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Article title matches
- Team:AliVe (444 bytes)
2: |name=aliVe
3: |resume=The aliVe creator
11: The developer of the aliVe mod
Page text matches
- Team:AliVe (444 bytes)
2: |name=aliVe
3: |resume=The aliVe creator
11: The developer of the aliVe mod - Code execution by button (2,562 bytes)
12: ...evel.present() and (db.actor ~= nil) and db.actor:alive() then
39: ...evel.present() and (db.actor ~= nil) and db.actor:alive() then
53: ...evel.present() and (db.actor ~= nil) and db.actor:alive() then - Logic (104,884 bytes)
2726: ; is_alive(<nowiki>sid</nowiki>)
2727: ; is_alive_one(<nowiki>sid1:sid2:...</nowiki>)
2728: ; is_alive_all(<nowiki>sid1:sid2:...</nowiki>)
2729: ...f one, one of serveral, or all NPCs in a list are alive - Finding an Object in a Radius (21,662 bytes)
15: if (self.object:alive() and character_community(self.object) == "bloods...
32: if (self.object:alive() and character_community(self.object) == "bloods...
49: object is alive. Even still this is a very inefficient approach.
72: if (obj and IsMonster(obj) and obj:alive() and character_community(obj) == "bloodsucker") ...
167: if (obj and obj:alive() and character_community(obj) == "bloodsucker") ...
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