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  1. Your first modification (5,468 bytes)
    17: ... all you must do is rename the extension back to .ltx or whatever it was before.
    23: ...ially word files. These extensions include [[Ltx|.ltx]] and [[Xml|.xml]] and [[Script|.script]]. (Notep...
    24: ...n '''actor.ltx''' and one of them is in '''system.ltx''':
    25: ...adow of Chernobyl\gamedata\config\creatures\actor.ltx
    26: ...E.R. - Shadow of Chernobyl\gamedata\config\system.ltx
  2. Weapon import (30,058 bytes)
    39: # Open the file called "'''fsgame.ltx'''" in the same S.T.A.L.K.E.R -Shadow of Chernoby...
    84: # Copy the "'''X-ray_path.ltx'''" file to:<br>'''C:\Program Files\Autodesk\Maya...
    303: ==The final stretch, editing the knife.ltx file==
    305: ...ta\config\weapons''' and copy the file '''w_knife.ltx '''so you have a backup.
    306: ...f the w_knife.ltx file, so '''open up the w_knife.ltx file with notepad.'''
  3. Ltx reading through script (7,233 bytes)
    1: ...nient way. This article is about creating/editing ltx files and reading its contents via script.
    3: == Ltx file structure ==
    5: ... then derive from it. Here is a simple example of ltx file we will use in this article:
    8: ; config\my_ltx\spawn_data.ltx
    47: As you can see our ltx file defines 5 sections, 2 of them inherits from ...

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