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Article title matches

  1. Team:AliVe (444 bytes)
    2: |name=aliVe
    3: |resume=The aliVe creator
    11: The developer of the aliVe mod

Page text matches

  1. Team:AliVe (444 bytes)
    2: |name=aliVe
    3: |resume=The aliVe creator
    11: The developer of the aliVe mod
  2. Code execution by button (2,562 bytes)
    12: ...evel.present() and (db.actor ~= nil) and db.actor:alive() then
    39: ...evel.present() and (db.actor ~= nil) and db.actor:alive() then
    53: ...evel.present() and (db.actor ~= nil) and db.actor:alive() then
  3. Logic (104,884 bytes)
    2726: ; is_alive(<nowiki>sid</nowiki>)
    2727: ; is_alive_one(<nowiki>sid1:sid2:...</nowiki>)
    2728: ; is_alive_all(<nowiki>sid1:sid2:...</nowiki>)
    2729: ...f one, one of serveral, or all NPCs in a list are alive
  4. Finding an Object in a Radius (21,662 bytes)
    15: if (self.object:alive() and character_community(self.object) == "bloods...
    32: if (self.object:alive() and character_community(self.object) == "bloods...
    49: object is alive. Even still this is a very inefficient approach.
    72: if (obj and IsMonster(obj) and obj:alive() and character_community(obj) == "bloodsucker") ...
    167: if (obj and obj:alive() and character_community(obj) == "bloodsucker") ...

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