the dead zone from the NPP levels, also added clean weather to the dark areas, so that was the main thing about the old UHSF mod with cars and cutout mutants.
-us. We managed to remove the blowout and the dead zone from the NPP levels, also+
-added clean weather to the dark areas, so that was the main thing about the old UHSF+
-mod with cars and cutout mutants. That was the time when wavetrip left the team...+
-The free play story project was the first mod with free play possibility through level+The free play story project was the first mod with free play possibility through level changers. In early July the level changers took you back from the NPP (point of no return) to Pripyat through the Sarcofag. We also added back the vehicles (the old forgotten Moskvich too) and more cutout mutants, better weather, blowout and many more little changes.
-changers. In early July the level changers took you back from the NPP (point of no+
-return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten+
-Moskvich too) and more cutout mutants, better weather, blowout and many more little+
-changes. The free play mod was our first really big success.+
-Then the time came, and we decided to create a new project, called the Priboi Story.+Then the time came, and we decided to create a new project, called "Priboi Story". In this game, you were a soldier (actually some sort of military agent), who had to investigate the heli crash sites on some levels, and find a missing squad. The secret, and main task was to find information about an old gov. organisation... We had to talk a lot to find clues where to look for those documents. Also redesigned the zone, made it more green because it was summer in our story, plus added more vegetation on the levels. This was the first storyline total conversion mod for Stalker, released in February, 2008. The last patch came out in August, 2009, you can find more info about it on moddb.
-The team fell apart and dezodor was alone with the project. Kanyhalos helped him with+
-ideas and also helped him with collecting coordinates and spawning mutants. After 2-3+
-months of editing the files, the mod began to work fine, and the motivation rose. The+
-first breaking point was the 1.0004 patch, because we needed to re-create the mod+
-from the beginning. In October we decided to abandon the mod, because we wanted+
-to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris,+
-Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us+
-with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound+
-fixes and ideas, and Siro gave us cool textures and also helped with correcting the text.+
-So everyone had their own task to complete. This was / is the first storyline total conversion mod for Stalker.+
-Nowdays we work on Lost Alpha project. You can read more about it at the "Mods list" section.+While we were working on Priboi Story, we also started our dream project, which was called "Back to the roots", later renamed to "Lost Alpha" (working title). In early 2009 we already finished several maps (deadcity, rostok factory, darkscape), and had great progress with garbage level, and swamp, when GSC decided to release an old build, which also gave lots of power to our project with its unique materials. This project will presentate our vision of the zone, with many recreated old maps, and own levels, and many neverseen features. The mod is still in development, you can read more about it at the "Mods list" section, or on moddb.
-===Current Team members:===+===Current Developers:===
-* dezodor - level design, game design, music+* dezodor - level design, game design
* barin - scripting, game design * barin - scripting, game design
* griphoon - scripting * griphoon - scripting
* kailniris - modelling, textures * kailniris - modelling, textures
* nova - modelling, textures * nova - modelling, textures
-* fredy - dialogs+* florence - game design
* tzupi - ui textures * tzupi - ui textures
 +* loxotron - geometry compiling
 +* kolmogor - engine tweaks

Revision as of 13:54, 4 December 2010

dez0wave team
Image:dezowave_logo.jpg
Leader: dezodor
Members: dezodor, barin, kailniris, Gr1ph00n, Fredy
Contacts: mailto:[email protected]
Résumé: Total conversion mod creators for Stalker - Shadow of Chernobyl
URL: http://priboi-story.extra.hu


Brief team description

Our team's main goal is to bring back the old forgotten S.T.A.L.K.E.R. with recreating the old atmosphere, levels, and add new storyline, quests, and visuals.

dezodor 17:26, 17 July 2008 (EEST)

History

Our mod team started with two members, dezodor, and wavetrip. Our first project was returning the blowouts in the game in early April. After the first beta release, we met LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided to help each other, and we released a new version with better effects, and killing radiation and also better sound effects. Many modders loved the new sounds of the blow, and we are glad, because we still see those sounds in many great mods.

Our second project, the u.h.s.f. (stands for united hungarian stalker forums) mod was our first big mod. We removed the blowout and the dead zone from the NPP levels, also added clean weather to the dark areas, so that was the main thing about the old UHSF mod with cars and cutout mutants.

The free play story project was the first mod with free play possibility through level changers. In early July the level changers took you back from the NPP (point of no return) to Pripyat through the Sarcofag. We also added back the vehicles (the old forgotten Moskvich too) and more cutout mutants, better weather, blowout and many more little changes.

Then the time came, and we decided to create a new project, called "Priboi Story". In this game, you were a soldier (actually some sort of military agent), who had to investigate the heli crash sites on some levels, and find a missing squad. The secret, and main task was to find information about an old gov. organisation... We had to talk a lot to find clues where to look for those documents. Also redesigned the zone, made it more green because it was summer in our story, plus added more vegetation on the levels. This was the first storyline total conversion mod for Stalker, released in February, 2008. The last patch came out in August, 2009, you can find more info about it on moddb.

While we were working on Priboi Story, we also started our dream project, which was called "Back to the roots", later renamed to "Lost Alpha" (working title). In early 2009 we already finished several maps (deadcity, rostok factory, darkscape), and had great progress with garbage level, and swamp, when GSC decided to release an old build, which also gave lots of power to our project with its unique materials. This project will presentate our vision of the zone, with many recreated old maps, and own levels, and many neverseen features. The mod is still in development, you can read more about it at the "Mods list" section, or on moddb.

Current Developers:

  • dezodor - level design, game design
  • barin - scripting, game design
  • griphoon - scripting
  • kailniris - modelling, textures
  • nova - modelling, textures
  • florence - game design
  • tzupi - ui textures
  • loxotron - geometry compiling
  • kolmogor - engine tweaks
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