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  1. Creating items and NPCs using scripts (4,779 bytes)
    63: ...ge level, of course. But there's a huge number of scripts in the game. Just take one, like "bar_dialogs.scr...

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  1. Help:Introductory course (15,864 bytes)
    260: |1=<nowiki>[[Category:Scripts]]</nowiki>
    269: ...or: #f9f9f9; padding: 5px; clear: both;">Category:Scripts</div>
  2. Script (210 bytes)
    4: <tt>gamedata\scripts</tt>
  3. Help:Wiki format brief overview (4,711 bytes)
    35: ... are "ini" for [[Ltx]] scripts, "lua" for [[Lua]] scripts, and "xml" for [[Xml]].
  4. Docs:Initial settings (1,779 bytes)
    7: ...gins\createDiskX.bat</code> comes along with the scripts, it's necessary to launch it every time before st...
    11: ==Scripts and plug-ins settings==
    12: ...Documents and Settings\UserName\My Documents\maya\scripts</code>
    13: ...iles from folder <code>c:\Program Files\X-Ray SDK\scripts_plugins\ver-8.5</code> to <code>C:\Program Files\...
    14: *Copy the file <code>c:\Program Files\X-Ray SDK\scripts_plugins\xray_path.ltx</code> to <code>C:\Program ...
  5. Tool List (8,293 bytes)
    74: ...for Shadow of Chernobyl that can be used to check scripts for errors before adding them to the game.
    82: ... compiler for Clear Sky that can be used to check scripts for errors before adding them to the game.
    186: ...to a single texture and creates copies of [[Ltx]] scripts with adjusted references to those icons.
  6. Maya tutorial (34,728 bytes)
    5: ...ts of that folder into '''C:\My Documents\maya8.5\scripts\'''
    7: ...e folder located at '''C:\Program Files\X-Ray SDK\scripts_plugins\ver-8.5plug-ins\''' select all the files ...
    9: '''3.''' Go to '''C:\Program Files\X-Ray SDK\scripts_plugins\''' copy the file called '''xray_path.ltx...
    139: '''C:\Program Files\X-Ray SDK\scripts_plugins\'''
    194: call "C:\Program Files\X-Ray SDK\scripts_plugins\createDiskX.bat"
  7. Gulag list (4,401 bytes)
    101: [[Category:Articles]] [[Category:Scripts]]
  8. Ltx includes (20,196 bytes)
    155: * config\scripts\agr\agr_factory_assault_trigger.ltx
    156: * config\scripts\agr\agr_factory_radio_spammer.ltx
    157: * config\scripts\agr\agr_helicopter1.ltx
    158: * config\scripts\agr\agr_helicopter2.ltx
    159: * config\scripts\agr\agr_helicopter3.ltx
  9. Spawning through script (28,703 bytes)
    49: ...e_vertex_id()</tt> for each level and use them in scripts.
    200: '''2.''' Writing the spawn script. Create folder scripts in folder gamedata, in it create a new text docum...
  10. Editing Music and Sounds (8,890 bytes)
    72: ...led '''sound_theme.script''', located in gamedata\scripts.
  11. Smart Terrain Tutorial (10,066 bytes)
    133: ...ript our ST. In this case we will add our code to scripts\gulag_escape.script file. There are several thing...
  12. Code execution by button (2,562 bytes)
    3: Extract or open '''gamedata\scripts\ui_main_menu.script''' and find the '''function m...
    66: ...ourse you can also execute other code in external scripts by using <tt>my_script.my_function()</tt> instead...
  13. Post-processing-effectors (PPE) (19,561 bytes)
    7: ...d into some <tt>ltx</tt> like '''\gamedata\config\scripts\proba.ltx'''. It seems like <tt>postprocess.scrip...
    165: * In scripts you can use the following codes
  14. Editing Stashes (3,707 bytes)
    97: ...signed, they can read treasure_manager.script, in scripts dir, function '''CTreasure:use(npc)''' check the ...
  15. Creating unique NPCs (5,169 bytes)
    22: scripts or Config>scripts not sure which one
    171: '''Apart from the gulag scripts thats pretty much it, lets move to that now with ...
  16. Weapon import (30,058 bytes)
    59: # Copy the folders "'''Prefs'''" and "'''scripts'''" to:<br>'''C:\My Documents\Maya\8.5'''
    64: # Copy the "scripts" folder to:<br>'''C:\My Documents\Maya\8.5'''
    78: ...ugins '''folder:<br>'''C:\Program Files\X-Ray SDK\scripts_plugins'''
    79: # Copy the folder called "'''scripts'''" into:<br>'''C:\My Documents\Maya\8.5'''
    81: # Inside of the "'''scripts_plugins'''" folder in the SDK folder, go to the b...
  17. Dialogs (5,512 bytes)
    84: ...]Arguments : LUA error: e:\games\stalker\gamedata\scripts\_g.script:1255: attempt to index global 'dialog_m...
  18. Logic (104,884 bytes)
    10: : The list can be found in ''gamedata\scripts\state_lib.script''.
    19: : The list can be found in ''gamedata\scripts\state_lib.script''.
    83: ..., st). The default values are acceptable for most scripts.
    135: ...e loaded schemes are listed in the file \gamedata\scripts\modules.script
    160: File: \gamedata\scripts\xr_walker.script
  19. Inheritance (9,104 bytes)
    3: ...enabled class system so we can use classes in our scripts. In this article I would like to show you how to ...
  20. Ltx reading through script (7,233 bytes)
    1: Instead of creating more and more variables in scripts, you can use ltx files to store your variables (a...

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