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  1. Help:Editing note (37,378 bytes)
    892: ===Variables===
    893: ''(See also [[Help:Variable]])''
  2. Spawning through script (28,703 bytes)
    67: local a = vector() -- Set variable type
    88: ...but I use it for other goals — spawning complex variables — NPCs.
    206: ...pty file for editing, in the first line declare a variable for storing our zombie:
    216: ...cal new_pos, x_offset, z_offset -- declare variables
    217: ...-- spin the loop the number of times given by the variable "total"
  3. Post-processing-effectors (PPE) (19,561 bytes)
    101: It should be noted that this is the only set of variables, raising which values above 0.5 is meaningless. ...
    115: Variable manages the saturation value of the inverse, that...
    156: ...ually want to change. It should be a 4 Byte float variable.
  4. Weapon editing (15,420 bytes)
    43: ==Modding existing weapons - variables==
    45: ...s can help us in this task. There are plenty such variables but I will cover only few, most valuable of them...
    86: ...way - you will have to add wpn-weaponname_mnumber variable name to config\text\eng\string_table_enc_weapons....
    108: The preceding three variables may have these values (NOT FOR ALL WEAPONS):
    239: ...ed Vintar. We will need inv_grid_x and inv_grid_y variables. This image maybe helpful (this is original imag...
  5. Inheritance (9,104 bytes)
    62: As you can see our '''BaseClass''' has two variables (fields) and one method (function). Now let's cr...
    76: ...oyed our object by assigning a '''nil''' value to variable '''bc''' thus the destructor of '''BaseClass''' w...
    116: ...n a class is inherited then all the functions and variables are inherited:
  6. Scripted timer (11,613 bytes)
    7: == Useful variables ==
    9: First let's define some variables with default values, i.e. time after the timer e...
    19: ...unction '''script_name()''' returns ''my_timer''. Variable '''action''' holds name (string) of the function ...
    23: - or you can use global variable (array) '''_G'''
    26: ...n use different script for action functions only. Variable '''timer_wnd''' holds a pointer to hud window whe...
  7. Ltx reading through script (7,233 bytes)
    1: ...s in scripts, you can use ltx files to store your variables (actually constants to be exact) and then load t...
    5: ...ich variable holds it and in which section such a variable is defined. Inheritance between sections is allow...
    47: ..., however by default values are treated as string variables.
    51: To read variables and values from ltx file Stalker provides class ...
    78: ...fig\'' as it is defined in '''fsgame.ltx''' file (variable '''$game_config$'''). To read the ltx file, we ne...
  8. Call of Pripyat Weapon Creation (15,951 bytes)
    35: ...part of this tutorial, I'll be explaining various variables most commonly manipulated, and how to change the...
    126: ... ; This number must equal the 'elapsed' variable - otherwise the value may not be either!
    220: ...it underneath the other weapons, keeping the same variables.
  9. Online and offline alife (1,698 bytes)
    6: ...fter. In short, first you need to define your own variable (pda_spawned) in constructor (in this case: se_st...
  10. Schemes (7,733 bytes)
    39: if gbamm.test == true then -- if variable test in gbamm.script is true then use action (for...

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