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- Creating items and NPCs using scripts (4,779 bytes)
63: ...ge level, of course. But there's a huge number of scripts in the game. Just take one, like "bar_dialogs.scr...
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- Help:Introductory course (15,864 bytes)
260: |1=<nowiki>[[Category:Scripts]]</nowiki>
269: ...or: #f9f9f9; padding: 5px; clear: both;">Category:Scripts</div> - Script (210 bytes)
4: <tt>gamedata\scripts</tt> - Help:Wiki format brief overview (4,711 bytes)
35: ... are "ini" for [[Ltx]] scripts, "lua" for [[Lua]] scripts, and "xml" for [[Xml]]. - Docs:Initial settings (1,779 bytes)
7: ...gins\createDiskX.bat</code> comes along with the scripts, it's necessary to launch it every time before st...
11: ==Scripts and plug-ins settings==
12: ...Documents and Settings\UserName\My Documents\maya\scripts</code>
13: ...iles from folder <code>c:\Program Files\X-Ray SDK\scripts_plugins\ver-8.5</code> to <code>C:\Program Files\...
14: *Copy the file <code>c:\Program Files\X-Ray SDK\scripts_plugins\xray_path.ltx</code> to <code>C:\Program ... - Tool List (8,293 bytes)
74: ...for Shadow of Chernobyl that can be used to check scripts for errors before adding them to the game.
82: ... compiler for Clear Sky that can be used to check scripts for errors before adding them to the game.
186: ...to a single texture and creates copies of [[Ltx]] scripts with adjusted references to those icons. - Maya tutorial (34,728 bytes)
5: ...ts of that folder into '''C:\My Documents\maya8.5\scripts\'''
7: ...e folder located at '''C:\Program Files\X-Ray SDK\scripts_plugins\ver-8.5plug-ins\''' select all the files ...
9: '''3.''' Go to '''C:\Program Files\X-Ray SDK\scripts_plugins\''' copy the file called '''xray_path.ltx...
139: '''C:\Program Files\X-Ray SDK\scripts_plugins\'''
194: call "C:\Program Files\X-Ray SDK\scripts_plugins\createDiskX.bat" - Gulag list (4,401 bytes)
101: [[Category:Articles]] [[Category:Scripts]] - Ltx includes (20,196 bytes)
155: * config\scripts\agr\agr_factory_assault_trigger.ltx
156: * config\scripts\agr\agr_factory_radio_spammer.ltx
157: * config\scripts\agr\agr_helicopter1.ltx
158: * config\scripts\agr\agr_helicopter2.ltx
159: * config\scripts\agr\agr_helicopter3.ltx - Spawning through script (28,703 bytes)
49: ...e_vertex_id()</tt> for each level and use them in scripts.
200: '''2.''' Writing the spawn script. Create folder scripts in folder gamedata, in it create a new text docum... - Editing Music and Sounds (8,890 bytes)
72: ...led '''sound_theme.script''', located in gamedata\scripts. - Smart Terrain Tutorial (10,066 bytes)
133: ...ript our ST. In this case we will add our code to scripts\gulag_escape.script file. There are several thing... - Code execution by button (2,562 bytes)
3: Extract or open '''gamedata\scripts\ui_main_menu.script''' and find the '''function m...
66: ...ourse you can also execute other code in external scripts by using <tt>my_script.my_function()</tt> instead... - Post-processing-effectors (PPE) (19,561 bytes)
7: ...d into some <tt>ltx</tt> like '''\gamedata\config\scripts\proba.ltx'''. It seems like <tt>postprocess.scrip...
165: * In scripts you can use the following codes - Editing Stashes (3,707 bytes)
97: ...signed, they can read treasure_manager.script, in scripts dir, function '''CTreasure:use(npc)''' check the ... - Creating unique NPCs (5,169 bytes)
22: scripts or Config>scripts not sure which one
171: '''Apart from the gulag scripts thats pretty much it, lets move to that now with ... - Weapon import (30,058 bytes)
59: # Copy the folders "'''Prefs'''" and "'''scripts'''" to:<br>'''C:\My Documents\Maya\8.5'''
64: # Copy the "scripts" folder to:<br>'''C:\My Documents\Maya\8.5'''
78: ...ugins '''folder:<br>'''C:\Program Files\X-Ray SDK\scripts_plugins'''
79: # Copy the folder called "'''scripts'''" into:<br>'''C:\My Documents\Maya\8.5'''
81: # Inside of the "'''scripts_plugins'''" folder in the SDK folder, go to the b... - Dialogs (5,512 bytes)
84: ...]Arguments : LUA error: e:\games\stalker\gamedata\scripts\_g.script:1255: attempt to index global 'dialog_m... - Logic (104,884 bytes)
10: : The list can be found in ''gamedata\scripts\state_lib.script''.
19: : The list can be found in ''gamedata\scripts\state_lib.script''.
83: ..., st). The default values are acceptable for most scripts.
135: ...e loaded schemes are listed in the file \gamedata\scripts\modules.script
160: File: \gamedata\scripts\xr_walker.script - Inheritance (9,104 bytes)
3: ...enabled class system so we can use classes in our scripts. In this article I would like to show you how to ... - Ltx reading through script (7,233 bytes)
1: Instead of creating more and more variables in scripts, you can use ltx files to store your variables (a...
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