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  1. Associating Multiple Textures (6,379 bytes)
    1: ...te-up will attempt to explain how to set-up a new textures for use on a duplicated mesh. I say 'duplicated m...
    63: ...ou would like to have multiple bumps for multiple textures, you will need to HEX edit the thm file and chang...

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  1. Editing Commands list (lang. French) (19,662 bytes)
    254: |Contrôle la clareté des textures ''(mipmap LOD)''
    386: |Contrôle la clareté des textures ''(mipmap LOD bias)''
    668: |Niveau de détails des textures
  2. Docs:Adjusting a scene in LevelEditor (5,182 bytes)
    7: ==Adding textures==
    9: ...ode> (can contain alpha-channel). The name of the textures are composed with accordance to the following pat...
    13: ...ied into the directory <code>level_editor\rawdata\textures\user\</code>
    14: ...eated in the directory <code>level_editor\rawdata\textures\user\</code>
    15: ...ated in the directory <code>level_editor\gamedata\textures\user\</code>
  3. Docs:Creating a multi-player map (6,925 bytes)
    18: *Incorrect texture coordinates (stretched textures).
    89: ...A.L.K.E.R\gamedata\textures\user\</code> (if more textures have been added, copy them all)
    90: ...tures.ltx</code> to <code>S.T.A.L.K.E.R\gamedata\textures\</code>
  4. Docs:Creating a scene in Maya (14,983 bytes)
    460: *Incorrect texture coordinates (stretched textures).
  5. Tool List (8,293 bytes)
    186: ...Editing ui icon equipment.dds|ui_icon_equipment]] textures. It lets you select icons from several mods, puts...
  6. Model export tutorial (4,132 bytes)
    7: For the textures we'll need:
    19: ...of our '''SDK'''. For example, I used '''gamedata\textures\wpn\wpn_pkm_lenta.dds'''.
  7. Maya tutorial (34,728 bytes)
    79: ...xture in the view port, press '''5''', and to see textures press '''6'''.
    131: ...Maya 8.5'''. The next section will go into adding textures to the map and applying the '''X-Ray''' materials...
    250: '''X:\gamedata\textures\mtl_rus_dark_iov.dds'''
    252: [[Image:Maya_tutorial_textureselectwall.jpg|thumb|none]]
    260: '''X:\gamedata\textures\ston\ston_beton_floor_iov_01.dds'''
  8. Team:Dez0wave (3,307 bytes)
    32: * kailniris - modelling, textures
    33: * nova - modelling, textures
    35: * tzupi - ui textures
  9. Ltx includes (20,196 bytes)
    538: * textures\textures.ltx
  10. Spawning through script (28,703 bytes)
    422: ...ove, there are 5 zombie models in the game, but 6 textures. The numbering is also a little confusing — 1, ...
    511: ... текстур (BAC9-FLCL)|tutorial on modifying textures (Russian)]].
  11. Editing ui icon equipment.dds (4,810 bytes)
    11: If you need to merge several ui_icon_equipment textures, there is a [[Tool List#UI Merge Tool|tool]] that...
    15: ... etc. The file you need is located in '''gamedata\textures\ui''' and called '''ui_icon_equipment.dds'''.
  12. Quest creation (29,424 bytes)
    241: ...da mission icons are inside the file '''\gamedata\textures\ui\ui_iconstotal.dds'''. The File can be watched ...
    247: ...h="83" height="47" />. Open the file '''\gamedata\textures\ui\ui_iconstotal.dds'''. Start at the upper left ...
  13. Custom Meshes and Linking Skins (780 bytes)
    10: ...-game.com/en/index.php?title=Associating_Multiple_Textures]
  14. Dds (367 bytes)
    4: <tt>gamedata\textures\..</tt><br/>
  15. Weapon editing (15,420 bytes)
    16: ... can reskin this weapon - textures are located in textures\wpn\, file name: wpn_weaponname.dds (FT 200M exam...
    27: # (optional) create new textures and meshes (ogf files sucks so much!)
    37: # create textures textures\wpn\wpn_yourweaponname.dds and bumps for it
    117: * scope_texture - we can assign different textures, for example: first image - Vintar with normal sc...
    217: ...we do that? All hud icons are located in one file textures\ui\ui_icon_equipment.dds.
  16. Weapon import (30,058 bytes)
    148: # '''When it asks to load textures, click cancel '''each time.
  17. Particle Editor Basics (6,391 bytes)
    24: * Copy ''textures folder'' from the unpacked stalker files and over...
  18. Docs:X-Ray plugin (1,851 bytes)
    7: ...<code>c:\Program Files\X-Ray SDK\editors\gamedata\textures</code>
  19. Docs:Check geometry for errors (1,503 bytes)
    5: *Incorrect texture coordinates (stretched textures).
    10: ...er|frame|Incorrect texture coordinates (stretched textures)]]
    11: [[image: Docs_maya_goodtextures.jpg |correct texture coordinates |center|frame|co...
  20. Docs:X-Ray shaders (8,276 bytes)
    9: ...nnection setup of diffusive texture with attended textures you can do in <code>'''Image Editor'е'''</code>

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