Docs:Modelling level geometry

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(New page: __TOC__ ===Modelling level geometry=== ---- ===Creating terrain=== ---- ===Creating buildings=== ---- ===Creating stairs=== ---- ===Creating glass=== Level with the example of glass you ca...)
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===Creating water=== ===Creating water===
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 +[[Category:CS SDK help|{{Pagename}}]]
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Revision as of 11:39, 6 February 2009

Contents

Modelling level geometry


Creating terrain


Creating buildings


Creating stairs


Creating glass

Level with the example of glass you can find in SDK:
"C:\Program Files\X-Ray SDK\sources\examples\glass_and_water.mb"

Glass - one-sided tesselated polytriangulated faces polygon.
Two-sidedness is pointed in the settings of Xray shaders (Xray Double Side). It is necessary to modelling the glass as shown in the screenshot because in the game when hit the glass it will break on earlier modellingparts.

3D glass model
3D glass model

Triangles are combined into bigger parts when hit. For example, like this:

Example of breaking parts
Example of breaking parts
Parameters of X-ray shaders of breaking glass.
Texture t:\glas\glas_dirt.dds
Double side yes
Engine models/window
Compiler def_vertex
Material objects/glass
Glass in game
Glass in game

Creating water


[[Category:CS SDK help|Template:Pagename]]

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