Talk:Connect
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Registered. [[User:Atem -GSC-|Atem -GSC-]] 11:48, 16 June 2007 (EEST) | Registered. [[User:Atem -GSC-|Atem -GSC-]] 11:48, 16 June 2007 (EEST) | ||
===dez0wave=== | ===dez0wave=== | ||
- | Registered. [[User: dezodor]] 04:23, 10 July 2007 (EEST) | + | Registered. [[User:dezodor]] 04:23, 10 July 2007 (EEST) |
==Registration requests== | ==Registration requests== |
Revision as of 03:24, 11 July 2007
Contents |
Registered
Stalkout Dev'Team
Registered. Roma 17:55, 9 June 2007 (EEST)
Unleased Mod Team
Registered. Atem -GSC- 11:34, 16 June 2007 (EEST)
Ethocybin Mod Kr3w
Registered. Atem -GSC- 11:39, 16 June 2007 (EEST)
aliVe
Registered. Atem -GSC- 11:48, 16 June 2007 (EEST)
dez0wave
Registered. User:dezodor 04:23, 10 July 2007 (EEST)
Registration requests
Leave your registration requests here.
Hectrol_Stalker_Minimod Team
StakerSpain Team | |
Leader: | Hectrol |
Members: | Hectrol |
Contacts: | Contact me for e-mails: [email protected] [email protected] or visit the websites: www.stalkerspain.com www.luna-s-art.com |
Résumé: | Hectrol_Stalker_Minimod is Spanish mod that modifies the original textures by others more detailed, amused and gores. |
URL: | [1][2] |
Brief team description
The team is reduced to a one member, hectrol. Spanish graphical designer and administrator of www.stalkerspain.com and that participated in the project for HL2 “FireWar”.
hectrol 12:21, 20 June 2007 (EEST)
New Team
L.U.R.K.E.R.S of SPUF
L.U.R.K.E.R.S of SPUF | |
Image:Logo filename | |
Leader: | Tony Almeida |
Members: | Spongey, Area5x1, BLTsponge, Suede |
Contacts: | [email protected] |
Résumé: | We hope to create some mods making the STALKER singleplayer campaign even more fast-paced and action-packed. To achieve this we are going to change the amount of enemy spawns, weapon properties, armour properties, the player's physical attributes, enemy perception/speed, and skin assets. |
URL: | http://lurkers.kamistik.com |
Brief team description
A bunch of lurkers from the Steam Forums that decided to join together and make a mod turning STALKER into a fast-paced shooter (in the spirit of Quake or Unreal Tournament) against hordes of AI.
Tony Almeida 02:36, 5 July 2007 (EEST)