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- Editing Music and Sounds (8,890 bytes)
3: ...in game music. (Main Menu music, bar music, etc.) Weapons, weather, and everything else only uses one file....
13: ... '''song_r.ogg'''. Now place them in your STALKER gamedata\sounds\music folder.
58: ... will be found in '''x:\\...\X-Ray SDK_CS\editors\gamedata\sounds\'''
72: ... file called '''sound_theme.script''', located in gamedata\scripts.
96: ...files, '''song_l.ogg''' and '''song_r.ogg''' into gamedata\sounds\characters_voice\scenario\bar\radio_music,... - Editing Weapons (3,174 bytes)
3: ..., we'll skip ahead. Browse to <tt>gamedata\config\weapons</tt>. Congratulations! You can now edit every wea...
7: *'''weapons_class''' = Used for multiplayer, but must be pres...
10: ''NOTE: Changing number does not work on all weapons.''
12: ''NOTE: Look in weapons.ltx and do a search for ''''ammo'''', you will be...
13: ...t it uses here. Should be able to find defines in weapons.ltx again. - Controlling Weapon Sway (543 bytes)
3: ...THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\misc''' and its name is '''effectors.ltx'''.
9: ...above would be the values controlling sway on all weapons. The two values that effect the sway are '''disp_... - New Weapon The Quick Way (5,515 bytes)
1: ...p over the basics. We will also assume you have a gamedata folder worked out and have extracted everything y...
9: ...you should see where a section ends and the Arena weapons begin. ''BEFORE'' the Arena line starts is where ...
13: $spawn = ""weapons\ak-74""
14: description = enc_weapons1_wpn-ak100_m1
40: ...because it is already explained in the '''Editing Weapons''' tutorial. - Editing trader files (6,168 bytes)
3: The files can be found in '''\gamedata\config\misc''' . There is a file for every trader:In thi...
51: ...he other ltx files, that define the properties of weapons, suits, etc.
122: That can be done in '''gamedata\config\misc\quest_items.ltx''' - Weapon import (30,058 bytes)
5: ...t to try and make the biggest worst mother of all weapons...(although you have to admit...a box IS a pretty...
11: ...available as a [http://files.filefront.com/STALKERWEAPONSIMPORTINGpdf/;10063714;/fileinfo.html formatted PD...
20: * '''[[Tool List#Extractor|STALKER Gamedata Extractor]]'''
29: ...u need to have extracted your gamedata files to a gamedata folder.
36: # Make a new folder called "'''gamedata'''" - AI Map Compiling (18,113 bytes)
10: Thanks to this the player will have AK74 in weapons after spawn. Next – creating a monster i.e. blo...
18: ==Editing configs==
54: ...ep 5 – file . spawn eventually. After all enter gamedata\spawns\ and rename test.spawn to all.spawn.
58: While editing config do not forget to specify the real weather there a...
135: Compile it, go to gamedata\spawns\, rename existing spawn in all.spawn, and ...
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