Gulag list

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This is a list of the gulag names used by STALKER. I made it to check the community_goodwill status with the names and needed to know which communities can be found where. It's not complete and not necessarily correct. If you are searching more names check the given files and search for checkStalker or checkMonster functions or just look anywhere else. Edited by Vintar

Cordon (from gulag_escape.script)

esc_bridge = military under the bridge
esc_specnaz
esc_blokpost = military at south cordon
esc_killers = Mercs
esc_lager = rookie camp
esc_fabrika_bandit = bandits (where Nimble was held prisoner)
esc_ambush = bandits
esc_corps = stalkers
esc_assault = stalkers
esc_stalker_camp = stalkers (guides camp ?)

Garbage (from gulag_garbage.script)

gar_hellcar_group = Bes' group
gar_bandit_agr = Bandits near Bes
gar_bandit_post = Bandits
gar_dolg_blokpost = Duty blockpost
gar_seryi_bandits = Bandits
gar_bandit_stroyka = Bandits at concrete blocks
gar_dram = Three bandits with coats at start of the level
gar_angar = Stalkers
gar_bandit_ambush = Bandits
gar_psevdowounded

Agroprom (from gulag_agroprom.script)

agr_nii = military at the start of level
agr_factory_assault = military after exiting underground
agr_road_patrol1 = military
agr_road_patrol2 = military
agr_factory_hold = military
agr_factory_defence = stalkers

Agroprom underground (from gulag_agroprom_underground.script)

agr_u_soldiers = military
agr_u_bandits = bandits

Dark Valley (from gulag_dark_valley.script)

val_escort = duty, bandits
val_sacrifice = duty, bandits
val_prisoner = duty
val_sos = stalker
val_rob = stalker
val_lager_bandits = bandits
val_watchtower
val_soldiers_raid = military
offline_group

Bar (from gulag_bar.script)

bar_dolg_general = duty headquarters above ground
bar_dolg_veterans = duty headquarters abouve ground
bar_dolg_bunker = duty with Veronin
bar_zastava = duty
bar_zastava_2 = duty
bar_evil_veterans = bandits
bar_freedom_attack = mercs [sic]
bar_freedom_chasers_attack = mercs [sic]
bar_killers_ambush = mercs in rostok before bridge
bar_ecolog_crush = mercs when helping Kruglov
bar_visitors = general NPC`s in bar area
bar_arena_monstr

Yantar (from gulag_yantar.script)

yantar_zombies = zombied outside lab
yan_scientist = ecolog

Military Warehouse (from gulag_military.script)

mil_fneutral = freedom
mil_freedom = freedom base
mil_fblockpost = freedom with Cap
mil_village = freedom
mil_dolg = duty base
mil_monolit = monolith attack border

Red Forest (from gulag_radar.script)

rad_antena = monolith
rad_entrance = monolith at the start of level
rad_antenna_monolith = monolith
rad_valley = monolith
rad_after_valley = monolith
rad_after_tramplin_ambush = monolith
rad_far_road_ambush = monolith
rad_far_road_btr_ambush = monolith at the bunker - pripyat oad split
rad_prip_road = monolith
rad_prip_teleport = monolith
rad_antenna_camper = monolith
rad_zombied1 = zombied
rad_zombied2 = zombied
rad_before_tramplin_ambush = zombied
freedom_vs_duty = duty, freedom after brain shutdown
rad_antenna_specnaz = military
rad_mil_entrance = military

Sarcofag (from gulag_sarcofag.script)

sar_monolith_general = monolith
sar_monolith_sklad = monolith outside of secret room
sar_monolith_guard = monolith in secret room area

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