Search results

From Mod Wiki

You searched for Gamedata\config\weapons

Jump to: navigation, search

There is no page titled "Gamedata\config\weapons". You can create this page.

For more information about searching Mod Wiki, see Help.

Showing below 7 results starting with #1.


View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).

No page title matches

Page text matches

  1. Editing Music and Sounds (8,890 bytes)
    3: ...in game music. (Main Menu music, bar music, etc.) Weapons, weather, and everything else only uses one file....
    13: ... '''song_r.ogg'''. Now place them in your STALKER gamedata\sounds\music folder.
    58: ... will be found in '''x:\\...\X-Ray SDK_CS\editors\gamedata\sounds\'''
    72: ... file called '''sound_theme.script''', located in gamedata\scripts.
    96: ...files, '''song_l.ogg''' and '''song_r.ogg''' into gamedata\sounds\characters_voice\scenario\bar\radio_music,...
  2. Editing Weapons (3,174 bytes)
    3: ..., we'll skip ahead. Browse to <tt>gamedata\config\weapons</tt>. Congratulations! You can now edit every wea...
    7: *'''weapons_class''' = Used for multiplayer, but must be pres...
    10: ''NOTE: Changing number does not work on all weapons.''
    12: ''NOTE: Look in weapons.ltx and do a search for ''''ammo'''', you will be...
    13: ...t it uses here. Should be able to find defines in weapons.ltx again.
  3. Controlling Weapon Sway (543 bytes)
    3: ...THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\misc''' and its name is '''effectors.ltx'''.
    9: ...above would be the values controlling sway on all weapons. The two values that effect the sway are '''disp_...
  4. New Weapon The Quick Way (5,515 bytes)
    1: ...p over the basics. We will also assume you have a gamedata folder worked out and have extracted everything y...
    9: ...you should see where a section ends and the Arena weapons begin. ''BEFORE'' the Arena line starts is where ...
    13: $spawn = ""weapons\ak-74""
    14: description = enc_weapons1_wpn-ak100_m1
    40: ...because it is already explained in the '''Editing Weapons''' tutorial.
  5. Editing trader files (6,168 bytes)
    3: The files can be found in '''\gamedata\config\misc''' . There is a file for every trader:In thi...
    51: ...he other ltx files, that define the properties of weapons, suits, etc.
    122: That can be done in '''gamedata\config\misc\quest_items.ltx'''
  6. Weapon import (30,058 bytes)
    5: ...t to try and make the biggest worst mother of all weapons...(although you have to admit...a box IS a pretty...
    11: ...available as a [http://files.filefront.com/STALKERWEAPONSIMPORTINGpdf/;10063714;/fileinfo.html formatted PD...
    20: * '''[[Tool List#Extractor|STALKER Gamedata Extractor]]'''
    29: ...u need to have extracted your gamedata files to a gamedata folder.
    36: # Make a new folder called "'''gamedata'''"
  7. AI Map Compiling (18,113 bytes)
    10: Thanks to this the player will have AK74 in weapons after spawn. Next – creating a monster i.e. blo...
    18: ==Editing configs==
    54: ...ep 5 – file . spawn eventually. After all enter gamedata\spawns\ and rename test.spawn to all.spawn.
    58: While editing config do not forget to specify the real weather there a...
    135: Compile it, go to gamedata\spawns\, rename existing spawn in all.spawn, and ...

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).



Search in namespaces:

List redirects
Search for
Views
Personal tools