Docs:Initial settings

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Virtual disc X: setup

Disc X is required for editors and plug-ins functioning. Disc X is mapped to the local directory c:\Program Files\X-Ray SDK\level_editor Creating disc Х is performed with the standard tools of Windows OS: "C:\WINDOWS\system32\subst.exe" X: "C:\Program Files\X-Ray SDK\level_editor"

create disk X
create disk X

The file c:\Program Files\X-Ray SDK\scripts_plugins\createDiskX.bat comes along with the scripts, it's necessary to launch it every time before starting working with SDK.

We suggest adding this file to the startup programs.

Scripts and plug-ins settings

  • Copy all files from folder c:\Program Files\X-Ray SDK\scripts_plugins\scripts to C:\Documents and Settings\UserName\My Documents\maya\scripts
  • Copy all files from folder c:\Program Files\X-Ray SDK\scripts_plugins\ver-8.5 to C:\Program Files\Autodesk\Maya8.5\bin
  • Copy the file c:\Program Files\X-Ray SDK\scripts_plugins\xray_path.ltx to C:\Program Files\Autodesk\Maya8.5\bin

Maya 8.5 settings

  • Launch Maya 8.5.
  • Go to windows -> settings/preferences -> plug-in manager.
plug-in manager screenshot
plug-in manager screenshot
  • Set xrayMaya_export.mll, xrayMaya_material.mll to Loaded, Auto Load.
    It is necessary to load the plug-in's of: geometry export to the game's format and adjusting game shaders.
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